Watch them tune the next Ultimate raid to MSQ difficulty, and then proceed to be suprised that more people cleared this ultimate, compared to the others
Watch them tune the next Ultimate raid to MSQ difficulty, and then proceed to be suprised that more people cleared this ultimate, compared to the others
Last edited by Gullis; 09-22-2023 at 05:13 AM.
That's so weird, isn't it? So Thordan dying mid-monologue or whatever is fine, but Meteion isn't? I get that you can't please everyone, but how would that change be controversial in a story-driven game? So everyone who dares to not play on release gets a shittier experience? No idea what they are thinking with that one. lolOn the 6.0 "final day" trial: This does not address the underlying issue with all capstone trials - They should be looking at all capstone trials. Making an adjustment in that, for example, the boss cannot die before transitioning is still bad. Granted, this is an assumption I am making, but they have done the same in the past, e.g., with Gaius.
They need to address this in particular because at the moment it runs counter to their mantra of "its ok to take breaks, you can come back at any time!" Not when you risk the experience being gimped if you dare take time off or start late. It also ruins the natural learning curve [miniscule as that might be] that you would experience doing these fights during your game progression because they're so undertuned you can sleepwalk through them.That's so weird, isn't it? So Thordan dying mid-monologue or whatever is fine, but Meteion isn't? I get that you can't please everyone, but how would that change be controversial in a story-driven game? So everyone who dares to not play on release gets a shittier experience? No idea what they are thinking with that one. lol
Very true. But it has been like this for literally years. Why change it now? I mean I think it's a very needed change but what brought this about? Didn't bother them with every other capstone fight.They need to address this in particular because at the moment it runs counter to their mantra of "its ok to take breaks, you can come back at any time!" Not when you risk the experience being gimped if you dare take time off or start late. It also ruins the natural learning curve [miniscule as that might be] that you would experience doing these fights during your game progression because they're so undertuned you can sleepwalk through them.
Because every other capstone fight is not the culmination of everything in the game since the beginning, and don't a include a cutscenes of the other characters midfight. It's more obvious there is a problem with this one than with the others. (That said, I agree with you other would also benefit having that, but it's pretty obvious why this one was the one they tackled and not the other).
That's very subjective at the best of times. If you play HW Thordan/angry dragon is the culmination of the current story.Because every other capstone fight is not the culmination of everything in the game since the beginning, and don't a include a cutscenes of the other characters midfight. It's more obvious there is a problem with this one than with the others. (That said, I agree with you other would also benefit having that, but it's pretty obvious why this one was the one they tackled and not the other).
You don't make every chapter of your book less exciting so the last chapter can shine more. That's kinda weird.
Young people aren't going to play a slow tab targeting 2.5 GCD MMO. He's not going to attract anyone. The same goes for FF16, they failed to attract any serious action game fans. The combat in FF16 is flat out inferior to God of War. There's literally no reason to play it as a young action game fan.Ho boy. This doesn't look good for the future.
We've told it many times, for month... There is 2 new thread on the subject per day... It's about having long running content available, objectives on the long term, and yet they achieved to still miss that.
The "Young people" part made me smile. I'm pretty sure the average player age in mmo is pretty high. I hate that trend that consist of let's do things a way it will bring young audience/more casual audience in and give nothing to do for the mmo crowd, which is the historic heart of the playerbase. God they're lucky the correct alternatives don't really exist in that market...
their focus on completion rate is baffling. I don't know what to add.
Basically this. As much as I loved XVI I am under no delusions about its gameplay flaws and the writing issues that plague its later segments. Overall it suffers from very XIV-like problems likely caused by the same issues in direction/production but to a lesser degree from my perspective, because nothing could ever come close to how Endwalker let me down as someone who has played XIV since day 1 of ARR's launch.Young people aren't going to play a slow tab targeting 2.5 GCD MMO. He's not going to attract anyone. The same goes for FF16, they failed to attract any serious action game fans. The combat in FF16 is flat out inferior to God of War. There's literally no reason to play it as a young action game fan.
Авейонд-сны
You unironically said "young action game fans"? lol What's next? Do people have to stop playing games past 30 since, y'know, gaming is for children?Young people aren't going to play a slow tab targeting 2.5 GCD MMO. He's not going to attract anyone. The same goes for FF16, they failed to attract any serious action game fans. The combat in FF16 is flat out inferior to God of War. There's literally no reason to play it as a young action game fan.
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