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  1. #26
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Renathras View Post
    No, I'm speaking from direct experience. What was fun to me about running POTD on WAR vs WHM wasn't "more DPS buttons", it was that the buttons felt accessible. I have Holy (useful for the Stun, but long cast time; useful on Mimics until floor...40 or so) and Assize (on a 40 sec CD), but WAR felt more dynamic because I pressed buttons and, BAM!, something happened. There was no cast time, so the feedback was more instantaneous and visceral. And that made it more fun.
    So, just entirely subjective cast-times-feel-bad?

    I mean, fair enough, but... that doesn't seem a warrant worth theorizing what should be done for healer combos off of. Your previous post treated this like some inherent critical factor appreciable by most players; it seems instead just to be your particular aversion to delayed effect / reward for smart pre-casting. That may be held by others, but we've yet to see whether that's a significant portion, and it's certainly nothing integral or unique to combos.

    4 Healers Model aside, there's literally no reason for us NOT to have a healer that has instant cast damage filler spells as part of a slightly more involved rotation where you're trading instant cast mobility for cast time simplicity.
    So long as the consequent skill ceilings are both decently high (despite a less involved rotation on the other and no movement optimizations on the other) and decently equal across a rough average of difficult fights, sure. That's not as it may sound, but such should be possible.

    WHY do all the healer Jobs need to have the exact same rotation/mechanics?
    Find me anyone who asked for this strawman?
    (5)
    Last edited by Shurrikhan; 09-10-2023 at 06:13 PM.