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  1. #1
    Player
    Tetsujin's Avatar
    Join Date
    May 2015
    Posts
    180
    Character
    Thymos Helmsplitter
    World
    Ultros
    Main Class
    Monk Lv 90
    Quote Originally Posted by Jeeqbit View Post
    *Snip.*
    I don't think FFXIV was the hardest game to play, ever. Even at its height in terms of complexity with the most difficult classes. It was a hell of a lot more engaging though and rewarding though. I'm not gonna gush about 3.5 MCH, but if you know, you know. New players didn't immediately get it? Alright, no one is born knowing. They had an opportunity to grow, to get better, mentors to ask for help which fosters kindness and camaraderie in the game's community, to feel good when they mastered the class they'd inevitably grow to love and put work in. I think they had done more than enough "fixing" (damage) by SB, especially with arbitrarily deciding everyone needed a meter. Now there's nothing left to shave off.

    To think they wanted to lobotomize DRG as well, and for what? Nothing's crazy hard or demanding on DRG. They don't even lose their BotD meter with Geirskogul anymore, the final hits of their melee combos aren't RNG based anymore so no need to adjust, there's no management of anything but a couple of buffs.

    You know what we got in fighting games when developers decided they should go make it easier for new players, to go back to basics and lower the skill floor, and to make it all about fundamentals? Street Fighter 5. A flavorless disaster. Ask any FGC member what they think about SF5's launch. Just like FFXIV's 2m meta with the easy classes too, the new meta was anything but more balanced. it took an entire new dev team to make it MIDDLING 5 years later. I think that's the road we're going.

    Quote Originally Posted by DrWho2010 View Post
    Ishikawa is not "gone". She is not directly writing the MSQ this time, but she is in a higher position overseeing what they write. She can still make decisions regarding the story direction.
    This doesn't breed any hope for me. Yoshi-P oversees this game too, yet here we are. It's a different beast from before.
    (3)
    Last edited by Tetsujin; 09-11-2023 at 04:09 PM.

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,664
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Tetsujin View Post
    I don't think FFXIV was the hardest game to play, ever.
    Never said that, but DRK had a lot going on and to consider in addition to the actual tanking and actual fight mechanics, compared to PLD which was totally braindead compared to it. I don't think it was even close.

    To think they wanted to lobotomize DRG as well, and for what? Nothing's crazy hard or demanding on DRG. They don't even lose their BotD meter with Geirskogul anymore, the final hits of their melee combos aren't RNG based anymore so no need to adjust, there's no management of anything but a couple of buffs.
    To me, DRG was perfect in Shadowbringers (still kind of similar now tbh). I would be fine with BotD still existing or RNG on the hits. Unfortunately I think 7.0 will see it become a RPR clone.
    (4)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  3. #3
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Honestly, My thoughts are less about what there is to look forward to in Dawntrail and more about whether or not the pros will outweigh the cons enough to keep the player base around when it finally launches. Granted they will most likely do the usual things to wind up the hype train. However if they double down on too much of the things generating the majority of their current complaints that train will end up losing steam very quickly once it exits the station.
    (7)

  4. #4
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    776
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Hardcore ERP venues +18.
    More people asking for Mare
    (5)

  5. #5
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,078
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Tetsujin View Post
    • Despite despite the fact that MSQ patches are the weakest story we've ever gotten.
    • Despite the fact that the trial series have been cut and just made a part of MSQ.
    I don't see why either of those things are reasons to not look forward to future content. The writing is a simple matter of knowing that different writers work on different parts of the game, and the patch content writers are almost certainly a secondary team while the more important ones are off working on the major expansion.

    We've been told that Dawntrail's writer is the guy who did Shadow of Mhach, Pandæmonium and the Bard job quests, so I'm pretty confident we're in good hands.

    And "trials integrated into MSQ" aren't a reason to not look forward to future content. The worst possible scenario is that we have forever lost the extra story thread provided by the independent trial questline, but we don't even know that for certain, and "smaller total amount of content to look forward to" is not the same thing as not having a reason to look forward to the new content we will get.
    (2)

  6. #6
    Player
    VelKallor's Avatar
    Join Date
    Jan 2021
    Location
    Limsa Lominsa
    Posts
    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    Despite despite the fact that MSQ patches are the weakest story we've ever gotten.
    This is subjective at best and one persons opinion. Not one shared by many.
    (0)

  7. #7
    Player
    Tetsujin's Avatar
    Join Date
    May 2015
    Posts
    180
    Character
    Thymos Helmsplitter
    World
    Ultros
    Main Class
    Monk Lv 90
    Quote Originally Posted by VelKallor View Post
    This is subjective at best and one persons opinion. Not one shared by many.
    Yeah, my thread, my PoV (as per the OP post), my opinion. I speak for myself. Opinion not shared by many my butt though, the longest going thread in the general since EW is literally questioning what the "lackluster" MSQ was... and I don't even think 6.0 was bad! Just what came after.

    Quote Originally Posted by Jeeqbit View Post
    Never said that, but DRK had a lot going on and to consider in addition to the actual tanking and actual fight mechanics, compared to PLD which was totally braindead compared to it. I don't think it was even close.

    To me, DRG was perfect in Shadowbringers (still kind of similar now tbh). I would be fine with BotD still existing or RNG on the hits. Unfortunately I think 7.0 will see it become a RPR clone.
    I think if anything the other tanking jobs should've been brought up to par instead of turning DRK into a WAR clone, or PLD/WAR should have been left as the easy tank for people who prefer less intensive classes. Poor DRK can' even hold a DoT now though, it's sad. I didn't have time to answer most of your points earlier, but generally, I don't think the bar should be lowered to the point it's underground. For people who literally can't read. Devs should have foresight instead of caving in to everything, I think it's incredible that if they do act this way, they only ever seem to cave in for things which makes their life easier, very sus. Or demands for cash shop items, lol.

    But yeah, players that do not read tooltips will still be bad now. They have no passion nor drive to even do the bare minimum. Why should we all be treated like 1st graders? They should not be the standard for whom the entire game is built around.
    (12)

  8. #8
    Player
    Igono's Avatar
    Join Date
    Apr 2016
    Posts
    16
    Character
    Sasuto Uchimaki
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Tetsujin View Post
    Snip because eating into my word count lol
    WDYM? DRK has two DoTs right now: Living Shadow + Salted Earth (heavy /s)

    I definitely agree with you a lot on this. Due to the skill level of the general playerbase, I do think it was good for the longevity of the game/enjoyment of most of their subscribers to "dumb down" the playstyle of jobs across the board. Using DRK as an example, I know it was frustrating for a lot of the casual playerbase because they couldn't even function in dungeons just due to the general skill level. That being said, now that they have established this new skill floor, I'd like to see them do something similar to what they have done for the playstyle of BLM; where it's a low skill floor to understand what to do, but a high skill ceiling in terms of per fight optimization. That is, and should always be, the design goal for jobs IMO.

    In addition to that, I really do think they should take a step back and look at what they have done in terms of job identity and feel in Crystalline Conflict/PvP. I have really only heard good things in regards to job identity/feel in PvP. DRK in PvP is the most DRK-y I've felt since Stormblood; I was very disappointed when I launched Shadowbringers on launch only to find out they reworked my favorite job to a WAR clone with more oGCDs. And then to further add salt into the wound, the two new classes they added in EW actually stole some of the old mechanics they removed from DRK that made it unique and fun (at least for me) among the tanks; primarily the faster GCD burst windows [RPR wraith] (old blood weapon) + an ability to change/augment other abilities [SGE] (Dark Arts). I don't think we'll ever see a return to stance dancing/the ability to augment or change mitigations/more involved tank mechanics but I'd at least like to see a return to more unique job design within roles. (Also, for any tanks missing the old feel of tanking, I'd highly recommend trying to prog DSR. It is the closest I have felt to how things used to be.)

    I understand their want to homogenize so there isn't a "meta" job for each fight/tier, but the path they are going down now leads to boring gameplay with no alternative within the same role. I say this as someone that was locked out of 50%+ of party finder listings just due to my choice of DRK as a tank for most of Stormblood (until world first UCoB clear had a DRK in the party and the community's mindset started to shift). I can only speak for myself on this, but I'd much rather be "locked out" of random party finders that are ran by meta slaves and have a job that actually feels fun to play than what we have now; jobs feel same-y and uninspired but are also fairly balanced.
    (7)

  9. #9
    Player
    Tetsujin's Avatar
    Join Date
    May 2015
    Posts
    180
    Character
    Thymos Helmsplitter
    World
    Ultros
    Main Class
    Monk Lv 90
    Quote Originally Posted by Igono View Post
    WDYM? DRK has two DoTs right now: Living Shadow + Salted Earth (heavy /s)

    I definitely agree with you a lot on this. Due to the skill level of the general playerbase, I do think it was good for the longevity of the game/enjoyment of most of their subscribers to "dumb down" the playstyle of jobs across the board. Using DRK as an example, I know it was frustrating for a lot of the casual playerbase because they couldn't even function in dungeons just due to the general skill level. That being said, now that they have established this new skill floor, I'd like to see them do something similar to what they have done for the playstyle of BLM; where it's a low skill floor to understand what to do, but a high skill ceiling in terms of per fight optimization. That is, and should always be, the design goal for jobs IMO.

    In addition to that, I really do think they should take a step back and look at what they have done in terms of job identity and feel in Crystalline Conflict/PvP. I have really only heard good things in regards to job identity/feel in PvP. DRK in PvP is the most DRK-y I've felt since Stormblood; I was very disappointed when I launched Shadowbringers on launch only to find out they reworked my favorite job to a WAR clone with more oGCDs. And then to further add salt into the wound, the two new classes they added in EW actually stole some of the old mechanics they removed from DRK that made it unique and fun (at least for me) among the tanks; primarily the faster GCD burst windows [RPR wraith] (old blood weapon) + an ability to change/augment other abilities [SGE] (Dark Arts). I don't think we'll ever see a return to stance dancing/the ability to augment or change mitigations/more involved tank mechanics but I'd at least like to see a return to more unique job design within roles. (Also, for any tanks missing the old feel of tanking, I'd highly recommend trying to prog DSR. It is the closest I have felt to how things used to be.)

    I understand their want to homogenize so there isn't a "meta" job for each fight/tier, but the path they are going down now leads to boring gameplay with no alternative within the same role. I say this as someone that was locked out of 50%+ of party finder listings just due to my choice of DRK as a tank for most of Stormblood (until world first UCoB clear had a DRK in the party and the community's mindset started to shift). I can only speak for myself on this, but I'd much rather be "locked out" of random party finders that are ran by meta slaves and have a job that actually feels fun to play than what we have now; jobs feel same-y and uninspired but are also fairly balanced.
    Bro... don't remind me. I initially thought Living Shadow might at least copy what the player does or do some interesting interaction. Nope.
    (0)

  10. #10
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    I’m literally just here for story content. I don’t really care about anything else. It’s a pleasant surprise when there are new gimmicks or if there is something totally different/new to try out, but that’s just a cherry on the cake.

    FFXIV for me is the equivalent of my grandma watching Jeopardy every night. There’s a comfort zone that I can zonk out to with my wife/friends. And if I want a game that challenges my “l33t gamer skillz”, or my big brain puzzle solving, or my sandbox surviving, I’ll just play that game instead.
    (3)

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