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Thread: PL Woes

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  1. #1
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    Quote Originally Posted by Xianghua View Post
    I was 50 cnj way before jobs came out. The 1st time I played white mage fully unlocked was CC. The minute I Saw Chimera do Scorpion Sting. and saw the poison. I knew to use the Esuna. Why? Because I knew what the spell did. I didn't need to go to an exp pt to learn what the spell did. I remember the spell because I am a good player. If you don't remember you have the spell that makes you a bad player and no amount of time spent an exp pt will make you remember.
    Good for you, sincerely. You're a cut above. However, not everyone pays this much attention. If the battle system were slower and required more distinct action under far less forgiving circumstances, the guy would have learned what this spell/ability was long before he even hit 40. If not, approximately 60 seconds later he would have had a tank yelling at him to use it or get lost.
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  2. #2
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    Xianghua's Avatar
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    Quote Originally Posted by Xoo View Post
    Good for you, sincerely. You're a cut above. However, not everyone pays this much attention. If the battle system were slower and required more distinct action under far less forgiving circumstances, the guy would have learned what this spell/ability was long before he even hit 40. If not, approximately 60 seconds later he would have had a tank yelling at him to use it or get lost.
    How are you so sure? I knew a Whm on XI that was 75 and didn't know what benediction did. Slowing down the system will not make people learn. you CANNOT teach someone who doesn't want to learn. Chances are now even after being told. Kicked from party. That player still doesn't know how to use Esuna. Simply because he doesn't want to learn.
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  3. #3
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    Quote Originally Posted by Xianghua View Post
    How are you so sure? I knew a Whm on XI that was 75 and didn't know what benediction did. Slowing down the system will not make people learn. you CANNOT teach someone who doesn't want to learn. Chances are now even after being told. Kicked from party. That player still doesn't know how to use Esuna. Simply because he doesn't want to learn.
    Find that very hard to believe, but I suppose it's possible. However, we're not entertaining rarities here. Player incompetence due to being powerleveled is the subject. As well, somehow we got off on attacking the OP for being a bad leader, which he very well may have been, but as I say they are both at fault. Give credit where credit is due.
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  4. #4
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    Xianghua's Avatar
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    Quote Originally Posted by Xoo View Post
    Find that very hard to believe, but I suppose it's possible. However, we're not entertaining rarities here. Player incompetence due to being powerleveled is the subject. As well, somehow we got off on attacking the OP for being a bad leader, which he very well may have been, but as I say they are both at fault. Give credit where credit is due.
    Correct both are at fault.

    But blindly blaming PL when its not the problem is rather pointless. I know people who PL'd who are very good at that jobs. At the same time I know people who didn't PL who are horrible. When you go with a PUG there is always a chance that you will get at least 1 bad person. Try to teach them. If the refuse to learn. You've done what you can, kick/blist and leave them be. That's all you need to do. You don't need to blame PL, Obama, or anyone else but the player for not learning their role.
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  5. #5
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    Quote Originally Posted by Xianghua View Post
    Correct both are at fault.

    But blindly blaming PL when its not the problem is rather pointless. I know people who PL'd who are very good at that jobs. At the same time I know people who didn't PL who are horrible. When you go with a PUG there is always a chance that you will get at least 1 bad person. Try to teach them. If the refuse to learn. You've done what you can, kick/blist and leave them be. That's all you need to do. You don't need to blame PL, Obama, or anyone else but the player for not learning their role.
    The point I'm getting at is that some players need a hard supplementation to their general lack of skill at the game. This battle system, which requires little more than, again, Curaga and Stoneskin along with the potential for entirely skipping mid-game content through the back-alley of PL teaches them little more than those few tactics which otherwise might not even need explaining at such a critical time as during a major battle.

    Even then, if they are so bad at what they do, the community would collectively get to know them as sub-par through their mid-game and would have otherwise known what to expect. Something that is very hard to derive from a player whose necessary skills for survival are so limited as to 2-3 actions, given that they don't opt out of completely to be powerleveled.
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  6. #6
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    NoctisUmbra's Avatar
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    Quote Originally Posted by Xoo View Post
    The point I'm getting at is that some players need a hard supplementation to their general lack of skill at the game. This battle system, which requires little more than, again, Curaga and Stoneskin along with the potential for entirely skipping mid-game content through the back-alley of PL teaches them little more than those few tactics which otherwise might not even need explaining at such a critical time as during a major battle.

    Even then, if they are so bad at what they do, the community would collectively get to know them as sub-par through their mid-game and would have otherwise known what to expect. Something that is very hard to derive from a player whose necessary skills for survival are so limited as to 2-3 actions, given that they don't opt out of completely to be powerleveled.
    I can agree with some players needing supplementary experience as opposed to others. The irony is, grinding those levels without getting PLed doesn't teach you something more profound than Cure, Cura, Curaga and Stoneskin.

    Nothing teaches you endgame content performance, like endgame content.

    Now if the game had more challenging content sprinkled throughout the lower levels that actually promoted learning, then I may be inclined to think differently. As it stands in XIV however, grinding in exp parties and getting PLed can be considered equally mindless.
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  7. #7
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    Quote Originally Posted by NoctisUmbra View Post
    I can agree with some players needing supplementary experience as opposed to others. The irony is, grinding those levels without getting PLed doesn't teach you something more profound than Cure, Cura, Curaga and Stoneskin.

    Nothing teaches you endgame content performance, like endgame content.

    Now if the game had more challenging content sprinkled throughout the lower levels that actually promoted learning, then I may be inclined to think differently. As it stands in XIV however, grinding in exp parties and getting PLed can be considered equally mindless.
    Of course it doesn't. The battle system is fucked.
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  8. #8
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    Quote Originally Posted by Xoo View Post
    Find that very hard to believe, but I suppose it's possible. However, we're not entertaining rarities here. Player incompetence due to being powerleveled is the subject. As well, somehow we got off on attacking the OP for being a bad leader, which he very well may have been, but as I say they are both at fault. Give credit where credit is due.
    Thanks... I think. I do agree with you though. A 75 Whm who didn't know Benny seems impossible. It took that players 3 solid MONTHS of playing 6 hours a day to reach his cap. I find it difficult to believe he was never called upon except that one moment at 75 to use it and only then realized it was in his abilities list. Even if that was the case that was exceedingly rare. Literally unheard of in my time in FFXI.

    It is quite possible for someone who never touched the job until 40 to not have a bloody damn clue what they were doing even if they did cap. Which honestly you can go from 40-50 in 2 days anyways, so learning the job then is just plain utter ignorance. If you expect me to accept that everyone should have 2 days of 'training' after the PL rocket pocket parties and then determine if they are willing to learn how to get good then when even have levels at all?

    Hell just let us all have 50's and you can pick a class whenever you log in. Apparently that is what PLers want anyways why not oblige them and toss the whole leveling thing completely. I cannot be bothered to put more then 10 hours of effort into attaining my cap lets play some of that awesome and fun end game! Surely those 6 events will never get boring day after day after day.

    Leveling has to be a KEY component of the game experience. Hell I say the MOST important. In FFXI when you finally did cap you could have done end game. Many choose to simply level another job. Why would they do that?! It took them FOREVER to reach the max level. Who would ever doing something hard on purpose AGAIN? Because it was FUN. Was the battle mechanic inherietnly fun in and of itself? That is up for debate. Many will say it was just a long grind. Those people tended not to last long in the game. It was enjoyable because you got to feel yourself becoming more powerful. Take on more and more challenging foes and use new talents and abilities you've learn through dedication. It is the progressive feeling of becoming better and more able that drives you. A feeling that has been lost on todays generation. Hard work isn't something to run away from. Taking head on that which opposes you and overcoming it is what makes capping satisfying. Enriches the game play and your take home after you log off. Did I just spend 5 hours getting lost in Yuhtunga to join a PT which wiped 3 times and only got half a level today?


    Yeah I did. I'm sure I can get that other half tomorrow... *happy sleep*
    (2)

  9. #9
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    Arcell's Avatar
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    Quote Originally Posted by Zaaku View Post
    Thanks... I think. I do agree with you though. A 75 Whm who didn't know Benny seems impossible. It took that players 3 solid MONTHS of playing 6 hours a day to reach his cap. I find it difficult to believe he was never called upon except that one moment at 75 to use it and only then realized it was in his abilities list. Even if that was the case that was exceedingly rare. Literally unheard of in my time in FFXI.

    It is quite possible for someone who never touched the job until 40 to not have a bloody damn clue what they were doing even if they did cap. Which honestly you can go from 40-50 in 2 days anyways, so learning the job then is just plain utter ignorance. If you expect me to accept that everyone should have 2 days of 'training' after the PL rocket pocket parties and then determine if they are willing to learn how to get good then when even have levels at all?

    Hell just let us all have 50's and you can pick a class whenever you log in. Apparently that is what PLers want anyways why not oblige them and toss the whole leveling thing completely. I cannot be bothered to put more then 10 hours of effort into attaining my cap lets play some of that awesome and fun end game! Surely those 6 events will never get boring day after day after day.

    Leveling has to be a KEY component of the game experience. Hell I say the MOST important. In FFXI when you finally did cap you could have done end game. Many choose to simply level another job. Why would they do that?! It took them FOREVER to reach the max level. Who would ever doing something hard on purpose AGAIN? Because it was FUN. Was the battle mechanic inherietnly fun in and of itself? That is up for debate. Many will say it was just a long grind. Those people tended not to last long in the game. It was enjoyable because you got to feel yourself becoming more powerful. Take on more and more challenging foes and use new talents and abilities you've learn through dedication. It is the progressive feeling of becoming better and more able that drives you. A feeling that has been lost on todays generation. Hard work isn't something to run away from. Taking head on that which opposes you and overcoming it is what makes capping satisfying. Enriches the game play and your take home after you log off. Did I just spend 5 hours getting lost in Yuhtunga to join a PT which wiped 3 times and only got half a level today?


    Yeah I did. I'm sure I can get that other half tomorrow... *happy sleep*
    You can't just go and pull the "Why not just give us all everything right away!" hyperbole. That's simply not true and we all know it. Leveling was almost all the content in the game until recently. Given there are 7 classes to level combat-wise and after the first 2 it gets really boring. It's not like most games where you go through all that content ONCE to level a class to max. You go through it 7 times if you want all classes to cap. Maybe if the journey to 50 was actually interesting people wouldn't PL as much. The fact is that right now it's dead boring. Grind here, grind there, do a dungeon once, go grind in new spots, grind in more new spots, grind in Strongholds, 50! Grind could also be replaced with leves for similarly boring results.

    Also comparing things to FFXI is pointless. FFXI at that point was a full game with no huge glaring issues and they had time to focus on content and the like. There's still not that much to do, especially while leveling because they are still fixing the game. Can you really blame some people for not wanting to do the same grind spots for every level range 7 times? Not to mention additional classes added in the future.

    Hard work isn't lost on this generation but monotonous, painful grinds that only serve as timesinks might be. The borderline masochistic era of MMOs is long gone now. Things have been streamlined and improved. Leveling should be a journey sure, but it shouldn't be a bulk of the content.

    Should leveling be slowed down a bit? Sure, especially the first 20 levels or so. That has little to do with PL since that's going to happen no matter what. If people can PL, people will PL. There's no way to stop it without restricting how legit players do things as well, hence the old claiming system which was awful.
    (0)

  10. #10
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    Peptaru's Avatar
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    Quote Originally Posted by Arcell View Post
    Hard work isn't lost on this generation but monotonous, painful grinds that only serve as timesinks might be. The borderline masochistic era of MMOs is long gone now. Things have been streamlined and improved. Leveling should be a journey sure, but it shouldn't be a bulk of the content.
    All the endgame content is monotonous, painful grinding... people still do it, cuz they get shinies. People only want more power and they damn well want it very quickly. Step 2, sit in town saying the game is boring and you've nothing left to do.
    (2)

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