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  1. #5
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by ASkellington View Post
    What would I like changed? Almost everything?

    Either bring back Noct Sect and make AST a stance dancer in combat (link half the cards if you want), or make it a regen/delayed healer. (remove Neutral Sect while your at it for either)
    Update Synastry or remove it. It doesn't belong in the current era of this game.
    Remove Undraw we have no need of it.
    Bring back Time Dilation for HoTs/DoTs and compiles (Exalt/ES/Macrocosmos) ONLY no buffs.
    Add in a Reverse of Time Dilation for a potential burst option (if going regen/delayed healer AST)
    For the love of Nymeia give me another attack. AST is painful to do anything solo.
    Allow us to sacrifice our unneeded cards to the graveyard (or w/e the hells the YGO term is) for a Lord/Lady so we can pick which one.

    And of course: GIVE US BACK OUR TWELVESDAMNED CARDS.

    I'd go more in depth, but honestly that would look like a mock up page for a class skill kit.
    The irony is that you asked for 4.0 AST. It literally solved everything (other than potency and card balancing). Just some examples of what 4.0 AST did right:

    -Minor Arcana replaced Undraw because it was a 1 sec recast, active when Draw was used, gave access to lady/lord by "discarding" a card you didn't want.
    -Royal Road put Draw on a 1 min timer. You had to RR a card first (assuming you didn't MA) then the next draw you would use the effect (assuming you got the card you want)

    A compromise to the cards would have been to just limit it to three effects, melee/ranged for a total of 6 cards. Increase Crit, direct hit, defense. This would allow them to still keep RR in the game while making sure all card usage was beneficial. Imo they should remove the dmg increase and simply have it affect sub stats so AST dmg doesn't have to be balanced around the fact it can aoe dmg up as a healer.

    It was also a missed opportunity for AST and SCH to be dual stance healers, with the former having the sects and the latter having faeries. They can even give Neutral Sect a buff that allows you to change to a different sect during battle, if you chose to. It would avoid the toxicity that is double shield helaers in DF. Nothing is more annoying that putting up shields as SGE to proc addersting but then a SCH overwrites it. WHM should have been the "pure" healer and SGE the "shield" healer while AST and SCH can simply complement them both or each other.
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    Last edited by Marxam; 09-04-2023 at 04:11 AM.