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  1. #11
    Player
    Tetsujin's Avatar
    Join Date
    May 2015
    Posts
    180
    Character
    Thymos Helmsplitter
    World
    Ultros
    Main Class
    Monk Lv 90
    Quote Originally Posted by VelKallor View Post
    Snip.
    Lemme answer what I can.

    With all due respect, I do not see the majority of content as "silly". To you, maybe, but the breadth of activities in FF 14 caters to all tastes.
    I don't use silly as a pejorative, but it's a small thing hardly anyone partakes in. The dev team certainly doesn't take it seriously either, hence, silly. I would say the latest deep dungeon is proof of that, and the fact I am just dumping pvp crystals on stuff I don't need because they hardly ever put new rewards in. TO BE FAIR, they do seem to be giving PvP a good ol' college try with the revamp. Like I said, it's what I actually like the most ATM.

    FF 14 is more than just raid logging, which is one of its key features. I keep seeing this "players should want to get good like the used to"..why? Isnt it up to each person to do what they want?
    I said that I in particular don't feel inspired to be the best like before, not that everyone should go raid logging.



    FF 16 is finished and released..Im not seeing the connection here.
    Yoshi-P just announced they're working on a port to PC and DLC for FFXVI.


    With all respect again, one cannot force others to "socialise". Im not sure what you mean by this to be honest, can you expand?
    Socialization is the wrong way to think about it IMO. You don't have to get chummy with all your Eureka party members, but you do have to work in a team to get anywhere productive. I think it's the most appealing thing about MMOs, forming a team and kicking ass.
    (4)

  2. #12
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Ishikawa is not "gone". She is not directly writing the MSQ this time, but she is in a higher position overseeing what they write. She can still make decisions regarding the story direction.
    (2)

  3. #13
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,322
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    I'm looking forward to a new area, new npcs, new MSQ, new jobs to level, new raids to try out (eventually), hopefully some new non-combat content. That's all I can think of right now, but I'm definitely excited for Dawntrail.
    (3)

  4. #14
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Heavensward had flying, Stormblood had swimming and diving. That's kind of where things stopped for new features at an expansion launch. Endwalker had... NPCs following us for some quests.

    We could've had a new sailing / seafaring system and use that for some sections of the MSQ but they don't want to put that much resource cost into new systems.
    (10)

  5. #15
    Player
    ChrysOCE's Avatar
    Join Date
    May 2022
    Posts
    435
    Character
    Chrys Anthemum
    World
    Bismarck
    Main Class
    Warrior Lv 100
    Hoping that there will be some kind of exploratory zone, to actually have something MMO-like to do. Except, that would to be patch content (if they even do), so even more of a wait.
    I'm not anticipating a huge return with 6.5, for the FC. Maybe 7.0 but, if I am being honest, I don't actually believe it. At peak, would have had close to 50 people logged in during prime time. Lucky to now have 10.
    Eternally waiting for any kind of update on what they are planning to do with Materia. I did a player search on Sunday midday in Bismarck. 140-odd players online. ~45 were level 51-90. The rest were sub-50 with the alphabet names. I'm sure they may have been some in duties or on the other worlds. And sure, Sunday midday/morning, timezone dependent. But 45 people online in the various zones....

    Maybe the new jobs? Just to see what they are and how they look?
    Probably massively overblown, but if there was actual real conflict within the Scions and some being on opposing sides. Not just that they came to the New World on different journeys and we all end up in one big happy group not even midway through the story.
    (2)

  6. #16
    Player Daddyslittlevampire's Avatar
    Join Date
    Aug 2023
    Location
    Ul'dah
    Posts
    78
    Character
    Mydia Gugoza
    World
    Seraph
    Main Class
    Warrior Lv 81
    All i will say is a warning

    Do not have high hopes (especially if your a healer main)


    Knowing what has happen in the past look forward to jobs all being more alike and having no identity what so ever, look forward to mele and range getting badass ability when they give jack to casters and healers in fact they may remove something fun from healers (again) like they did AST when shadowbringers came out...

    Look forward to the entire expansion just being ain't joke with annoyingness and ass pulling to save Y'shotal again (like she gets every e expansion) If they announce something cool from a old ff like Anima and magi sisters look forward to them just make them boring ass dungeon bosses.

    Lets see stealing more ability that make the job interactive for brain dead players. Look forward to no real change outside of graphic update and waiting for female ronso's in 7.5

    (like really think of everything you hope for and just wait for it to shatter you) then 2 weeks into the expansion the threads will be at war between yoshi p kissasses and ppl complaining like it is every single expansion. Oh and if your hoping for corsair or necromancer or geomancer) its not going to happen simply because a lot of us been wanting that since ARR it won't happen.

    Just open your mouth and wait for them to spit despair into your mouth mostly if your healer screwing you again for another 2 years like they have been doing well since HW
    (3)

  7. #17
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,603
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Tetsujin View Post
    I really want to know what you guys are looking forward to and why. Aside from new instances like Dungeons and the MSQ, that's a given they'll be added.
    Exactly that. I like the formula and I've liked it for the entire time the game has been here. So I'm looking forward to all the standard stuff.

    the slow removal of content
    I think that they made a lot of dungeons in ARR because there weren't very many dungeons. Now we have somewhere near 100 of them, so roulettes have the variety they were originally trying to create. Arguably there are so many that a lot of players don't remember their mechanics. So I see the logic of reducing them to the bare minimum (to MSQ dungeons).

    lazy simplification and sanitation of things that no one asked for, for the sake of making the developers job easier instead of our time playing more meaningful or more fun.
    Actually, I think their intention is to make them easier so that they are more intuitive. The old rotations were not understood by many players that you see in roulettes. For example they may not have kept up GL properly on MNK, they didn't stance dance on tanks and even now you get tanks and DPS that can't use their respective mitigation or damage buffs, they think stun is the interrupt button or they do single target rotations on packs.

    It really has nothing to do with being lazy. It's a design decision intended to help new players understand the game properly by making rotations logical, highlighted and hard to mess up.

    Despite the fact that artifact weapons are in their worst state ever.
    I get where they are coming from. Everyone praised how the game let's you take breaks and constantly quoted Yoshi-P saying this, to a point where he made relics and all the other content live up to that more than ever. The problem is how it is only a certain percantage of players that want that (but this could be a very high percentage, I really have no data here).

    Ishikawa, FFXIV's most profilic and IMO most impactful writer, is gone and sorely missing.
    They are overseeing the writers instead. So there should still be a degree of influence.

    intricate food animations
    Considering these appeared in FF16 as well it seems this is just a technology they brought over.

    Quote Originally Posted by Tetsujin View Post
    If you're wondering, what genuinely matters to me is that classes are fun to play and have some depth, with opportunities for good players to really shine
    I like that too, but I also have to admit they weren't really that intuitive to new players before. For example, I liked that keeping the DoTs up empowered one of Bard's attacks, but would your average new player that doesn't read tooltips know this?

    HW 3.5 DRK, MCH, DRG, MNK
    I get that HW DRK was fun, but it was also full of jank and built on top of things like Parry. And as I was playing it in savage, my thoughts were that no new player is gonna come close to understanding it on this level. I am also just pretty content with it not being as complicated as in Heavensward because I like to focus on fight mechanics rather than job mechanics. However, I do wish it had a bit more meaningful nuance than it does now.

    Wasn't a fan of MCH then (glad it got overhauled), DRG was too bloated with abilities that buff abilities (some would say it's returned to being that way now) and GCD bloat such as Heavy Thrust.

    Homogenization has set in and will continue to happen
    Partly players tend to demand, even on these forums, that all other jobs of the same role get the same abilities. Remember when DRK was the only one with a gap closer and we got enough demand for PLD to have one that they caved? That is just one of many examples. I believe the other reason it will continue is that with 20 jobs now, they will want 50% of them to play the same as the other 50% so that they have the same amount of balancing to do as in ARR.
    (4)

  8. #18
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Honestly, My thoughts are less about what there is to look forward to in Dawntrail and more about whether or not the pros will outweigh the cons enough to keep the player base around when it finally launches. Granted they will most likely do the usual things to wind up the hype train. However if they double down on too much of the things generating the majority of their current complaints that train will end up losing steam very quickly once it exits the station.
    (7)

  9. #19
    Player
    Tetsujin's Avatar
    Join Date
    May 2015
    Posts
    180
    Character
    Thymos Helmsplitter
    World
    Ultros
    Main Class
    Monk Lv 90
    Quote Originally Posted by Jeeqbit View Post
    *Snip.*
    I don't think FFXIV was the hardest game to play, ever. Even at its height in terms of complexity with the most difficult classes. It was a hell of a lot more engaging though and rewarding though. I'm not gonna gush about 3.5 MCH, but if you know, you know. New players didn't immediately get it? Alright, no one is born knowing. They had an opportunity to grow, to get better, mentors to ask for help which fosters kindness and camaraderie in the game's community, to feel good when they mastered the class they'd inevitably grow to love and put work in. I think they had done more than enough "fixing" (damage) by SB, especially with arbitrarily deciding everyone needed a meter. Now there's nothing left to shave off.

    To think they wanted to lobotomize DRG as well, and for what? Nothing's crazy hard or demanding on DRG. They don't even lose their BotD meter with Geirskogul anymore, the final hits of their melee combos aren't RNG based anymore so no need to adjust, there's no management of anything but a couple of buffs.

    You know what we got in fighting games when developers decided they should go make it easier for new players, to go back to basics and lower the skill floor, and to make it all about fundamentals? Street Fighter 5. A flavorless disaster. Ask any FGC member what they think about SF5's launch. Just like FFXIV's 2m meta with the easy classes too, the new meta was anything but more balanced. it took an entire new dev team to make it MIDDLING 5 years later. I think that's the road we're going.

    Quote Originally Posted by DrWho2010 View Post
    Ishikawa is not "gone". She is not directly writing the MSQ this time, but she is in a higher position overseeing what they write. She can still make decisions regarding the story direction.
    This doesn't breed any hope for me. Yoshi-P oversees this game too, yet here we are. It's a different beast from before.
    (3)
    Last edited by Tetsujin; 09-11-2023 at 04:09 PM.

  10. #20
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    776
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Hardcore ERP venues +18.
    More people asking for Mare
    (5)

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