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Thread: PL Woes

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  1. #1
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    Quote Originally Posted by Xoo View Post
    Of course it doesn't. The battle system is fucked.
    Battle system itself is fine. Needs some tweaks here and there, but I would call it fucked. Not even close. I don't even see how you connect this matter to the battle system, unless of course what you mean to refer to is the claiming system- in which case I would still say it's perfectly fine.

    You can elaborate on what aspects of the battle system you find not your liking if you want though- especially by relating it to PL so as to stay on topic.
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  2. #2
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    Quote Originally Posted by NoctisUmbra View Post
    Battle system itself is fine. Needs some tweaks here and there, but I would call it fucked. Not even close. I don't even see how you connect this matter to the battle system, unless of course what you mean to refer to is the claiming system- in which case I would still say it's perfectly fine.

    You can elaborate on what aspects of the battle system you find not your liking if you want though- especially by relating it to PL so as to stay on topic.
    Not sure what difference it would make, or why I even should, as the only explanation you give for your argument is, "It's fine". Uhh, sure?

    Fine, let me elaborate (just so you can repeat yourself and say no, it's fine...); The system we have now, in spite of any given you might incorporate into the player skill equation (IE: Everyone's a pro - only idiots need mid-game play to learn things that most can figure out regardless.), restricts any possible need to discover what little depth exists to the jobs as they are in order to be efficient. Your tank leads the group around gathering a group of mobs, where once your DD spam anything, everything, or nothing at all and still remain effective. Nobody pays any attention at all to enmity. Your WHM follows the group, casts Curaga, Stoneskin, and if needed PoM+Cura where again little attention toward enmity is needed.

    Take all that, and with regard to PL, you don't even learn that much. It doesn't matter though, grinding teaches you nothing about the game, and so it is for the rest of the community.
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  3. #3
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    Quote Originally Posted by Xoo View Post
    Not sure what difference it would make, or why I even should, as the only explanation you give for your argument is, "It's fine". Uhh, sure?

    Fine, let me elaborate (just so you can repeat yourself and say no, it's fine...); The system we have now, in spite of any given you might incorporate into the player skill equation (IE: Everyone's a pro - only idiots need mid-game play to learn things that most can figure out regardless.), restricts any possible need to discover what little depth exists to the jobs as they are in order to be efficient. Your tank leads the group around gathering a group of mobs, where once your DD spam anything, everything, or nothing at all and still remain effective. Nobody pays any attention at all to enmity. Your WHM follows the group, casts Curaga, Stoneskin, and if needed PoM+Cura where again little attention toward enmity is needed.

    Take all that, and with regard to PL, you don't even learn that much. It doesn't matter though, grinding teaches you nothing about the game, and so it is for the rest of the community.
    So you just described a pulling scenario commonly used in dungeons to get through them efficiently/quickly. You left out any kind of boss battle completely, where managing enmity and learning an effective rotation with your jobs, as well as proper positioning all play vital roles. Uhh, sure.

    Even then, all you're really talking about is the content design.
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    Quote Originally Posted by NoctisUmbra View Post
    So you just described a pulling scenario commonly used in dungeons to get through them efficiently/quickly. You left out any kind of boss battle completely, where managing enmity and learning an effective rotation with your jobs, as well as proper positioning all play vital roles. Uhh, sure.

    Even then, all you're really talking about is the content design.
    That's right, and where I come from, we learn to crawl before we walk.
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  5. #5
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    Quote Originally Posted by Xoo View Post
    That's right, and where I come from, we learn to crawl before we walk.
    Ok so, SE should put in more lower level content. Until then, the problem remains lack of low level content, not the existence of PL. Right back to my initial point, exp parties and PLing are both mindless.

    yay for arguing in circles!
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    Quote Originally Posted by NoctisUmbra View Post
    Ok so, SE should put in more lower level content. Until then, the problem remains lack of low level content, not the existence of PL. Right back to my initial point, exp parties and PLing are both mindless.

    yay for arguing in circles!
    I disagree. This whole game is mindless. I disagree again. The problem is powerleveling and the battle system. These are, in fact, my opinions and we can keep going around and around all day if you like. I've got 3.45hrs. left on my shift.
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    Last edited by Xoo; 04-13-2012 at 09:47 AM.
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  7. #7
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    Quote Originally Posted by Xoo View Post
    I disagree. This whole game is mindless. I disagree again. The problem is powerleveling and the battle system. These are, in fact, my opinions and we can keep going around and around all day if you like. I've got 3.45hrs. left on my shift.
    I'd rather not, as I can't make sense of your subjective arguments.

    Back to mining!
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