Page 9 of 15 FirstFirst ... 7 8 9 10 11 ... LastLast
Results 81 to 90 of 143
  1. #81
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,533
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Eisi View Post
    (you hit the positional on execution of the ability, not on button press)
    No, they are done on button press. When the damage pop up comes out doesn't matter, what matters is when the damage is calculated, and that is when the weaponskill goes on cooldown. It is also very easy to check, which, despite knowing when the calc is done, I tested anyway.

    Level 90 Monk, only equipment is the Majestic Manderville weapons, this is just to lower crit and DH to prevent them from procing. Action used, Demolish, long animation where the damage comes out late, with Disciplined Fist up, damage is ~410 on the flank and ~770 on the rear. Start the cooldown at the rear but move to flank way before the damage popup comes, damage is ~770.
    (3)

  2. #82
    Player
    Eisi's Avatar
    Join Date
    Feb 2021
    Posts
    572
    Character
    Eiserne Sternschnuppe
    World
    Shiva
    Main Class
    Monk Lv 90
    Quote Originally Posted by Mikey_R View Post
    No, they are done on button press. When the damage pop up comes out doesn't matter, what matters is when the damage is calculated, and that is when the weaponskill goes on cooldown.
    aka NOT on button press. You press the button many milliseconds before the weaponskill goes on cooldown. The button press queues up your weaponskill, but NOT whether it's currently hitting the positional, it only checks for the positional once the weaponskill is executed. The damage pop up comes even later, but I wasn't talking about that.
    (0)

  3. #83
    Player
    Eisi's Avatar
    Join Date
    Feb 2021
    Posts
    572
    Character
    Eiserne Sternschnuppe
    World
    Shiva
    Main Class
    Monk Lv 90
    Here's a graphic that explains it:

    (1)

  4. #84
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Eisi View Post
    Here's a graphic that explains it:

    Translation: because I have a bad ping nobody else is allowed to have fun.

    And so what? You missed a positional. Big whoop. Stop asking for stuff to be removed so your parse gets bigger.
    (6)

  5. #85
    Player
    Eisi's Avatar
    Join Date
    Feb 2021
    Posts
    572
    Character
    Eiserne Sternschnuppe
    World
    Shiva
    Main Class
    Monk Lv 90
    Quote Originally Posted by Payadopa View Post
    Translation: because I have a bad ping nobody else is allowed to have fun.
    21 milliseconds, mate. You queue way earlier than that.

    If I have this issue, everyone does. You might not care, but believe me, it's only because the game doesn't give you feedback.
    (3)

  6. #86
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,533
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Eisi View Post
    aka NOT on button press. You press the button many milliseconds before the weaponskill goes on cooldown. The button press queues up your weaponskill, but NOT whether it's currently hitting the positional, it only checks for the positional once the weaponskill is executed. The damage pop up comes even later, but I wasn't talking about that.
    Sorry, misunderstood what you meant, however people have in the past suggested it was based on the text and not on the GCD.

    However, that is where pre-planning and foresight come into it. Contrary to popular belief, not everything a boss does is random, so you can pre-plan positionals for the most part. For the cases where you cannot, that is where you plan True North.

    Also, if you want to remove positionals from melee, I would advocate for the removal of cast times from casters as they serve the same purpose as positionals, just done differently.
    (5)

  7. #87
    Player
    Eisi's Avatar
    Join Date
    Feb 2021
    Posts
    572
    Character
    Eiserne Sternschnuppe
    World
    Shiva
    Main Class
    Monk Lv 90
    Quote Originally Posted by Mikey_R View Post
    However, that is where pre-planning and foresight come into it. Contrary to popular belief, not everything a boss does is random, so you can pre-plan positionals for the most part. For the cases where you cannot, that is where you plan True North.
    You can't preplan a Tank's movement, which is why I said that positionals are a tank mechanic. However with a good tank they are still incredibly clunky - aka you have to button press/position considering where you think the enemy will be rather than where they are. Additionally, should the boss movement fall into the exact window where you use a positional skill, it comes down to infinitesimally small units of time whether you still hit the positional or not, regardless of prepositioning.

    But I believe you that you love positionals, it would be foolish to tell others what they like or not. I don't understand the appeal of positionals, I don't enjoy executing them and as I said they never feel good, making the few instances where they feel bad just stand out as their ONLY identity for me, I wouldn't miss them and their absence would just straight up improve the game for me. But if you like them, I'm glad you have them.

    I wish we could get feedback on them though.
    (0)

  8. #88
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,404
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by TheMightyMollusk View Post
    Positionals serve no purpose. Fight me.
    I like positionals, but not in XIV with its netcode. It feels so janky... during heavy movement I'd bet half of the positionals I think I got didn't register because of it. I guess it doesn't matter since I don't play Ultimates or go for 1st week Savage clears, but it's surely annoying knowing that something other than your own skill holds you back.

    I saw other responses about less buttons, but that's not necessarily dumbing down. You can have a ton of complexity with less keys (i.e. PVP), it just requires the right tinkering. However, the battle system leashed to the 2 minute meta doesn't help this at all though.
    (1)

  9. #89
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,533
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Eisi View Post
    But I believe you that you love positionals, it would be foolish to tell others what they like or not.
    The problem is when people try and take the 'I don't like it, therefore remove it, it doesn't matter that people like them' mentality and run with it, as opposed to meeting somewhere in the middle. I think the vast majority of people who do like positionals would have no problems if there was a spectrum in the melees on how many positionals they have, with maybe the new melee having no positionals, Monk getting them back and being top with the rest somewhere in the middle. I hink this is a fair compromise for everyone.

    Quote Originally Posted by Raikai View Post
    I saw other responses about less buttons, but that's not necessarily dumbing down. You can have a ton of complexity with less keys (i.e. PVP), it just requires the right tinkering. However, the battle system leashed to the 2 minute meta doesn't help this at all though.
    You have o be careful when comparing PvE and PvP. If you actually look at the PvP kits, they are very bare bones and not complex at all. Just because something happens to have a lot of effects, it doesn't mean it is complex. The only reason PvP kits feel good to use is that they have CC, anti CC, defensives, more movement based things etc, plenty of which that wouldn't work in a PvE environment. Could you imagine using Miracle of Nature, stuns, Silent Nocturne etc. just shutting down bosses and making them complete cakewalks? It is the volatility of the PvP environ that makes them good, not the actual kits themselves.
    (4)

  10. #90
    Player
    Toukichiful's Avatar
    Join Date
    Mar 2017
    Location
    Limsa
    Posts
    82
    Character
    Kon Kichi
    World
    Ragnarok
    Main Class
    Warrior Lv 100
    This is a very good point, with the fact they now also removed combos being reset if you fuck them up.
    (2)

    Achievement Discord is a collecting community that welcomes anyone who wants to achieve in-game, including hardcore collectors, casual collectors, and anyone trying to collect something specific, such as mounts or minions. This is a place for collectors, to come together on All Data Centers. It's a way to share goals and work together as not every achievement is solo, so getting like-minded people in the Data Centers together can help do that. https://discord.gg/ffxiv-achievement

Page 9 of 15 FirstFirst ... 7 8 9 10 11 ... LastLast