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  1. #1
    Player
    Omedon's Avatar
    Join Date
    Sep 2013
    Posts
    402
    Character
    Sindyr Ashreynason
    World
    Mateus
    Main Class
    Samurai Lv 90

    I know y'all don't wanna hear this...

    ... But the combination of "by default, tanks should pull wall to wall" and "by default, healers should spend as much time DPSing as possible" is an absolutely toxic cocktail of unapproachability and is the reason you rarely see DPS as adventurer in need for 4-person roulettes. As long as you ask these two counterintuitive things, tanks will die, healers will feel put on the spot, and both will queue less and err on the side of DPSing, trading peace and absence of higher responsibility for a longer queue.

    I know you're gonna get mad, but it's true.

    Healing isn't hard. Tanking isn't hard. The way people expect these jobs to be played is counterintuitive and puts "respect for everyone's time" over approachable gameplay. There's no safe way to discuss in a tank's greeting macro that "I will pull fast until I die or have to use holmgang on trash" that doesn't put the healer on the spot, and honestly, the healer shouldn't have to tolerate "everyone's wall to wall until you say you're new or someone dies." And that doesn't even work because "this is a level 80+ dungeon, how are you new, you should know by now" still happens in a world where one can use duty support from the beginning to end of the game!

    Look, just be kind, ok? And don't crack the whip or pull for the tank when he's trying to take it easy on a healer who clearly needs it, yet has to say "you can pull big" to cover their ass.

    Overly DPSing healers are a bonus.

    Wall to wall pulling is a bonus.

    They're perks, not entitlements.

    Just be kind. You're all so good at that when people conform to your expectations, maybe alter those just a bit to err on the side of kindness.

    Thank you.
    (30)
    Last edited by Omedon; 08-31-2023 at 10:11 AM.

  2. #2
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    The real problem is that, in the majority of dungeons, trash mobs are so weak that wall pulls are easily doable. Why pull slower when there's no reason not to just get it all over with?
    (62)

  3. #3
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    I will never complain about optimal play, but I also never expect everyone to perform optimally, especially in random groups. It's more of a nice surprise when it happens. That said, I'm always going wall to wall unless the healer simply can't keep up, and that is rare.
    (8)

  4. #4
    Player
    hobostew's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    459
    Character
    Astrid Arkwright
    World
    Brynhildr
    Main Class
    Monk Lv 90
    I can't imagine there are many DPS out there that care about 5k gold or whatever "In Need" gives as a bonus lol

    My queues are pretty quick on DPS so it's not like we have a shortage of tanks/healers with the way we do things now.
    (5)

  5. #5
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by hobostew View Post
    I can't imagine there are many DPS out there that care about 5k gold or whatever "In Need" gives as a bonus lol

    My queues are pretty quick on DPS so it's not like we have a shortage of tanks/healers with the way we do things now.
    If there's a dps bonus, you better believe I'm gonna take advantage of it. Tank and healer bonuses are easy to come by. Dps...not so much.
    (10)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  6. #6
    Player
    SquishyPlushie's Avatar
    Join Date
    Oct 2022
    Posts
    150
    Character
    Howdy Meowdy
    World
    Maduin
    Main Class
    Sage Lv 90
    If the healer is having issues I just burn more defensives as tank.

    If people start fighting over parses it never ends well. In any mmo.
    (5)

  7. #7
    Player
    pyxls's Avatar
    Join Date
    Dec 2021
    Location
    The Bismarck
    Posts
    80
    Character
    Phyx Pixls
    World
    Marilith
    Main Class
    Dancer Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    The real problem is that, in the majority of dungeons, trash mobs are so weak that wall pulls are easily doable. Why pull slower when there's no reason not to just get it all over with?
    There are some higher lv dungeons that are not w2w friendly, unless tank/heal are both competent... which is not always the case.
    (6)
    >> https://forum.square-enix.com/ffxiv/threads/455359-We-really-should-be-able-to-glamour-other-jobs-sets <<

    Come on SE, more dyeable mogstore npc outfits and 60/70 alliance raid gear. Do them all.

  8. #8
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    ….Titanmen?
    (8)

  9. #9
    Player
    Omedon's Avatar
    Join Date
    Sep 2013
    Posts
    402
    Character
    Sindyr Ashreynason
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Vahlnir View Post
    That said, I'm always going wall to wall unless the healer simply can't keep up, and that is rare.
    This has recently become me, and I'm quite proud of this fact, but my "other MMO" upbringing has me ALWAYS sensitive to a healer struggling, and I always adapt. It's happened twice tonight and there was a glaring situation of... well everything I put in the OP. Someone actually said "I'm sorry, I just don't know when to heal a warrior..."

    THAT IS 100% THE COMMUNITY'S FAULT FOR THAT "WHEN TO HEAL" FACTOR BEING A THING!

    You heal when someone is hurt, if that's what you need to do! The potentially augmented speed of the run comes more from the tank safely pulling bigger while the healer spends more time keeping him up, not from the healer feeling obligated to DPS while said tank is pulling big, spacing out mitigation to last, and giving DPS (and MAYBE the healer) their big pile of death jollies! That poor healer! When we died on the first double-pull I apologized and said "I will pull slower, it's ok," and they of course had to retort with "you don't have to." But courtesy is what it is and I of course slowed down.

    Sorry, I'm ranting and I meant to just respond to what you'd said.
    (5)
    Last edited by Omedon; 08-31-2023 at 10:12 AM.

  10. #10
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,644
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Omedon View Post
    ... But the combination of "by default, tanks should pull wall to wall" and "by default, healers should spend as much time DPSing as possible" is an absolutely toxic cocktail of unapproachability
    I agree that tanks pulling that way by default is as you described because on the first time, the tank doesn't know the map layout and hasn't got the map completed and they don't know what casts the mobs do ie. bad breaths or interruptable casts or how hard they hit.

    If SE wants tanks to pull that way by default the solution would really be to make it so that when they pull, it pulls all packs instead of just one. They let them pull less so they can choose easy mode.

    For healers doing DPS I agree that it should be acceptable not to do so at first because they need to get used to it, since everyone starts somewhere. But if they are jumping into something labeled "challenging content" where, by definition, they are meant to optimize and meet DPS checks, they should be bringing their all.

    and is the reason you rarely see DPS as adventurer in need for 4-person roulettes
    I disagree with this part. A lot of people just have tanxiety or healer anxiety no matter what.

    You can make the tank and healer roles require no thought at all and people will still be anxious about the very concept of them (because that already happened in many people's opinion and there was only a relatively small but significant increase in tanks, but still small).

    Doing damage is a universal concept that you do in almost every video game that exists, except something like pong.

    Healing is in some games, with things like medpacks or spells.

    But tanking? That is a whole lot more niche so people will always believe it's this complicated thing that they don't normally do in a video game.

    I think many people also feel it is more responsibility and that makes them nervous.
    (3)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

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