Results -9 to 0 of 255

Threaded View

  1. #11
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by VentVanitas View Post
    sure, but EW SMN came at the cost of what was generally perceived to be a difficult job with no similar alternative for what it offered. the alienation is inexcusable.
    I think this is the problem, though:

    People hate on new SMN when what they really hate is old SMN being gone. Then make absolute statements like the above "current SMN should not exist" which aren't defensible.

    Being upset old SMN is gone is absolutely understandable. I do sincerely hope they add a new Caster with old SMN's type of gameplay.

    ...but that's no argument against CURRENT SMN being a good Job.

    Current SMN is a very well designed Job. It's one of the few in the game that "read your tooltips" is actually good advice (instead of "read an online guide") to learn how to play it.

    Quote Originally Posted by Ivtrix View Post
    There are no hard jobs in this game…

    Only hard jobs to optimize.
    This, on the other hand, I think is just wrong.

    While difficulty is different for different people...no, there are hard Jobs in this game. There are some Jobs that have pretty high skill floors and very wide ranges between a 1% and 99%. Generally speaking, a Job's difficulty can be roughly approximated by the width between 1% and 99%, or 25% and 75%. The wider that bar is, when compared to the other Jobs within the role, the harder the Job is. Yes, there are some hard Jobs in this game. There are ALSO hard to optimize Jobs. RDM is not a hard Job, but it IS hard to optimize.

    "There are no hard jobs" is a weird flex, but isn't reflective of reality.

    Quote Originally Posted by Sebazy View Post
    And yet people managed to do Titan Hardmode for their relic with far more latency and far less understanding of the game and it's intricacies.
    Not everyone did Titan Hardmode and got Relics when that was current content. Not to mention the game itself was far more lenient. Titan Hard back then, if it was released today, would be considered a braindead Trial by modern standards.

    Quote Originally Posted by Mostly_Raxus View Post
    so smn is popular and thats bad? and your fix is to make is harder so no one wants to play it so that they will be forced to play other hard classes when they just want a easy class to enjoy the game on?

    do you people hear yourselves?

    yeah its good to have hard classes for people taht like that , but we need easy classes for those that like that too, and even if one type is more popular than the other doesn't mean you are wrong for liking one or the other..
    This. /thread

    Quote Originally Posted by Supersnow845 View Post
    If SMN was a new class and old SMN still existed then nobody would have a problem
    I would love to believe this.

    But it's not true.

    How do I know? Every discussion of healers insisting that they all need to be harder, even SGE which was just introduced with the playstyle it has right now. The people saying outright that new SMN itself is a badly designed Job and must be changed no matter what. People saying new SMN is hurting RDM and BLM representation (RDM moreso).

    Those arguments wouldn't go away just because old SMN was still in the game.

    I very much DO wish to believe if new SMN was introduced as a new Job, people would be fine with it. But I don't think so. I think a lot of the people complaining about it being too easy, it harming RDM's representation, it being "badly designed", and at least some people (if not including you) arguing about fail states; I think those people would still be harping on new SMN even if it had been introduced as a stand alone Job.
    (0)
    Last edited by Renathras; 09-21-2023 at 11:16 AM. Reason: EDIT split for shortness

Tags for this Thread