I don't have a problem with option 2. "Well that's obvious."
Well no. To clarify: I don't have a problem with adding new buttons. You could add 12 extra buttons across all classes and I'd still be comfortable. I understand that's not the case for everyone and why people would prefer consolidation. But this is the context of my feelings on the matter.
I never said button bloat was never worth addressing. There are plenty of areas where I think abilities could be pruned because they're redundant or changed to be less niche. AOE attacks are not one of them, thus why I see no reason to move Holy into it.
Asking for another attack to press in ST is not what I meant at all when I mean "expand". Making things like Synastry work with oGCDs (and A. Benefic) is more what I mean. You can consider doing the same to Holy in this context, but no. It's not what I meant.
You see it as a waste of space to not use what we already have when its there to be used with changes. Which is a fair stance.
I see it as a waste of potential and more importantly, considering my opinion of the devs currently, a form of "this is all you could be bothered to do?"
Now granted Renathras is the one to propose the idea and not the devs. And the design is more to be accomedating to WHM mains while also giving the expanded rotation we're asking for and not meant to be a slap in the face. But if the devs WERE to do something like this would I appreciate it? I'd appreciate it as much as I currently appreciate SGE.
So no when offered the oppertunity to have something fresh and new and "Use Glare X times to strengthen a Holy you'll want to use in ST because its strength has now been increased" I'm going to advocate for the former.
I am fine with Holy being as it is. I don't see it needing to be more than what it is.
And if you want Holy to have more greater nuance in fights just allow it to Silence if it cannot Stun. WHM had a bind didn't it? Holy can be its Interject then.