When people signed up for Healer - instead of the neighboring role of "damage dealer" - it stands to reason they didn't sign up to "do the job" of performing a damage dealing rotation.
I'm a BIT confused. Do you not know the difference between GCD heals and "damage buttons"?
Tell me, are you good at cooking? Are you equally good at frying, baking, basting, and steaming, or do you find some less taxing and others more?
Can you play an instrument? Do you find it equally taxing/easy to play all instruments? Piano, guitar, harmonica, trumpet, drums, xylophone, accordion, bagpipes - you find each to be equally mentally taxing and equally easy to play?
Things are different, and different people are good at different things. I'm good at reactive gameplay, which is why I prefer healers and tanks. I'm not good at DPS rotations and tracking various gauges and buffs/debuffs, which is why I dislike DPS Jobs and don't play DPS or only play the ones that have the least of that and are borderline not even DPS Jobs (namely, SMN).
If you don't understand the difference between someone asking for more GCD healing and someone asking for more DPS GCD buttons, I'm not sure you can stand in this conversation.
No my dear. You are. I've already shown you a great solution, but it's not good enough. There's no harm that isn't exceeded by what you'd prefer instead. But it doesn't matter much what we say, Yoshi P seems pretty set in his ways on this one. So since we can't agree to a compromise, "no change" is the likely result.
For the DPS buttons, We already have this, though, don't we? I guess the question is more about the frequency.
WHM: Glare, Misery, Assize + Dia; Holy for AOE (also Misery and Assize)
SCH: Broil, Ruin 2, Energy Drain + Bio; Art of War for AOE (also Energy Drain I guess...?)
AST: Malific, Macrocosmos, Earthly Star + Combust; Gravity for AOE
SGE: Dosis, Plegma, Toxicon, Pneuma + EuDosis; Dyskrasia for AOE (also Plegma, Toxicon, and Pneuma)
The buttons are there, it's more an argument of adjusting how frequently they're used.
I will also saying changing from one "all 4 are mostly identical" rotation to a second but also "all 4 are mostly identical" rotation probably won't fix anything. It'd be better for them to be different. One being 1 DoT and 1 spamnuke, another being a 1-2-3 but no DoT, another being 1 fillernuke and 2-3 DoTs, and another being a DoT and some kind of rotation through phases (like SMN, maybe?) would be better than going from all four being a DoT + filler nuke to a DoT + 2 filler nukes.
I do agree they need to nerf tank healing, but there's a little more. We need less pass/fail mechanics. If people get hit by avoidable damage and they die, there's nothing healers can do but raise them. We need lesser, but more frequent damage; there shouldn't be 45-60 seconds between attacks. Party mitigation should also be mostly healers and tanks, not so much DPSers. Healing for not healer role Jobs should be GCDs only. Clemency and Vercure can be used, but require sacrifice so aren't overused (generally), where things like Curing Waltz and Everlasting Flight are free and cost nothing to use, so there's no trade-off or cost-benefit to the DPS using them instead of performing its main role.
Not really. While it's a risk, people can do this with impunity if no one reports them. Most people want to just move on and so don't report, and some people forget they aren't supposed to mention add-ons. I've seen people mention add-ons (or knowledge they could only have from one) in party chats before with some version of "crap...uh...forget I said anything" and never get in trouble since no one reported them for the innocuous error. Something like "God, I'm sucking tonight, I usually get way higher numbers than this" kinds of things.
I don't at all find it odd that it happens to people. I know it's happened before in parties I was in and just no one reported it, we called the person a dick after they left and moved on.