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  1. #5
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Noumenon View Post
    200% increase to auto attacks in Euphrosyne will require exactly zero more healing GCDs even from the average player.

    Increasing the damage output from bosses is not going to change how boring healing is now. Having to use a Regen once in a while doesn't make the Glare spam any less tiring.
    Thats why i said raide wide should happen more often,
    Higher auto atk dmg means you have to heal the tank more often, 100% uptime on hots.
    Even better would be to randomize dmg also.
    Every fight is scripted --> every heal can be planned.
    By adding RNG and unavoidable damage into the mix --> you can make healing more reactive.
    But we all know SE will never do that, inc the overall dmg output would be more realistic goal to wish for.

    Quote Originally Posted by WaxSw View Post
    In what world a rework of all the bosses this game has is cheaper than fixing the kit of 4 jobs? (Besides this actually wouldn't solve anything since normal mode needs to stay easy, solo instances exists, the healing kit of healer is extremely basic and many more reasons)
    Chepest way : edit the values ..it will just be same but everything hit harder.
    Healing isn't hard, it has no rotation and you have few skills to choose from (pressing heals more often - does not make game harder).

    FFXIV difficulty boils down to remembering: patterns, safespots, orders, and look for clues in animation/castbars/text/surroundings.. Not so much in damage output or heal reqs...
    You only take dmg in this game; if you fail at tactics/stand in stuff and get hit by raid wides...When you know the fight well you barely get hit, let alone lose any hp..
    (2)
    Last edited by Zeastria; 09-27-2023 at 02:10 AM. Reason: typo
    SCH/AST/DNC/VPR/SMN

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