Actually y'know this could be pretty cool. Damn good idea!I agree with the sentiment that this is important story content. But Coils as it is isn't in a state to go into a normal raid roulette. The thought of T5 or T9 coming up is just terrifying since it would either be a wipefest and abandon or tons of people would just bail right away so you'd have to wait for it to fill again to become a wipefest and abandon.
I think a better option is going back and maybe making a story version that could then go into the normal raid roulette. It would mean development resources would need to be given for it, but it's important enough story to warrant it.
Just label the existing Coils as Extreme (since Second Coil already has Savage).
I know a lot of people say that the content would destroy random groups...and they are right. However they are right because it's optional content and people haven't been doing it at all.
If part of a roulette...people would eventually learn how to do them. Learning is good. It should be done as often as possible.
When you deal with human beings, never count on logic or consistency.
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I like what normal raids have become; Alexander has enjoyable raid content, and what came after it has followed suit. That's the kind of content I want to experience when I queue for a raid.
But far too many of the Coils are tedious or boring. Imagine queuing for a normal raid and ending up in Coil 3. Maybe that's someone's idea of fun, but certainly not mine.
With enough tweaks and adjustments, they could indeed get Coils to function as normal raids. But they'd honestly have to rebuild them from the ground up, kinda like they've done with old MSQ stuff as of late.I like what normal raids have become; Alexander has enjoyable raid content, and what came after it has followed suit. That's the kind of content I want to experience when I queue for a raid.
But far too many of the Coils are tedious or boring. Imagine queuing for a normal raid and ending up in Coil 3. Maybe that's someone's idea of fun, but certainly not mine.
So because some people are bad you mustn't have a nice challenge? Some people are also bad at glamour and yet we have different armour sets. Some people are bad at soloing the MSQ yet we don't stop that either. Having options is a good thing.They're not in the roulette because they are the savage of ARR. You would be synced to lv 50 and most people these days don't even know how to do a lot of the mechanics. Turn 3 is a jumping puzzle. They also have adds that for the most part you can't skip as they are on the way to the boss. Turn 8's map can be a bit hard to get around. If you think trying to get someone to adapt and take a different spot for a mechanic is hard now and that the responsibility for mechanics in coils would be easier then jokes on you. Even when Final Coils was fresh and people were trying to play catch up trying to get people to learn how to do the towers in T8, do renards in T7, to know the timing for how to cheese divebombs in T5. Or you know remember if it's Ice in this time with a bunch of randoms you have a lot more faith than me. People still get eaten by carbuncle, knocked off the arena while fighting Kefka and not deal with Faust in A9.
You mean when we had more fun? Yeh, how horrible to not have a circular arena. Oh noes, I have to kill some adds on the way. The sky is falling. /s
The jumping puzzle isn't nearly as bad as people make it out to be. Was a nice diversion and something new at least.
There's plenty of resources that have freed up now that they reorked the MSQ to have duty support, so they could pretty easily go over to doing that.
Similar to the Praetorium, it's something that doesn't fit with the current game design, it's dead unless there is an explicit reward given, and a lot of story is built on it, so there's value in bringing it up to modern standard.
I wouldn't say this is a 7.0 thing or even 7.1 but as an extra for 7.2-7.3 I could easily see coils rework as something that we get.
I can only speak as someone that has only done the first 2 parts of coils. From what I saw of it, putting it roulette is going to take massive reworking of the entire thing. I agree it sucks for people like me that would have loved to see the rest of the story and can't get it to pop but that place is pretty rough on an average player.
Yep. Like others have said, Savage was kind of the default difficulty. Actual Savage in SCoB was a lot rougher. It would definitely require a lot of work to get it down to normal mode standards we are used to nowadays.I can only speak as someone that has only done the first 2 parts of coils. From what I saw of it, putting it roulette is going to take massive reworking of the entire thing. I agree it sucks for people like me that would have loved to see the rest of the story and can't get it to pop but that place is pretty rough on an average player.
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