Fine, between 3 mobs and 200 mobs then. You are nitpicking but you are technically correct so you get a pass on this.No you don't in two mobs you are use one AOE to get initial threat and then do your single Target rotating between the two because you don't have enough mobs that your AOE rotations viable vs 200 you would easily just keep spamming aoe rotation I believe it's three or four mobs it's more viable.
One of the few things I enjoy doing that I am giving up. I'm trying to teach my girlfriend to do it because she's struggling with DPS rotations, uptimes planning ahead with upcoming mechanics cuz she's brand new to gaming she only playing like a year and a half and only 8 months is MMO so I figured teaching her warrior might be easier role.....might we will have to see
Or... and this might come off as a wild notion, I know... you can understand that there's a happy middle between the snail's pace that Trust offers, and the constant rushing while, again, playing a videogame that it's supposed to be a source of fun.
But what if I'm a DPS who finds it fun to AE down a massive pack of trash with my burst window? What if I'm a healer who is bored out of his mind because there is nothing meaningful to do as we pull 2 mobs at a time?
I think more players than not would find solo pulls so tedious and dull, and not fun for many.
Single pulls take less time than some would think. I've been in parties where the tank was single pulling, and the clear time was maybe a difference of a minute. It all depends on the dps. I have also pulled wall to wall before and began to daydream because things were dying so incredibly slow, but that isn't a common occurrence for me.But what if I'm a DPS who finds it fun to AE down a massive pack of trash with my burst window? What if I'm a healer who is bored out of his mind because there is nothing meaningful to do as we pull 2 mobs at a time?
I think more players than not would find solo pulls so tedious and dull, and not fun for many.
Sure I've said many times a minute or two difference doesn't mean much, but I'm more repsonding to the thought that only the Tank's sense of fun matters and no one else's they play with.Single pulls take less time than some would think. I've been in parties where the tank was single pulling, and the clear time was maybe a difference of a minute. It all depends on the dps. I have also pulled wall to wall before and began to daydream because things were dying so incredibly slow.
And of course if you are playing with friends and agree on pace that's fine, but this is more deciding only how you feel matters.
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