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  1. #1
    Player
    Xirean's Avatar
    Join Date
    Aug 2021
    Posts
    857
    Character
    Xirean Summit
    World
    Goblin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by DPZ2 View Post
    [To everyone: are Mythic+ dungeons in WoW to be considered as 'midcore'?]
    I wouldn't, but I also wouldn't consider Extreme/Unreal to be midcore either.

    For exact clarification, the time commitment and scheduling aspect I consider to be separate categories all together. Casual/Mid/Hardcore I think of purely in terms of dfficulty and each has the potential to hold multiple levels of difficulty as well. Extreme, Savage, and Ultimate all fall under hardcore to me and I am fully aware that there are massive differences in mechanical complexity/difficulty for them but each and every one is hardcore as far as I'm concerned.
    (3)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by DPZ2 View Post
    [To everyone: are Mythic+ dungeons in WoW to be considered as 'midcore'?]
    Up to a point, depending on one's gear and experience and what levels of gear and experience are common in the community for the given key level.

    If you can PuG it and clear by just... doing your job (i.e., without any finnicky strats or gimmicks), then yeah. But how far a range of difficulty levels that covers depends on the individual and the community climate.

    It's similar to Extremes. Most likely wouldn't consider Thordan Ex on release to be simply midcore and certain outliers since have likewise made PuGing difficult, but otherwise... yeah, for most, they're midcore.


    For my part, casual | midcore | hardcore is just a matter of accessibility, but even that has some 2-4 different types, such as... idk, Total Time Investment (to see reward from the content, perhaps including gearing up), Consecutive/Coordinated Time Investment (to make substantial progress), and Skill Requirements.

    (Or you might break that down into just Effort Over Time vs. Effort At A Time; whatever. Point being: if we cared only about the amount of hours put in before significant rewards, then even Unsynced mount grinds that roll over on entry could be considered "midcore", but at the same time, we don't want to necessarily demand high hours of play in total or at a time to call something "midcore" if it's nonetheless challenging even if far more intuitive and PuGable than most "hardcore" content.)
    (1)
    Last edited by Shurrikhan; 09-15-2023 at 10:45 AM.

  3. #3
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    The OP essentially wants a mode between normal and savage with its own lockout it seems. Better off playing wow since this game will never do that (nor does the game design its rewards with that idea in mind which is the bigger issue).
    (0)

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