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  1. #451
    Player
    ForsakenRoe's Avatar
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    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Jirah View Post
    Id say buff dungeon/trial damage. Tanks sometimes dont even need a healer if the DPS is fast enough WAR itself doesnt need healers. And they need stronger hitting attacks and more complex than “Designated Raid wide” that does shy of 100 damage or less. Savage is fine as is I guess but the core content is miserable.

    They need to invent HEALER BUSTER mechs. Which can go in multitude of ways with multiple raid wides or the living dead thing
    Yes, this would be nice, but the issue with it (and the reason they haven't done it for lower content like EX roulettes and such, I think) is that they fear that casual players will not be able to keep up. It's a lot of extra potential ways for things to go wrong if they increase required healing, healer mismanaged CDs, healer ran OOM from spamming, healer forgot to use their mit so stuff hit too hard, etc.

    If anything with healing required, I'd at least hope they take a look at how Barb EX was received (very well), and how Abyssos' healing was received (not so well), and correlate that 'healing smaller instances of raidwide damage but they come in way more often/faster' is more well received than 'the raidwides that used to deal 110% of your HP bar now deal 120% and also have a bleed attached, but are still the same 1min apart from one another'
    (2)

  2. #452
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    Yes, this would be nice, but the issue with it (and the reason they haven't done it for lower content like EX roulettes and such, I think) is that they fear that casual players will not be able to keep up. It's a lot of extra potential ways for things to go wrong if they increase required healing, healer mismanaged CDs, healer ran OOM from spamming, healer forgot to use their mit so stuff hit too hard, etc.

    If anything with healing required, I'd at least hope they take a look at how Barb EX was received (very well), and how Abyssos' healing was received (not so well), and correlate that 'healing smaller instances of raidwide damage but they come in way more often/faster' is more well received than 'the raidwides that used to deal 110% of your HP bar now deal 120% and also have a bleed attached, but are still the same 1min apart from one another'
    You recall how LotA's Behemoth fight has a perpetual electrified ground that deals damage over time? A part of me honestly wonders if they should just toss that into every fight, but make it hurt a little more. Is it lazy? Absolutely. But I'll take whatever breadcrumbs I can get at this point.
    (6)

  3. #453
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Renathras View Post
    I feel weird.

    I've never simultaneously disagreed AND agreed with a post as much as I simultaneously disagree AND agree with this one, lol

    Not sure how to say that, but it's a funny feeling of "This part is completely wrong" and "But THIS part I couldn't agree with more".
    You're not the only one.
    (1)

  4. #454
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kacho_Nacho View Post
    You're not the only one.
    About what I said?
    (1)

  5. #455
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by ty_taurus View Post
    About what I said?
    Yes. But, it really needed to be said. It's the sort of radical idea I would not expect to occur to Square Enix.
    (1)
    Last edited by Kacho_Nacho; 09-12-2023 at 08:39 AM.

  6. #456
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    About what I said?
    For my part, I'm far more accommodating. I want there to be something for everyone, rather than just making everyone angry with the hope/faith that they'll all end up enjoying it more somehow. Sometimes, it is very true that people would like an endpoint but not the process to get to that end point (e.g. dieting and working out to get in shape; people would like the endpoint of feeling better and looking better, but the intermediate stage of being achy and grumpy all the time until their body and mind adjusts is decidedly an unpleasant hurdle which makes the current state of being lazy and stuffing one's face with potato chips on the couch seem preferable. In chemistry, it's like how some reactions need a catalyst since the final state is more energy stable [and thus preferable], but the initial energy that must be expended before the reaction takes place to release a net amount [nature prefers ending in a lower energy state, hence boulders rolling down hills] means that it won't happen spontaneously without some initial energy input.)

    So in a way, just saying "tough, we're going to do it" might be necessary and could end in a better state...

    ...but the trouble is that upending all the healers and completely disregarding what current enjoyers of the Jobs do enjoy about them is a certainty (that is, it WILL upset people) while the outcome isn't certain (you're banking on all healers that don't enjoy DPS liking your final state of AST and people that currently enjoy AST either liking that or, if they don't, liking one of the other healers to swap to them), which is a gamble. It could pay off, or it could end even worse than today.

    So you're right, if your end result is right, but completely wrong if not, and in either case, would be harming a lot of people in the process; but, if it WAS something that was decided as the correct course of action (the endpoint), then that WOULD be the most effective way to get there and "rip the band-aid off" potentially less overall painful.

    .

    So I both highly disagree with it and agree with it at the same time.

    ...I'd also note the "4 Healers Model" would also "end the eternal feud", but for the people that aren't content unless they get literally everything they want.
    (0)

  7. #457
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Renathras View Post
    For my part, I'm far more accommodating. I want there to be something for everyone, rather than just making everyone angry with the hope/faith that they'll all end up enjoying it more somehow. Sometimes, it is very true that people would like an endpoint but not the process to get to that end point (e.g. dieting and working out to get in shape; people would like the endpoint of feeling better and looking better, but the intermediate stage of being achy and grumpy all the time until their body and mind adjusts is decidedly an unpleasant hurdle which makes the current state of being lazy and stuffing one's face with potato chips on the couch seem preferable. In chemistry, it's like how some reactions need a catalyst since the final state is more energy stable [and thus preferable], but the initial energy that must be expended before the reaction takes place to release a net amount [nature prefers ending in a lower energy state, hence boulders rolling down hills] means that it won't happen spontaneously without some initial energy input.)

    So in a way, just saying "tough, we're going to do it" might be necessary and could end in a better state...

    ...but the trouble is that upending all the healers and completely disregarding what current enjoyers of the Jobs do enjoy about them is a certainty (that is, it WILL upset people) while the outcome isn't certain (you're banking on all healers that don't enjoy DPS liking your final state of AST and people that currently enjoy AST either liking that or, if they don't, liking one of the other healers to swap to them), which is a gamble. It could pay off, or it could end even worse than today.

    So you're right, if your end result is right, but completely wrong if not, and in either case, would be harming a lot of people in the process; but, if it WAS something that was decided as the correct course of action (the endpoint), then that WOULD be the most effective way to get there and "rip the band-aid off" potentially less overall painful.

    .

    So I both highly disagree with it and agree with it at the same time.

    ...I'd also note the "4 Healers Model" would also "end the eternal feud", but for the people that aren't content unless they get literally everything they want.
    Square Enix has been fiddling with healers every expansion, making them more homogenesis, and destroying job identities. In addition, the skill floor for healers has been set too low. Veteran healers are bored.

    There's a saying. "You can't polish shite." In other words, sometimes you mess up on a project, and no matter what you do, the end result is crap. So, it's better to pitch the whole thing and start anew.

    As I said earlier, I don't expect this to occur to Square Enix. At least, not with regards to healers.

    If they did rip the bandage off, a lot of players would be upset, and there would be a huge uproar about it. I might even be upset about it myself.

    BUT, if the end result will be much improved healing jobs and a more engaging game, then it'll be better to do it all at once; rather than keep polishing the lump of manure.
    (17)

  8. #458
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    Square Enix has been fiddling with healers every expansion, making them more homogenesis, and destroying job identities. In addition, the skill floor for healers has been set too low. Veteran healers are bored.
    ...
    BUT, if the end result will be much improved healing jobs and a more engaging game, then it'll be better to do it all at once; rather than keep polishing the lump of manure.
    I don't disagree. I just disagree that it absolutely needs changing (lots of players seem to be content and/or happy with things as they are now), and while some people have the position that change is good, I've found in life that not ALL change IS good. There are cases that you can be in a situation that seems bad, but then change happens and you realize it could actually be worse.

    SE: "We've ended healer's simplistic 1 button spam damage kits."
    Players: "Yay!"
    SE: "All healers now have a damage pet, and it does damage automatically once per 3 seconds with its nukespam. Healers' own damage spells have been removed. Please look forward to it."
    Players: <surprised Pikachu face>

    Though I personally think they should just roll SCH and AST back to their SB forms (with some of their added stuff since getting carried over, like SCH keeping Expedience) while leaving WHM and SGE alone (SGE has only ever been this way and WHM is probably in the best state it's ever been in terms of general usability other than it needs a 60 sec mitigation button if SE's going to keep insisting making mitigation checks instead of healing checks), and then players have the option of picking what they want to play (and, in that case of the world, all four would play pretty differently).

    I also don't see SE being open to, or up to the task even if they were, of completely revamping healers and making it GOOD. Tanks, healers, and even DPSers endlessly complain that every rework makes things worse, so I don't trust their capacity to reverse that in this one case of healing, which is the role they're ALREADY the worst at getting right.

    Given that, I feel a more measured approach is in order. The SCH/AST reversion, WHM/SGE not, is probably the best solution. If SCH and AST works, then they could branch it out, but if they worked miserably in the encounter design, then players could still functionally use WHM and SGE. And if both worked, then great, as players can just pick the one that is most their tastes. Everyone (or as many as can practically be pleased - SEE: "You can please most of the people most of the time...") wins.
    (0)

  9. #459
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Renathras View Post
    Though I personally think they should just roll SCH and AST back to their SB forms (with some of their added stuff since getting carried over, like SCH keeping Expedience) while leaving WHM and SGE alone (SGE has only ever been this way and WHM is probably in the best state it's ever been in terms of general usability other than it needs a 60 sec mitigation button if SE's going to keep insisting making mitigation checks instead of healing checks), and then players have the option of picking what they want to play (and, in that case of the world, all four would play pretty differently).
    Does it not stand to reason that, should this happen, many people would ask 'why did WHM, who did have a previous incarnation, not get the same treatment as AST/SCH' (eg, rolled back to SB design, with 'added stuff getting carried over' (so, Lily rework, Temperance, probably Lilybell))? That if SCH got it's DOTs and AST it's cards back, would there not be a large outcry of 'well what about Aero 3???'
    (4)

  10. #460
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Does it not stand to reason that, should this happen, many people would ask 'why did WHM, who did have a previous incarnation, not get the same treatment as AST/SCH' (eg, rolled back to SB design, with 'added stuff getting carried over' (so, Lily rework, Temperance, probably Lilybell))? That if SCH got it's DOTs and AST it's cards back, would there not be a large outcry of 'well what about Aero 3???'
    I would wager there would be.

    I would also wager the response would be "ok, SCH and AST got some depth to make their down time less boring (old SB designs) why can't WHM and SGE have that?"
    (7)

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