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  1. #21
    Player
    SophiaDL's Avatar
    Join Date
    Aug 2023
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    446
    Character
    Laura Hallowheart
    World
    Marilith
    Main Class
    Warrior Lv 80
    Quote Originally Posted by NailBach View Post
    bullshit takes from another bs youtuber, obviously devoured by OP
    zepla = bs youtuber
    mrhappy = bs youtuber
    arthars = bs youtuber

    it's almost like yall on this forum are a giant echo chamber and any single person (or streamer person) criticizing the game in any way is immediately the worst person on the planet

    yall are actually weird at this point
    (11)

  2. #22
    Player
    Elissar's Avatar
    Join Date
    May 2020
    Location
    Ul'dah
    Posts
    502
    Character
    Ellisar Loravalur
    World
    Behemoth
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by SophiaDL View Post
    it's almost like yall on this forum are a giant echo chamber and any single person (or streamer person) criticizing the game in any way is immediately the worst person on the planet

    That's not true. Perhaps the public from twitter do it, here, we have a bunch of weirdos with valid criticizing that share their ideas constantly...and the most annoying trolls in the internet.
    In any case, it's always good to understand why said youtubers/streamers are doing what they are doing and WHEN they are doing
    i will show some examples



    (1)
    Last edited by Elissar; 09-13-2023 at 05:05 PM. Reason: typo

  3. #23
    Player
    Sindele's Avatar
    Join Date
    Aug 2013
    Posts
    491
    Character
    Sindele Actoria
    World
    Mateus
    Main Class
    Sage Lv 96
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I think they are advocating g for a return to the old coil gearing method. Random drops and no books. Instantly increases raid longevity!
    'til they all quit, anyway!

    It's funny, because I really am sympathetic to some of the thinking that says 'yes, the market research and the retention data says one thing, but the slow rot that sets in to every game that triples down on it says something way more complicated'. I do think there's ground in the MMO space to reel back some of the comfort-first "QoL" adaptations that have become utterly ubiquitous. But truly, I think I am willing to die on the hill that says this isn't one of them.

    Of course, tons of personal bias in that line of thought because I am so, so, so very over gear treadmilling (and, to nod to Fenyx, this feeling is intrinsically tied to why I spend very little time in Savage and have largely not bothered in years.) It's just that I am not only over how XIV does it - I am deeply over most of WoW's forms of it, too.

    Quote Originally Posted by Amenara View Post
    Well the current system in WoW he talks about where you do content, get gear upgrade that gear with tokens you get from doing content. When you find a better piece in that slot it will have reduced upgrade costs till it gets to the tier that your previous piece of gear was at. WoW also has dungeon drops upgrade to a higher ilvl depending on what patch the game is on, so the base ilvl drops from like heroic dungeons at level cap will go up as the ilvl goes up with new patches. It lets you pretty easily hit the new baseline to do the new content or at least a good starting point for it. Plus with the last major patch the story quest and quests in their new zone gave you a baseline set of gear as well to start upgrades on and to help you get into content without necessarily needing to go through a massive loot treadmill to do anything.

    Obviously the dungeon part gets a little weird as FF14 doesn't really do optional dungeons anymore other than the 2 extra level cap dungeons in the x.0 patch and dungeons unlock as the story moves on in subsequent patches as opposed to WoW just having all of their dungeons scale up to level cap as you level so there is no real way to replicate how they approach that aspect. I like Xenos idea about letting Alliance raids drop equivalent ilvl as savage raids to provide alternate gearing (a basic level of horizontal gearing) or catch up gear and with it coming out 4-5 months after the tier has been going on it doesn't affect savage raiders and the loot is limited at release anyway.
    The thing is: how does this really materially differ from XIV's treadmill? The sources differ, of course - dungeon gear automatically scaling and story/zone resetting the baseline are absolutely different approaches, but XIV has roughly-equivalent "advancing baselines" in crafted gear and the tomestone cycle, supported by the off-patch augmentations and Alliance Raids.

    But, maybe that's the point. Maybe it's really just a matter of perception - where it feels more rote and formulaic because we've been doing it for years, even though loot systems in modern-day MMOs seem to coalesce back into a similar form near-inevitably. Maybe what's really needed is just that fresh coat of paint and shuffling the deck chairs. I don't see that as really 'changing gearing', but...? Food for thought, I suppose.

    Quote Originally Posted by FenyxRising View Post
    I wouldn't take anything from you seriously after you said you were good at " Cleric Stance " without any Savage clears during HW, it honestly sounds like you just hate every form of skill expression.
    Oh, please tell me about all the deep skill expression present in gearing up. I would love to hear this one.

    Did you think Sindele actually watched the video ? No, she just puts down everyone's ideas and acts mightier than thou but really she cannot come up with anything herself either.
    I mean, one way or another, you're totally right here. I don't watch Arthars because I think he's obnoxious and very rarely has anything useful to say that I haven't already heard elsewhere, and I do very much love poking at the holes in ideas. As for why I don't often post my own, there's two main reasons: the first is that I'm familiar with what it takes to turn a glimmer of an idea into a production-ready concept, and that takes a level of work I'm not willing to put into throwaway forum posts; and the second is that my literal job description is to tear at the holes in both designs and implementations. It's a mindset that comes naturally to me, and I don't see much reason to turn it off.

    Intriguing that you finally care about someone's posting career being overwhelmingly negative, though.
    (3)
    Last edited by Sindele; 09-13-2023 at 06:02 PM. Reason: spacing nitpicking

  4. #24
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by FenyxRising View Post
    I wouldn't take anything from you seriously after you said you were good at " Cleric Stance " without any Savage clears during HW, it honestly sounds like you just hate every form of skill expression.
    Maybe we shouldn’t take anything from you seriously because you don’t have any records of savage clears during HW on this account, either.
    (4)
    Last edited by Aword3213; 09-13-2023 at 09:42 PM.

  5. #25
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Sindele View Post
    The thing is: how does this really materially differ from XIV's treadmill? The sources differ, of course - dungeon gear automatically scaling and story/zone resetting the baseline are absolutely different approaches, but XIV has roughly-equivalent "advancing baselines" in crafted gear and the tomestone cycle, supported by the off-patch augmentations and Alliance Raids.

    But, maybe that's the point. Maybe it's really just a matter of perception - where it feels more rote and formulaic because we've been doing it for years, even though loot systems in modern-day MMOs seem to coalesce back into a similar form near-inevitably. Maybe what's really needed is just that fresh coat of paint and shuffling the deck chairs. I don't see that as really 'changing gearing', but...? Food for thought, I suppose.
    I think the fundamentally different thing is that you can get a baseline level of gear from damn near everything in the game. World quests will give gear, the weekly world events have gear, dungeons have gear, raids have gear, crafting has gear, etc. Then on top of that it can actually be relevant gear since you can upgrade the gear with their "token" system as just playing the game and doing all of those things that give gear also gives you the stuff you need to upgrade your gear. So you can take your baseline gear and upgrade it into a higher ilvl piece and iirc the tier of gear you get from world content is also influenced by your average ilvl so you will start getting better baseline gear as well from doing world content. In FF14 there isn't an equivalent. If you want baseline gear it's do the 4 raid fights for the tier (or alliance raid if still relevant), spend the tomes you get from doing dungeons and the raids, or craft it. Dungeon gear is really no better than glam because the ilvl it releases at is already obsolete since the crafted and raid gear immediately trump it, which I understand as you want to incentivize people to actually craft.

    There is also variance in the gear as Arthars points out in the video that just doesn't exist in FF14. You may get a high ilvl gear that doesn't exactly have the secondary stats you want but it is still and upgrade over your previous piece you can use that and upgrade it without worrying too much since if you find a piece with better stats on it you can upgrade it at reduced cost. It is essentially built in horizontal progression that removes the concern about upgrading pieces that aren't your best.
    (2)

  6. #26
    Player
    Sindele's Avatar
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    Aug 2013
    Posts
    491
    Character
    Sindele Actoria
    World
    Mateus
    Main Class
    Sage Lv 96
    XIV just hands out tomestones directly instead. Parceling things out that way could push some content diversity... but then, this game's population has historically been hilariously over-the-top hostile to feeling "forced" into forms of content they don't want to do, even if it's just alternate pathing and people freaking out over their optimal substats being stuck somewhere they don't want to go get it.

    The improved horizontal stuff is certainly the more interesting bit... though if I might indulge a bit of heresy (and arguably ruin one of my own points from an earlier post): I honestly don't think the game benefits from keeping substats around in the first place. I know, throwing all the stats in the bin would be truly heretical, and without gallons of numbers everywhere how can we call it an RPG - but it all just feels like a meaningless charade these days, doesn't it? Just about the only stat that has any claim to validity here is SkS which might be the last remaining form of "skill expression" in gearing... though that claim is only valid for the, like, twenty people who actually run the data themselves rather than getting their breakpoints from the Balance. Everything else tends to be a solved problem before it even really starts. Do the intangibles of optimizing substats and tiny-number-go-up still bring enough people satisfaction in XIV compared to the problems they bring? I wonder sometimes.
    (1)

  7. #27
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Sindele View Post
    XIV just hands out tomestones directly instead. Parceling things out that way could push some content diversity... but then, this game's population has historically been hilariously over-the-top hostile to feeling "forced" into forms of content they don't want to do, even if it's just alternate pathing and people freaking out over their optimal substats being stuck somewhere they don't want to go get it.

    The improved horizontal stuff is certainly the more interesting bit... though if I might indulge a bit of heresy (and arguably ruin one of my own points from an earlier post): I honestly don't think the game benefits from keeping substats around in the first place. I know, throwing all the stats in the bin would be truly heretical, and without gallons of numbers everywhere how can we call it an RPG - but it all just feels like a meaningless charade these days, doesn't it? Just about the only stat that has any claim to validity here is SkS which might be the last remaining form of "skill expression" in gearing... though that claim is only valid for the, like, twenty people who actually run the data themselves rather than getting their breakpoints from the Balance. Everything else tends to be a solved problem before it even really starts. Do the intangibles of optimizing substats and tiny-number-go-up still bring enough people satisfaction in XIV compared to the problems they bring? I wonder sometimes.
    I agree 100% about substats being pretty boring in the game and I think that they need a major overhaul for sure. I like how FF11 handles substats with things like "Triple Attack+" "Double Attack+" "Crit Rate+" "Haste+" etc etc as well as how WoW creates their tier sets that have the bonuses to your abilities based on the number of pieces that you have from the set. In WoW's case getting the tier sets can change up how you play your job as well which can add an interesting way of changing playstyles up for each raid tier (obviously it's not always a good thing). I think I would be a fan if SE added interesting interactions to your kit with gear to shake up combat a bit instead of having the same static rotation for 2 years with a few exceptions for random reworks.
    (3)

  8. #28
    Player
    Batbrat's Avatar
    Join Date
    Feb 2020
    Posts
    340
    Character
    Gotham City
    World
    Gilgamesh
    Main Class
    Archer Lv 100
    I don't know what Dragonflight is nor am I interested. I'm sure this in relation to suggesting ideas but it would be easier to just suggest the idea then explain to me some other game I don't even know about. And stop telling us random peoples opinions and linking their videos, I'm not giving them any views. You'd think some of you were on their payroll, the way you link their linguistically challenged garbage seminars.
    (3)

  9. #29
    Player
    SophiaDL's Avatar
    Join Date
    Aug 2023
    Posts
    446
    Character
    Laura Hallowheart
    World
    Marilith
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Batbrat View Post
    I don't know what Dragonflight is nor am I interested. I'm sure this in relation to suggesting ideas but it would be easier to just suggest the idea then explain to me some other game I don't even know about. And stop telling us random peoples opinions and linking their videos, I'm not giving them any views. You'd think some of you were on their payroll, the way you link their linguistically challenged garbage seminars.
    what a very weird take to have
    (10)

  10. #30
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,075
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    As a forum poster I am legally required to hate on content creators.
    (10)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

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