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  1. #51
    Player
    PredatoryCatgirl's Avatar
    Join Date
    Sep 2021
    Posts
    592
    Character
    Khara Relanah
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Payadopa View Post
    You mean when we had more fun? Yeh, how horrible to not have a circular arena. Oh noes, I have to kill some adds on the way. The sky is falling. /s
    The jumping puzzle isn't nearly as bad as people make it out to be. Was a nice diversion and something new at least.
    Personally I think Alexander was the happy medium. A short puzzle and/or a door boss before the main fight.
    (1)

  2. #52
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by PredatoryCatgirl View Post
    Personally I think Alexander was the happy medium. A short puzzle and/or a door boss before the main fight.
    To be fair I think so too. XIV is kinda obsessed with streamlining for better or worse.
    (1)

  3. #53
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,105
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by vetch View Post
    Absolutely not. If they had to touch Coils again they'd need to make completely separate 'normal' versions for the roulette because their current design sensibilities are so alien to what they were when Coils was made that otherwise they'll end up fouling some of my favorite content in the game.

    But, making an entirely separate raid series would be a huge undertaking for their team because they're already running a skeleton crew, which means it's much more likely for them to just take an axe to the existing content the way they have done with almost every retouch, which means I want them to leave it alone.
    They just finished reworking 3 expansions worth of content to match modern design with the game, they could definitely rework portions that are outliers and bring it in line with modern design without a terribly large hit. Compared to a half dozen dungeons with 3 bosses each per expansion, 13 bosses total isn't that much to change.
    (0)

  4. #54
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,398
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    The only boss that needs to change is melusine and that’s because phase pushing misaligning mechanics is actually poor design totally incompatible with 14 (both old and new)

    I really wouldn’t like them to redo any of the other fights unless they make individual normal versions but i don’t think they will do that
    (0)

  5. #55
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Just make an optional version for people who think the fights are too hard.
    Call it "The Bindie Coilies of Bahamuty". It's a solo version where all fights are impossible to lose because when your HP reaches 0 the game revives you to full health and MP with Alisaie's encouragement.
    (0)

  6. #56
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,398
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ReynTime View Post
    Just make an optional version for people who think the fights are too hard.
    Call it "The Bindie Coilies of Bahamuty". It's a solo version where all fights are impossible to lose because when your HP reaches 0 the game revives you to full health and MP with Alisaie's encouragement.
    AST taking about 3 years to kill Bahamut at 50
    (0)

  7. #57
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    908
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by JiraTyanu View Post
    .
    lmao. I don't trust 98% of the player base to do basic mechanics in the current raid tier that's been out for well over 2 months now? What makes you think they'd be good enough to do any of the mechanics in the coil series?? Hell, I had to sit and explain for almost 30min to an entire party of 8 players doing extreme Ramuh SYNCED (even after they said they watched videos)-- and they couldnt even get through it without disbanding in less than 15min in.

    T5 twisters would wipe parties out back then, and they will today.
    T9's ice or fire in/out would kill players instantly.

    I'm not even gonna go over T7, T8, and T11 or 13 lol
    (0)

  8. #58
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by VerdeLuck View Post
    They just finished reworking 3 expansions worth of content to match modern design with the game, they could definitely rework portions that are outliers and bring it in line with modern design without a terribly large hit. Compared to a half dozen dungeons with 3 bosses each per expansion, 13 bosses total isn't that much to change.
    'Modern design' is the problem. Coils is replayable for fun where other raids aren't because it's experimental and difficult in a non-DDR.way. Because it predates the stale formula they settled into.
    (1)
    he/him

  9. #59
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,316
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    The only other thing that probably makes it hard to redo Coils is all the cutscenes. In T1 alone you have one as you enter the place, right as someone goes over the line in everyone's favorite Allagan ball's fight area, another a few steps after you defeat it, another after defeating the 1st golem, one after the 2nd Golem, one for Caduces, one after beating Caduces and finally one after leaving the instance. Now some of the Coils have less than that, but they would have to cut out a lot of cutscenes or move them. Otherwise you'd get old Praetorium levels of people skipping CSes just to have a 1st timer get smacked with back to back CSes.
    (0)

  10. #60
    Player
    Asako's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    349
    Character
    Asako Natsume
    World
    Lich
    Main Class
    Warrior Lv 100
    To be fair just undersize it solo and take as much time with it as you want. Can't be placing it in roulettes in a game that has nerfed all content for years. It's just a relic from a different time.
    (0)

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