Quote Originally Posted by Ririta View Post
I'd say First Coil Turn 1, Turn 2, Turn 4, Second Coil Turn 1 and Turn 2, Final Coil Turn 1. Iffy on Melusine and ADS but honestly, all it would take for a random DF group to kill them nowadays would be for somebody to speak up. All of those had fewer mechanics than today's normals. If people can dodge all the crap that Athena or Themis or that Vampire dude throws at them without getting hit once, they would totally silence ADS and pass Rot, spread out for Heat Lightning and then stack if they didn't get hit, kite an add into the boss, or step in thorns if they're marked.

I'm not snobbing on Coil, if anything I miss its innocence, but the game has evolved a lot. It doesn't looks like it because we've been doing this years, but the mere concept of Erichthonios doing a room wide cleave while you need to look for the color that he's shining and having to DPS all at once would've blown most old Coil raiders away I think. Like, we killed Rafflesia's bulbs because moving to a place that has no thorns was too gigabrain...
I feel like you overestimate DF

allagen rot would rip DF apart, the PF strat of stacking the party together and letting rot pass amongst the group only worked because of gear bloat it was supposed to be handled like nisi melusine’s phase pushes would kill parties harder than haukke hard, if you didn’t have the party coordination to cheese leafstorm then it would be a mess (assuming you actually had a party awake enough to kill the bees on the honey mechanic), T10 has wildcharge, that heat lightning into wildcharge when the arena is shrinking is no joke of a mechanic

I’ll at least say the fights you mentioned probably lean more towards extreme than savage but they are definitely beyond most DF groups, this is to say nothing of 5 8 9 11 12 and 13