
Originally Posted by
ForsakenRoe
I'm not entirely sure it would break the game, to be honest. Having two stacking shields on demand would trivialize mitigation checks, yes, but it comes at the cost of throughput from easily accessible, zero CD Regen effects, and the pure throughput of something like Cure3. If those things that you're losing out on, are not enough to cause issues by being missing (or, the SCH/SGE combo can handle 'pure healing checks' just fine with their own kits), then that's not 'shields stacking would be OP', thats 'the devs did not design the fights to actually test the pure healing output enough'. It's part of the evidence of why the split is a failure in it's current state. SCH SGE can heal everything still, WHM AST can't do jack in raids until they vastly overgear it to make up for the missing mitigations.
I also miss Sleeve Draw. I'd bring it back in an AST rework too, as a button to 'force the RNG to favor you' in regards to the strength of the card effects. After all, if it's named after the idea of having an 'ace up your sleeve', I think that it'd be fairly fitting for it's effect to be 'sneakily swap out your weaker 'dud' card for the cheaty Ace you sleeved earlier' right? This does require that cards have an actual hierarchy to them (ie, you are able to draw any of 54 cards from the deck of 60, not just Lord/Lady of Crowns), but that's for SE to work on with their 'sorry we had to delay the rework' rework