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  1. #71
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ivtrix View Post
    Thats not correct. The group as a whole decides the pace of the dungeon. Pulling extra mobs is not greifing, you pull them to the tank to pick up. This is the social culture of the game.
    Yep. If players are pulling for the tank, then quite frankly the tank needs to step up. I never have that issue. That said, I don't think new tanks and/or healers need to be forced into it if they are still learning their job or the content in question. It's something that they usually need to build up to. If they are new, and their fellow players are forcing more on them, then that's not okay.
    (7)
    Last edited by Vahlnir; 09-01-2023 at 01:45 AM.

  2. #72
    Player
    Mcg55ss's Avatar
    Join Date
    Nov 2022
    Posts
    466
    Character
    Sirk Raven
    World
    Maduin
    Main Class
    Gunbreaker Lv 93
    Quote Originally Posted by ZephyrMenodora View Post
    Do I think Wall 2 Wall pulling is doable in every dungeon? Yes.

    Do I think all tanks should learn how to do this? Yes.

    Am I bored out of my mind when once every few months of daily expert roulettes they don't? Yes.

    Am I more forgiving of new tanks in levelling roulettes / first timers? Yes.

    Do I think it's my job to say anything more than "it's okay to pull more" or run around and pull mobs as a healer / dps? No.
    To your first point they're actually is one dungeon in arr where you can't or I need a very specific setup to do it. I forgot where it is remember I think it's the one where you open the chains and extra mob spawn because you can open all five chains and pull all the mobs but the damage at that level it's too much you don't have the cooldowns to survive it. I did that and I went from full hp to dead in less than a second with a cooldown popped.
    (1)

  3. #73
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,049
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Vahlnir View Post
    Yep. If players are pulling for the tank, then quite frankly the tank needs to step up. I never have that issue. That said, I don't think new tanks and/or healers need to be forced into it if they are still learning their job or the content in question. It's something that they usually need to build up to.
    Even then, all they have to do is to continue aoe'ing and continue using mitigation. Unless the dps is a dummy and doesnt drag the mobs into the tank. It's so funny seeing YPYT babies because they actively have to start griefing to not take the aggro from the extra mobs. As someone said earlier, you tank against 2 mobs the same way you would against 200.
    (5)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  4. #74
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Saraide View Post
    As someone said earlier, you tank against 2 mobs the same way you would against 200.
    Yes and no. You want to make sure you keep aggro on both, but it normally isn't optimal to keep spamming AoEs when there are only two mobs. Sometimes you want to make use of your single target tools instead. Some abilities will give you less DPS against two mobs than its single target equivalent would against a single mob.

    At the end of the day, your job as a tank is fourfold;
    1.) obtain and maintain aggro on all mobs
    2.) position them optimally
    3.) generate as much DPS as your job is capable of producing
    4.) stay alive
    (3)
    Last edited by Absimiliard; 09-01-2023 at 01:56 AM.

  5. #75
    Player
    Midare's Avatar
    Join Date
    Dec 2021
    Posts
    346
    Character
    Midare Dare
    World
    Famfrit
    Main Class
    Thaumaturge Lv 100
    I'd like to take this opportunity to thank whoever is in charge for making the calls for duty designs, for knowing the community well enough to put limiters between sections of trash mobs that won't disappear until every single mob it's dead. Many of the responses to this thread it's exactly why those limiters are needed.

    Keep up the good work, and keep on adding those limiters. Sincerely, someone who joins roulettes to play and not to rush.
    (8)
    Last edited by Midare; 09-01-2023 at 01:54 AM. Reason: Forgot a small bit at the end.

  6. #76
    Player
    Mcg55ss's Avatar
    Join Date
    Nov 2022
    Posts
    466
    Character
    Sirk Raven
    World
    Maduin
    Main Class
    Gunbreaker Lv 93
    Quote Originally Posted by Saraide View Post
    Even then, all they have to do is to continue aoe'ing and continue using mitigation. Unless the dps is a dummy and doesnt drag the mobs into the tank. It's so funny seeing YPYT babies because they actively have to start griefing to not take the aggro from the extra mobs. As someone said earlier, you tank against 2 mobs the same way you would against 200.
    No you don't in two mobs you are use one AOE to get initial threat and then do your single Target rotating between the two because you don't have enough mobs that your AOE rotations viable vs 200 you would easily just keep spamming aoe rotation I believe it's three or four mobs it's more viable.
    (4)

  7. #77
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,293
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Mcg55ss View Post
    To your first point they're actually is one dungeon in arr where you can't or I need a very specific setup to do it. I forgot where it is remember I think it's the one where you open the chains and extra mob spawn because you can open all five chains and pull all the mobs but the damage at that level it's too much you don't have the cooldowns to survive it. I did that and I went from full hp to dead in less than a second with a cooldown popped.
    Good point, there may be a situation in ARR or two where it's not ideal to do this. But as a general rule especially once you are past ARR and all the dungeons become straight lines, I think every tank should eventually learn to Wall to Wall. I think it just becomes part of their role to pull efficiently.

    I'm not saying they have to do this their first time or before they understand the dungeon, or if they are very undergeared or out of practice or something, but in general I think at this point it's a basic part of the role.
    (2)
    Last edited by ZephyrMenodora; 09-01-2023 at 02:00 AM. Reason: Typo

  8. #78
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Not pulling wall to wall is a waste of everyone's time, including your own. Some leeway can be given for new tanks, but I don't think it's unreasonable to expect them to have it figured out pretty early on in their tanking career.
    (6)

  9. #79
    Player
    Mcg55ss's Avatar
    Join Date
    Nov 2022
    Posts
    466
    Character
    Sirk Raven
    World
    Maduin
    Main Class
    Gunbreaker Lv 93
    Quote Originally Posted by Absimiliard View Post
    Yes and no. You want to make sure you keep aggro on both, but it normally isn't optimal to keep spamming AoEs when there are only two mobs. Sometimes you want to make use of your single target tools instead. Some abilities will give you less DPS against two mobs than its single target equivalent would against a single mob.

    At the end of the day, your job as a tank is fourfold;
    1.) obtain and maintain aggro on all mobs
    2.) position them optimally
    3.) generate as much DPS as your job is capable of producing
    4.) stay alive
    You beat me to it I can't type as fast on my phone lol
    (2)

  10. #80
    Player
    Midare's Avatar
    Join Date
    Dec 2021
    Posts
    346
    Character
    Midare Dare
    World
    Famfrit
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Absimiliard View Post
    Not pulling wall to wall is a waste of everyone's time, including your own. Some leeway can be given for new tanks, but I don't think it's unreasonable to expect them to have it figured out pretty early on in their tanking career.
    Yep, nothing says fun like pressuring people to rush while doing something that it's supposed to be done for leisure, like, you know, what a videogame is.
    (8)

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