Quote Originally Posted by Lyth View Post
I think this may be influenced by when you first started playing. In ARR, everyone did everything. If you wanted to experience the Coil storyline, you did the Coil fights. So everyone and their chocobo did them, regardless of whether they were 'casual' or 'hardcore'. If you struggled with a fight, your friends helped you out at the end of the tier. The distinctions in playstyle came from how quickly you progressed through content, not based off whether you even tried them in the first place.

While Gordias may have put some people off of raiding, every tier released from Creator on has been very clearable on release for the average player, if you're willing to spend some time learning. It might take you a couple of days or six months, but you can get through it if you stick with it. I just think that rebranding the content as 'Savage' probably put some of the newer iterations of players off even trying at all, though, despite it being incredibly accessible. You do have to get over your fear of wiping groups though. Absolutely everyone will cause wipes. Just learn something new from each one.

I don't think that the statement that 'Extreme/Savage are aimed at the midcore playerbase' is intended to give offense. It's a statement of fact - pretty much anyone can work through it, given enough time. If you're not even getting your feet wet, how do you know how difficult it is to swim? What's being described is not even 'casual', it's just flat out non-participatory.
A lot of Coil was easier than a lot of normal fights today. It was easy to get started in Coil. I think people have been sleeping on how much more difficult the game has become. Groups and Link Shells just fell on your lap if you could press buttons and commit to a schedule, even if it's 2 hours on saturday and sunday... but even Coil had its own gatekeeping, Ceruleum Processing Plant was super lonely and sad compared to Wineport.

In HW, fflogs became a thing, cross world PF became a thing and killed the desire to form FCs and Link Shells, people didn't stay on groups that showed promise, people starting asking for logs and shit, getting statics was way harder, groups just didn't form organically like in ARR. Navigating the current hardcore community is quite exhausting.