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  1. #91
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Nothing. The game's accessible enough..
    (5)

  2. #92
    Player
    Xirean's Avatar
    Join Date
    Aug 2021
    Posts
    857
    Character
    Xirean Summit
    World
    Goblin
    Main Class
    Dark Knight Lv 100
    Not dumbed down, but because people have been talking about positionals; I would really like if there was a better indicator that you actually got the positional correct. Like a sound or particle flare to inform you that you did it right. There's already a sound effect for when you hit while Bloodbath is active.
    (3)

  3. #93
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    A registration sound effect is a nice idea, as long as it's not too intrusive with the jobs' baseline sound-effects. A visual cue might be another alternative, like making the hud zone briefly flash when the hit lands. It's good to give players tools to improve themselves with.

    That being said, the discussion about removing positionals was put out in the DPS subforum earlier by caster mains, and was unilaterally rejected by melee mains over there. People who like the role like the positionals. There are plenty of alternatives for players who don't.

    A more productive discussion would be to see players' views on the ongoing simplifications to the magical ranged role that we've seen throughout this expansion. We've seen a progressive removal of casts from the 'casters', most notably with SMN's rework. With the number of tools available to magical ranged to avoid casting, it often feels like they have less of a requirement to actually stop and cast than other roles, despite all the complaints you see about it. Perhaps give magical ranged slightly fewer actual casts, and then give physical ranged a few charged shots of their own during their burst windows to level the playing field between these two subroles?
    (4)

  4. #94
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lyth View Post
    A registration sound effect is a nice idea, as long as it's not too intrusive with the jobs' baseline sound-effects. A visual cue might be another alternative, like making the hud zone briefly flash when the hit lands. It's good to give players tools to improve themselves with.

    That being said, the discussion about removing positionals was put out in the DPS subforum earlier by caster mains, and was unilaterally rejected by melee mains over there. People who like the role like the positionals. There are plenty of alternatives for players who don't.

    A more productive discussion would be to see players' views on the ongoing simplifications to the magical ranged role that we've seen throughout this expansion. We've seen a progressive removal of casts from the 'casters', most notably with SMN's rework. With the number of tools available to magical ranged to avoid casting, it often feels like they have less of a requirement to actually stop and cast than other roles, despite all the complaints you see about it. Perhaps give magical ranged slightly fewer actual casts, and then give physical ranged a few charged shots of their own during their burst windows to level the playing field between these two subroles?
    My only gripe with SMN is that it's cycling through 3 different colored legos, but at least it's more or less faithful to an actual summoner... just with little summons. I'm curious if there's going to be another semi-rework on SMN with 7.0 or will they add another summon instead.

    Positionals are fine, but SE themselves starting removing them with that MNK rework last time. I can see how it could be overwhelming to remember each skill's positional but at the same time, somehow that madness made it fun. I guess I just like busy jobs to satisfy my ADHD.
    (1)

  5. #95
    Player
    ronibosch's Avatar
    Join Date
    Jun 2022
    Posts
    708
    Character
    Tuul Muluk
    World
    Excalibur
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Astrahime View Post
    You can also get 2 from yellow sidequests.
    They go for like 100k on the market, and the reason for them being so expensive is because they take 10 days to grow and it takes several crossbreeding chains to even get the seeds.
    Now that I think about it, I think I completed those quests already. I'll check my retainers for the items.

    Judging from the price on each one, buying a small house sounds like a better investment in the long run. I just don't want to deal with auto demolition. ;-;

    Thank you for the help!
    (0)

  6. #96
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Eisi View Post
    21 milliseconds, mate. You queue way earlier than that.

    If I have this issue, everyone does. You might not care, but believe me, it's only because the game doesn't give you feedback.
    Positionals can and should be handled better, such as by making a prior snapshotting relative position check or two and taking any success among them, and by having options for visual or audio effects on success/failure.

    That's not remotely a reason, however, to remove them. It's a reason to improve them.

    Instant movement actions have suffered from very similar flaws in discrepancy between server position and client display. That wasn't a reason to remove them, either.
    (5)

  7. 09-25-2023 06:44 AM

  8. #97
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,317
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    Positionals serve no purpose. Fight me.
    Only if rotations become more complex to compensate
    the melee would be absurdly boring without some more complexity added to make up for this loss
    (1)

  9. #98
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,517
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    I like the idea of positionals indicating when you hit them. I don't think I'd want to see them gone because they add a unique element to classes that have them. Especially monk, since it plays to the idea that you're finding and taking advantage of weak points.

    I like the idea of streamlining chocobo dyeing. It's very obtuse now.

    Definitely agree with streamlining ARR books. If they could all be activated at once I think that would be all that step would need.

    I wouldn't mind a gardening log that could help you keep track in-game of successful crossbreeds you've already unlocked.

    I don't know exactly what all they could do, but less RNG in fishing and more player agency would be nice. Maybe more abilities that use Angler's Art stacks like one that improves catch rate. Just a little more rewarding planning and prep and good usage of skills instead of having that all negated by RNG.
    (1)

  10. #99
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Reimmi View Post
    Only if rotations become more complex to compensate
    the melee would be absurdly boring without some more complexity added to make up for this loss
    I'd offer a further constraint. We should only even consider removing positionals if rotations would thereafter become more complex in ways that similarly cost no buttons for that additional complexity and see similar context-dependence in that complexity.

    And even then... why wouldn't we just take both? Both positionals and at this theoretical thing that'd allegedly provide enough to make up for positionals' loss?

    Quote Originally Posted by Rehayem View Post
    Okay well, why was [True North] added then? Since it was added in 4.0, and melee did fine before that, what's the purpose of it?
    Literally button-bloat to make up for the hotbar space otherwise lost from the removal of certain class/job and Additional Skills actions going into Stormblood.

    Much like Diversion (as compared to just buffing tank Enmity), the 5% damage buff Cleric Stance, and every other among the previously 10 Role Actions per role that didn't survive til now. Sadly, if you give a mousemelee a cookie to guarantee nearly all their positionals despite them dealing more than competitive damage even if they were to miss every positional...

    Granted, increasing the number of (sudden) self-movement/turning among bosses probably didn't help.

    Quote Originally Posted by Fourbestintoner View Post
    They've already dumbed down everything. *Positionals serve no purpose* . Because they've been dumbed down, when this game was still a game and not a chatroom, when [U]you missed your positionals[U] they would flat out break combos or you wouldn't get the effect (ex; heavy trust dmg up).
    To be fair, that was only true from 1.18 to 2.45. (And even then, they were only on openers or finishers, so they could never "break" a combo, only delay its progress.)

    That was removed before ARR even finished.
    (2)
    Last edited by Shurrikhan; 09-25-2023 at 08:07 AM.

  11. #100
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    Quote Originally Posted by Xirean View Post
    Not dumbed down, but because people have been talking about positionals; I would really like if there was a better indicator that you actually got the positional correct. Like a sound or particle flare to inform you that you did it right. There's already a sound effect for when you hit while Bloodbath is active.
    There's a mod fo-

    gets shocked and carried out of the room as if nothing happened
    (3)
    When you deal with human beings, never count on logic or consistency.

    Fluid like water. Smooth like silk. Pepperoni like pizza.

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