'til they all quit, anyway!
It's funny, because I really am sympathetic to some of the thinking that says 'yes, the market research and the retention data says one thing, but the slow rot that sets in to every game that triples down on it says something way more complicated'. I do think there's ground in the MMO space to reel back some of the comfort-first "QoL" adaptations that have become utterly ubiquitous. But truly, I think I am willing to die on the hill that says this isn't one of them.
Of course, tons of personal bias in that line of thought because I am so, so, so very over gear treadmilling (and, to nod to Fenyx, this feeling is intrinsically tied to why I spend very little time in Savage and have largely not bothered in years.) It's just that I am not only over how XIV does it - I am deeply over most of WoW's forms of it, too.
The thing is: how does this really materially differ from XIV's treadmill? The sources differ, of course - dungeon gear automatically scaling and story/zone resetting the baseline are absolutely different approaches, but XIV has roughly-equivalent "advancing baselines" in crafted gear and the tomestone cycle, supported by the off-patch augmentations and Alliance Raids.
But, maybe that's the point. Maybe it's really just a matter of perception - where it feels more rote and formulaic because we've been doing it for years, even though loot systems in modern-day MMOs seem to coalesce back into a similar form near-inevitably. Maybe what's really needed is just that fresh coat of paint and shuffling the deck chairs. I don't see that as really 'changing gearing', but...? Food for thought, I suppose.
Oh, please tell me about all the deep skill expression present in gearing up. I would love to hear this one.
I mean, one way or another, you're totally right here. I don't watch Arthars because I think he's obnoxious and very rarely has anything useful to say that I haven't already heard elsewhere, and I do very much love poking at the holes in ideas. As for why I don't often post my own, there's two main reasons: the first is that I'm familiar with what it takes to turn a glimmer of an idea into a production-ready concept, and that takes a level of work I'm not willing to put into throwaway forum posts; and the second is that my literal job description is to tear at the holes in both designs and implementations. It's a mindset that comes naturally to me, and I don't see much reason to turn it off.Did you think Sindele actually watched the video ? No, she just puts down everyone's ideas and acts mightier than thou but really she cannot come up with anything herself either.
Intriguing that you finally care about someone's posting career being overwhelmingly negative, though.



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