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  1. #1
    Player
    Nicodemus_Mercy's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    942
    Character
    Nicodemus Mercy
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    I play a healer precisely because I suck at complex dps rotations. I can perform at a mediocre level as dancer or red mage, but beyond that, no, I'm bad at dps. If healer dps rotations became more complex, and I was expected to perform at a certain dps level as a healer, I could no longer play FFXIV. I don't want my healer dps rotation to become more complex. If anything has to change, I'd prefer healing itself become slightly more challenging (emphasis on the slightly). If you want complex dps rotations, there's a plethora of dps jobs that can provide that. Healer's may be capable and expected to provide dps, but that's not their primary role, and complicating their dps will just reinforce the idea that healers are just green dps. That's not a notion I think should be reinforced.
    (1)

  2. #2
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by Nicodemus_Mercy View Post
    I play a healer precisely because I suck at complex dps rotations. I can perform at a mediocre level as dancer or red mage, but beyond that, no, I'm bad at dps. If healer dps rotations became more complex, and I was expected to perform at a certain dps level as a healer, I could no longer play FFXIV. I don't want my healer dps rotation to become more complex. If anything has to change, I'd prefer healing itself become slightly more challenging (emphasis on the slightly). If you want complex dps rotations, there's a plethora of dps jobs that can provide that. Healer's may be capable and expected to provide dps, but that's not their primary role, and complicating their dps will just reinforce the idea that healers are just green dps. That's not a notion I think should be reinforced.
    so you get to have 4 jobs and we get to have 0? sweet dude
    i'm sure glad scholar had to be gutted to appeal to people who don't even want to try at all!!!!!!!!!!!!!!!!!!!!!!!
    (15)

  3. #3
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,997
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Nicodemus_Mercy View Post
    I play a healer precisely because I suck at complex dps rotations. I can perform at a mediocre level as dancer or red mage, but beyond that, no, I'm bad at dps. If healer dps rotations became more complex, and I was expected to perform at a certain dps level as a healer, I could no longer play FFXIV. I don't want my healer dps rotation to become more complex. If anything has to change, I'd prefer healing itself become slightly more challenging (emphasis on the slightly). If you want complex dps rotations, there's a plethora of dps jobs that can provide that. Healer's may be capable and expected to provide dps, but that's not their primary role, and complicating their dps will just reinforce the idea that healers are just green dps. That's not a notion I think should be reinforced.
    Then don't engage that 'complex dps rotation'. It's that easy. Why do you care about the 'expectation to perform at certain dps level as a healer' if you want to heal?

    Oh that's right~ Because today's 'dps rotation' for healer is so braindead easy people start expecting us to actually dps. It's easy, right? So how do people even mess that up?!

    Now what if the rotation is harder... maybe people wouldn't bat an eye if we make a mistake... yeah... those times existed...
    (12)
    Last edited by Rein_eon_Osborne; 01-30-2024 at 02:19 PM.

  4. #4
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rein_eon_Osborne View Post
    Then don't engage that 'complex dps rotation'. It's that easy. Why do you care about the 'expectation to perform at certain dps level as a healer' if you want to heal?

    Oh that's right~ Because today's 'dps rotation' for healer is so braindead easy people start expecting us to actually dps. It's easy, right? So how do people even mess that up?!

    Now what if the rotation is harder... maybe people wouldn't bat an eye if we make a mistake... yeah... those times existed...
    If we look back at Cleric Stance days, there was a legitimate argument about whether or not a healer should DPS, and people not wanting to, but a large portion of the "I don't want to DPS" crowd, were not antagonistic sylphies, but people who were afraid to use Cleric Stance because it was a requirement to contribute any amount of DPS. Many would chime in with something to the effect of "I don't mind doing a little DPS, but I want to make sure I know the fight first." or "I don't want to cause my team to wipe if I use Cleric Stance at the wrong time." And I still think those were valid concerns and a justification as to why Cleric Stance was to be removed. But that was never who the players who promoted healer DPS were arguing against. It was the people who didn't want to touch DPS buttons on principle, because what that meant was players idling for more than half the fight doing nothing not because they can't, but because they won't.

    And that's the core distinguishing factor between what DPS is expected of a healer and what isn't. What's expected is that you'll actually try--put any amount of effort into always trying to help the party regardless of whether healing is needed or not. In other words, they just want you to do your best, not freeload off the rest of the party. Very few people actually care how good of a job you do as long as you're trying. And that's true of other roles too. Once you start getting into Extreme and Savage content, you are required to have some level of competency with your job enough to meet the DPS requirements of actually clearing the fight, but few people care whether you're parsing grey or parsing pink. People care more that you're doing the mechanics correctly, because if everyone's doing the mechanics correctly, the DPS check is rarely an issue.
    (3)

  5. #5
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,997
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by ty_taurus View Post
    snip
    Tbf, it was merely an assumption made from reading old iteration of these jobs & their intricacies without firsthand experience, so I might not be making a good judgment.

    Looking back at old SCH, (CMIIW) they had Bio I at 18s, Bio II at 30s, Miasma at 24s, crossed Aero I at 18s, and Shadowflare at 30s. On top of that, those were the time when Cleric Stance merely swaps INT/MND back & forth (to my understanding), which means any dps spells cast not under Cleric would’ve just tickle the boss. After that, I took a brief look on how HW encounters looked like, I’m like… “Unless I’m seeing a live recorded gameplay, I will never believe anybody who claimed they can play this old SCH ‘perfectly’ consistently all the while responding to random mistakes.”—because I think that seems impossible to pull off.

    Will I blame them for messing up their dps rotation? No, I can’t—I won’t. That monstrosity of a rotation is just unrealistic to pull off. I will not ‘expect’ them to even dps ‘decently’ either because how punishing mistakes were. I find such concern that scares healers from even turning on their Cleric Stance is such a valid, very relatable concern. Not to mention the Trashologification of nuke cast time never existed back then, we all had to sit still and cast for 2.5s!!

    And that’s where I think where the beauty lies: because it was impossible to perfect, it turns into “I will try my best to mitigate any potential losses and see where this will take me.”

    Today? See those “Why do you cast Medica II???”-meme. See those 1 2 1 1 1 ‘rotation’. It’s so easy that we went toward “How do you even mess up a 1 button rotation???”. Unsurprisingly, we’re also seeing similar phenomenon on today: BLM & SMN. BLM messing up and making mistake? ”That’s fine, they will learn, they had it hard”, etc. SMN make mistake? “How do you mess up with 89% mobility per minute? How can you even miss casting Addle with that many weaving space/instants/not much to weave? Etc.”

    I’m not even asking for ‘red dps complexity’ rotation or wanting the janky cleric stance back. But I also don’t want this craptastic 1 2 1 1 1. I want the middle ground.
    (3)
    Last edited by Rein_eon_Osborne; 01-30-2024 at 04:29 PM.

  6. #6
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
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    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rein_eon_Osborne View Post
    I’m not even asking for ‘red dps complexity’ rotation or wanting the janky cleric stance back. But I also don’t want this craptastic 1 2 1 1 1. I want the middle ground.
    Literally no one is, which is why it baffles me every time someone breaks the damn door down and sprays spit yelling at everyone how DPS rotations that are as complex as DPS jobs will ruin healers.

    And yeah, if you casted your DPS spells outside of Cleric Stance, the damage was so low that it wouldn't be worth the MP you spent. Hop on Summoner and heal with Physick. Those are the kind of numbers you'd be seeing with healer DPS outside of Cleric Stance back then. Inversely, when you were in Cleric Stance, that's the kind of healing you'd put out if you were healing in that stance. It was an OGCD action in an era with very little weaving windows. Like I think the only way White Mage could weave it without clipping was through casting Regen first, but it didn't actually take a weave slot to drop the stance. You just had to not be casting and it would fall off without animation. That said, once you entered Cleric Stance, it had a cooldown of about 10 or 15 seconds I think (I don't remember exactly) before you could remove it, locking you into DPS for that period, but there was no cooldown after you ended the stance. You could very easily double-cast it, dropping the stance and then immediately restart it without meaning to, if you clicked it more than once, which given how much laggier the game used to be was also quite scary.

    This is why it was ultimately removed and healer DPS was changed to scale off Mind instead. Which was the only change they really needed to make to end the conflict. Even with the healers having almost as many DPS spells as they had in Heavensward, suddenly there were far less arguments about healer DPS.
    (2)

  7. #7
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,038
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Today? See those “Why do you cast Medica II???”-meme. See those 1 2 1 1 1 ‘rotation’. It’s so easy that we went toward “How do you even mess up a 1 button rotation???”. Unsurprisingly, we’re also seeing similar phenomenon on today: BLM & SMN. BLM messing up and making mistake? ”That’s fine, they will learn, they had it hard”, etc. SMN make mistake? “How do you mess up with 89% mobility per minute? How can you even miss casting Addle with that many weaving space/instants/not much to weave? Etc.”
    It's always funny to me that people who dislike doing damage will always oppose more damage options even though having a more in-depth damage kit would make it so less people will expect you to be perfect at it. It's easy to be perfect at current healer damage kits, it was not at all easy to be perfect back in HW.
    (6)

  8. #8
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    667
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Nicodemus_Mercy View Post
    I play a healer precisely because I suck at complex dps rotations. I can perform at a mediocre level as dancer or red mage, but beyond that, no, I'm bad at dps. If healer dps rotations became more complex, and I was expected to perform at a certain dps level as a healer, I could no longer play FFXIV. I don't want my healer dps rotation to become more complex. If anything has to change, I'd prefer healing itself become slightly more challenging (emphasis on the slightly). If you want complex dps rotations, there's a plethora of dps jobs that can provide that. Healer's may be capable and expected to provide dps, but that's not their primary role, and complicating their dps will just reinforce the idea that healers are just green dps. That's not a notion I think should be reinforced.
    Just don't use it man, And hold the loot so you can't get kicked out for "play style difference".
    (0)

  9. #9
    Player
    OdinelStarrei's Avatar
    Join Date
    Apr 2019
    Location
    Ishgard
    Posts
    363
    Character
    Odinel Starrei
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Nicodemus_Mercy View Post
    I play a healer precisely because I suck at complex dps rotations. I can perform at a mediocre level as dancer or red mage, but beyond that, no, I'm bad at dps. If healer dps rotations became more complex, and I was expected to perform at a certain dps level as a healer, I could no longer play FFXIV. I don't want my healer dps rotation to become more complex. If anything has to change, I'd prefer healing itself become slightly more challenging (emphasis on the slightly). If you want complex dps rotations, there's a plethora of dps jobs that can provide that. Healer's may be capable and expected to provide dps, but that's not their primary role, and complicating their dps will just reinforce the idea that healers are just green dps. That's not a notion I think should be reinforced.
    Oh man, could you imagine if this mentality was taken to it's absolute, but inevitable conclusion?

    How is any job, never mind healers, supposed to actually evolve overtime if the developers are being hamstrung by players who can't be "expected to perform."

    It doesn't even fundamentally matter if you are bad, the content, nor the wide playerbase even cares. You could be dead on the floor for the entire fight, and no one would bat an eye, because it's irrelevant in sub-extreme. But that is no reason to limit both the players and the developers by forcing a low-skill ceiling unilaterality, because some players aren't content with being mediocre or more importantly, with a complete lack of engagement in the core gameplay loop when merely standing up slams their head into the roof of their job's skill expression.

    If you suck, okay, whatever. I don't have to play with you. But if you suck, why do other people have to have restricted future job development and worse gameplay experiences in general because of it? Haven't you guys taken enough away from the combat as it is?

    This is kind of selfish, honestly.
    (16)
    Quote Originally Posted by CelestaRosa View Post
    this is my opinion. don't have share my opinion. don't have like my opinion. but know nothing you say or do is gonna make me change my opinion. if don't like that tough.

  10. #10
    Player
    Merrigan's Avatar
    Join Date
    Dec 2021
    Posts
    554
    Character
    Merrigan Gilgard
    World
    Spriggan
    Main Class
    Samurai Lv 90
    I play a healer precisely because I suck at complex dps rotations. I can perform at a mediocre level as dancer or red mage, but beyond that, no, I'm bad at dps. If healer dps rotations became more complex, and I was expected to perform at a certain dps level as a healer, I could no longer play FFXIV. I don't want my healer dps rotation to become more complex. If anything has to change, I'd prefer healing itself become slightly more challenging (emphasis on the slightly). If you want complex dps rotations, there's a plethora of dps jobs that can provide that. Healer's may be capable and expected to provide dps, but that's not their primary role, and complicating their dps will just reinforce the idea that healers are just green dps. That's not a notion I think should be reinforced.
    I'm going to be a bit dry, so I apologize in advance. But three things:

    - If you can't manage any of the dps rotations in this game, then there's definitely a bit of training involved (barring special cases, like a serious physical handicap). The majority of jobs can be played at a decent level with simple repetition. Here, rather than declaring that you're no good: go to a pole, take a guide, and repeat the rotation until it becomes almost automatic.

    - What you're really asking is that healers be used as a niche to mask your real level as a player. If you really know you're a very bad player, for whatever reason, not taking advantage of a healer's dps rotation... will make you a bad healer. And it will be "fair" in relation to your overall level as a player. It doesn't matter btw. In casual content, everyone is welcome in my opinion, as long as the effort is made. I played last time with someone who was a retiree. He had the reflexes that went with it, but nobody minded because in the content we were doing, he had his place.


    - It's quite possible to imagine a rather "easy" healer (WHM?), while the others would be more complex. No one would mind. What's much more questionable is asking everyone to get bored in order to adapt to your level. Is a player who finds raids too complicated, when the majority find them just fine as they are, allowed to ask for all strats to be simplified?
    (7)

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