Quote Originally Posted by Rehayem View Post
Okay, I'll tell you something: I played games where as healer and/or tank you have to go slow with dungeons and mob pulls. Shocking, isn't it? However those games were specifically designed to be that way (key word: design). Aion was a prime example where going 1 mob at a time was normal, and having 3+ mobs healer had to do triple duty with healing. In TERA if the tank was properly geared, they could rush through the entire dungeon (there's no walls) and pull everything in one go. Ungeared players generally approached it with room-by-room instead (something like wall-to-wall).

FFXIV is designed to have 2 packs of mobs after every wall. When you start, I don't know, Dead Ends, you have first pack and a second right after, and a wall to stop you. What's next? The same thing until first boss. It's the same formula over and over, and at level 90 there's no reason whatsoever to single pull mobs, especially since both healers and tanks have just so much mitigation. In low level dungeons, I generally allow the sprout healer/tank to go slowly and at their pace because it's part of their learning process.

I, too, was a sprout learning to tank and heal, and I've mastered both because they're not that hard to play, game is literally holding your hand for the most part anyway.
If you were doing one mob at a time in Aion, then I would understand that if you were either low-level, or under-geared otherwise I can think of numerous dungeons where multiple mobs could be pulled. It wasn't "normal" unless someone wasn't AOEing or going through their rotations