Quote Originally Posted by Renathras View Post
So it got me to thinking, maybe that's part of the trick; having them be instants.
This line of thinking seems odd. You noted that the only combos are instant, but you choose to assume that's because there's something inherently good about them being instant, rather than that such suits the needs, specifically, of engaging to slice someone apart with a sword or to charge and punch them with a fire-fist?

For my part, I'd be at least as happy having, say, an instant/short cast, a mid-length cast, and then a long/very-long cast that truly nukes, especially if the combo weren't interruptible so that I could have additional risk-reward in using the opener for mobility while still getting in my long-cast before the window closes. Instants are good when they fit the situation. Having your mobility chained together through a 1-2-3 (or a 3-4-5, if this is new and isn't intended to give the healer literally unlimited offensive mobility) into the likes of a Triplecast over the likes of 3 Lily charges... maybe feels better to... someone(?)... but would probably trend worse overall.

That said, I see zero benefit to spending 3 buttons on that. (Just as I see little to no benefit in spending 3 buttons on Solid Barrel, Royal Authority, or Souleater.) Just give me CD or a couple charges on the opener and then have it automatically swap to 2 and 3 with each subsequent action, with a limited amount of time to use it all, a la Apex Arrow -> Burst Arrow.