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  1. #1
    Player Stormpeaks's Avatar
    Join Date
    Jun 2021
    Posts
    2,668
    Character
    Maya Jcb
    World
    Halicarnassus
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Zanarkand-Ronso View Post
    Ive had this conversation with people IRL who love to say "It doesnt work"
    True....because not everybody is doing it. Which then means; According to the metrics, there are people who either dont care, or people that like / Enjoy it. So they will continue to pay, play & Support. It wont work...until a Large enough Metric joins in and unsubscribes AND leave feedback.
    Its probably been established for many years, the Metrics Point UP. If you want them to do down and give them a message....Vote - With - Your - Wallet.
    It REALLY IS that simple, but people will just create excuses not to do it. And will continue to pay, keeping that Metric up.

    Before we get any idiots. The game isn't perfect, always make your voice heard.
    But we should stop and think...if moaning, complaining, Criticisms and getting into fights and trolling eachother are not leading to changes you want.
    Then its time to change Tactics on how you get the message across. A good way?
    The Wallet.
    Is this not what leads to change in most cases?
    Hmm let's see...

    Free Company Housing was released in Patch 2.1 - Release Date 17 Dec 2013
    Personal Housing was introduced in Patch 2.38 - Release Date 8 Jul 2014
    (source : https://ffxiv.consolegameswiki.com/wiki/Player_Housing)

    As of today, we still have an auto demolition system that forces people to stay subscribed in order to not lose their houses, because of a so called housing crisis that in reality is created by SE themselves to boost their subscribers numbers for the shareholders.

    How did "being nice" work in regards to that ? As much as I'd hate it personally, where is the instanced housing ? Where are the new wards aside from W25 to 30, why are there still multiple hundreds of people bidding on a single large on NA ?

    Surely being nice and giving feedback would work right ?

    And yet here we are, nothing is fixed.

    By your opinion

    Then its time to change Tactics on how you get the message across. A good way?
    The Wallet.
    Player A who started in 2013-2014 disagrees with the housing system being so restrictive and limited, should they have unsubscribed back then and stopped playing all together ? What would that have done now 10 years later ? The problem is still there.
    (8)
    Last edited by Stormpeaks; 09-22-2023 at 05:23 PM.

  2. #2
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Stormpeaks View Post
    Player A who started in 2013-2014 disagrees with the housing system being so restrictive and limited, should they have unsubscribed back then and stopped playing all together ? What would that have done now 10 years later ? The problem is still there.
    We will never know...because we never committed to it as a collective.
    We need MORE people doing it and not just a handful of people on the forums, we need more people posibly "voting with their wallets" and possibly leaving, because of housing.

    Also there are people like myself who dont care about housing / have given up on housing. So, we dont really contribute to this issue and don't help or harm it.
    (1)

  3. #3
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Zanarkand-Ronso View Post
    We need MORE people doing it and not just a handful of people on the forums, we need more people posibly "voting with their wallets" and possibly leaving, because of housing.
    Never gonna happen, and devs know it. Thats why EA still exists. And to some degree even activision exists.

    People wont leave for the 20% they dislike if the 80% is still fun for them. And the 5% that leaves might cost less than actualy fixing the things the 5% wanted (as those changes can get others to leave). It costs a lot to invest in good changes, and in many cases you wont be sure if it gives back the investment. The main reason is that other games are often not giving a better experience, some things might be better, but usualy at a cost of other things. For example wow has an absolutely horrible community, yet a better raiding experience for hardcore players. There is no point for them to teach the community to be better (they just implement a very harsh and poor automated report system so nobody even wants to discuss anything anymore, causing players to become eager to leave upon the first sign of potential failure), as activision only cares about the hardcore players as thats a steady income that is far less likely to be lost as long as they cater to them.

    It needs a diffirent dev to make a competing game. And even here, we can see failures being very common (overwatch was supposed to be the tf2 killer, yet in 10y tf2 barely lost any players. every lost player just found a replacement). Many RTS games try to become the new cnc/red alert. And none have succeeded, Back4blood tried to be the new l4d and l4d2 still has more players than b4b. Players dont like change so the original games are generaly stable at surviving. Player counts drop very slowly
    (2)

  4. #4
    Player
    Carin-Eri's Avatar
    Join Date
    Feb 2022
    Location
    Old Sharlayan
    Posts
    2,036
    Character
    Carin Eri
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by UkcsAlias View Post
    Never gonna happen, and devs know it. Thats why EA still exists. And to some degree even activision exists.

    People wont leave for the 20% they dislike if the 80% is still fun for them. And the 5% that leaves might cost less than actualy fixing the things the 5% wanted (as those changes can get others to leave). It costs a lot to invest in good changes, and in many cases you wont be sure if it gives back the investment. The main reason is that other games are often not giving a better experience, some things might be better, but usualy at a cost of other things. For example wow has an absolutely horrible community, yet a better raiding experience for hardcore players. There is no point for them to teach the community to be better (they just implement a very harsh and poor automated report system so nobody even wants to discuss anything anymore, causing players to become eager to leave upon the first sign of potential failure), as activision only cares about the hardcore players as thats a steady income that is far less likely to be lost as long as they cater to them.

    It needs a diffirent dev to make a competing game. And even here, we can see failures being very common (overwatch was supposed to be the tf2 killer, yet in 10y tf2 barely lost any players. every lost player just found a replacement). Many RTS games try to become the new cnc/red alert. And none have succeeded, Back4blood tried to be the new l4d and l4d2 still has more players than b4b. Players dont like change so the original games are generaly stable at surviving. Player counts drop very slowly
    Its also why gamble/loot boxes still exist.

    If you look at threads/comments made in forums/social media for pretty much any game committed to the lootbox business model you'll find countless posts bemoaning how sleazy/predatory/downright awful the boxes that the game in question uses. I don't have any figures and will admit that I don't know for certain.... but I've never read anything, anywhere, about any MMO abandoning the lootbox model due to poor sales.

    I have an unfortunate habit of ranting about a game I used to play, which I stopped playing for various reasons - one of those reasons being their gamblebox obsessed business model. As I said, I stopped playing it - as did quite a few of my friends (it was one of these friends, who left before I did, who recommended FFXIV to me). In fact I daresay that said game's increasing commitment to lootboxes probably pushed a fair number of players away - players who, by their absence, not only voted with their wallets but with their time too. However, do you think this changed anything? Did the Devs of said game look at this supposed drop in spending and player numbers and reevaluate the game's business model?
    Of course not (and no-one thought it would, to be fair) - they introduced a 'promo box', which essentially does the same thing as a lootbox in a very slightly different way, meaning that that game basically now has two forms of gamblebox.
    (1)
    Last edited by Carin-Eri; 09-22-2023 at 07:03 PM.