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  1. #1
    Player
    ExileOmnisoul's Avatar
    Join Date
    May 2018
    Posts
    17
    Character
    Solus Astrablaze
    World
    Adamantoise
    Main Class
    Paladin Lv 90
    Midcore would tends to be routine. This is what separates them from casuals. Players in this category would:
    Cap tomestomes for the week
    Stay current in the story
    Do roulette until capped or daily
    Stay current on alliance raids (maybe weekly)
    Stay current on normal raids
    Some players do Extreme for gear/ mounts

    Once you dedicate enter content that involves studying, planning, and communication with progression track that scales like climbing a mountain. The point where the more energy you give makes it harder and more painful to give up because there is no guarantee you will ever clear. Then you have entered hardcore.
    (5)

  2. #2
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by LittleImp View Post
    I almost think we should just ditch the terminology altogether; There's enough discourse on these forums to demonstrate that casual/midcore/hardcore are not only subjective, but also regularly change definitions respective to the scope of what is being discussed.

    For example, all three terms (Casual, midcore, hardcore) can be invoked to describe different levels of savage+ raiding groups, and tend to be based on time commitment, skill-level and ambition. Yet, when we're talking about the full scope of the game, the terms are almost always applied instead based on what types of content someone is interested in. This creates a lot of confusion, willful and otherwise, wherein people aren't operating with shared definitions of the terms they're mutually using.

    I've started to just say things like "We need more content like X" or "Content like X but with the difficulty of Y" because the subjectivity around 'midcore' is too confusing in many cases.

    I'm not a fan of pigeonholing these terms, so the thread title is mostly to annoy people. (sorry not sorry) lol

    I just know I used to have content to do, and now I don't. Nothing feels engaging as someone that doesn't want to mindlessly grind out materials, craft, fish, repeat boring dungeons with boring rotations. I need excitement with rewards, but without forced commitment, and allows for dynamic and quick coop.
    (6)

  3. #3
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,556
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Kind of funny that original PotD fits all those criteria.
    (1)

  4. #4
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by TaleraRistain View Post
    Kind of funny that original PotD fits all those criteria.
    It kinda does - But it's so old and played out, I have hundreds of runs. I'm mostly talking about what engaging content EW has to offer.

    What's unfortunate for POTD though, is it doesn't really take advantage of the MMO part of the MMORPG. It's an extremely quiet and lonely experience until someone messes up, and the actual difficult floors if you want to coop require a premade. So, it really doesn't fit.

    Could you imagine if POTD were just open floors to 200 that you took at your own pace, and you saw other people running around at random? That's kinda what I'm looking for.
    (5)
    Last edited by R041; 09-12-2023 at 02:45 AM.

  5. #5
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,556
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by R041 View Post
    It kinda does - But it's so old and played out, I have hundreds of runs. I'm mostly talking about what engaging content EW has to offer.

    What's unfortunate for POTD though, is it doesn't really take advantage of the MMO part of the MMORPG. It's an extremely quiet and lonely experience until someone messes up, and the actual difficult floors if you want to coop require a premade. So, it really doesn't fit.
    That's why I said original. The first 1 to 50. It did at first. You could actually fail floors back then and we communicated a lot more. People just ran through it and got what they wanted from it so it became just the way to level up alt classes. This is unfortunately the way anything with interdependency goes in XIV unless they give continually changing rewards like with roulettes. There's always a new tomestone coming out and new things to buy with it. When these social experiences have fixed rewards, they eventually die out.
    (2)

  6. #6
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by TaleraRistain View Post
    Kind of funny that original PotD fits all those criteria.
    It was a mistake to reduce the "casual" floors in the later deep dungeons to 30 while we only ran 21-30 for the gind.

    They essentially removed the deep dungeon from the broader mass and made it an harder content where you need a fixed party over several days. Not approachable.

    Also by removing the 100 casual floors they also removed the 1-100 solo achievment which probably was midcore content. 1-200 is too hardcore for most players.
    (6)
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

  7. #7
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,556
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Tint View Post
    It was a mistake to reduce the "casual" floors in the later deep dungeons to 30 while we only ran 21-30 for the gind.

    They essentially removed the deep dungeon from the broader mass and made it an harder content where you need a fixed party over several days. Not approachable.

    Also by removing the 100 casual floors they also removed the 1-100 solo achievment which probably was midcore content. 1-200 is too hardcore for most players.
    Agreed 100%. I was really disappointed in how brief HoH was and when they brought DD back with Orthos I was hoping we would see PotD style again with much more of it accessible to drop in and out of instead of the majority being fixed party floors.
    (1)

  8. #8
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,686
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Content that isn't serious enough that you need to be good at it, but that isn't so easy that it's over-telegraphed and you don't even die when you aren't good at it.

    I agree that Extremes are like midcore content but the problem is really a lot of people are too anxious to join an organized group, and large-scale content like Bozja or Eureka made it more approachable for them because they are just 1 amongst 50 players messing things up, so nobody is likely to single them out for messing up. Once they discover they actually can do this content and are good at it, maybe they will feel more confident getting into extreme or savage.

    There is also just more fight variety in something like Bozja than there is in Expert roulette, and it ends up more social which is part of the point of an MMORPG.
    (6)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  9. #9
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Jeeqbit View Post
    Content that isn't serious enough that you need to be good at it, but that isn't so easy that it's over-telegraphed and you don't even die when you aren't good at it.

    I agree that Extremes are like midcore content but the problem is really a lot of people are too anxious to join an organized group, and large-scale content like Bozja or Eureka made it more approachable for them because they are just 1 amongst 50 players messing things up, so nobody is likely to single them out for messing up. Once they discover they actually can do this content and are good at it, maybe they will feel more confident getting into extreme or savage.

    There is also just more fight variety in something like Bozja than there is in Expert roulette, and it ends up more social which is part of the point of an MMORPG.

    I'm gonna say it.. Red Choctober is true Midcore. lol
    (4)

  10. #10
    Player ChonkGoblinSuprem's Avatar
    Join Date
    Aug 2023
    Location
    Ul’dah
    Posts
    201
    Character
    Kevin Foobar
    World
    Famfrit
    Main Class
    Fisher Lv 55
    it is some bs y’all made up so that your whining about the game being too casual can’t be written off by telling you to go play the hard content that is already available

    /thread
    (2)

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