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  1. #6
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Marxam View Post
    The irony is that you asked for 4.0 AST. It literally solved everything (other than potency and card balancing). Just some examples of what 4.0 AST did right:

    -Minor Arcana replaced Undraw because it was a 1 sec recast, active when Draw was used, gave access to lady/lord by "discarding" a card you didn't want.
    -Royal Road put Draw on a 1 min timer. You had to RR a card first (assuming you didn't MA) then the next draw you would use the effect (assuming you got the card you want)

    A compromise to the cards would have been to just limit it to three effects, melee/ranged for a total of 6 cards. Increase Crit, direct hit, defense. This would allow them to still keep RR in the game while making sure all card usage was beneficial. Imo they should remove the dmg increase and simply have it affect sub stats so AST dmg doesn't have to be balanced around the fact it can aoe dmg up as a healer.

    It was also a missed opportunity for AST and SCH to be dual stance healers, with the former having the sects and the latter having faeries. They can even give Neutral Sect a buff that allows you to change to a different sect during battle, if you chose to. It would avoid the toxicity that is double shield helaers in DF. Nothing is more annoying that putting up shields as SGE to proc addersting but then a SCH overwrites it. WHM should have been the "pure" healer and SGE the "shield" healer while AST and SCH can simply complement them both or each other.
    God it turns me off when I get another sge/sch as more co healer when am sge specially double sage, I hate doing a big crit E diag and the other sage presses that icky pepsis button u.u That is one thing for sure that I love with ast having two stances, but honestly when its whm/ast lol ast are still going dirunal with whm so (I always go noct when is a whm) cause Idk why we need 10k regens at once vs some slight migitation. Honestly I do secretly wish that normal raids/alliance raids just make sure that its 1 shield healer and 1 pure healer unless for some strange reason say some how slight low change its a 6 pure healer/shield healer party cause god its annoying seeing one party alliance with 2 pures and the other with 2 shields, least pure healers can stack though.
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    Last edited by IceBlueNinja; 09-06-2023 at 10:51 PM.