Personally I think Alexander was the happy medium. A short puzzle and/or a door boss before the main fight.
They just finished reworking 3 expansions worth of content to match modern design with the game, they could definitely rework portions that are outliers and bring it in line with modern design without a terribly large hit. Compared to a half dozen dungeons with 3 bosses each per expansion, 13 bosses total isn't that much to change.Absolutely not. If they had to touch Coils again they'd need to make completely separate 'normal' versions for the roulette because their current design sensibilities are so alien to what they were when Coils was made that otherwise they'll end up fouling some of my favorite content in the game.
But, making an entirely separate raid series would be a huge undertaking for their team because they're already running a skeleton crew, which means it's much more likely for them to just take an axe to the existing content the way they have done with almost every retouch, which means I want them to leave it alone.
The only boss that needs to change is melusine and that’s because phase pushing misaligning mechanics is actually poor design totally incompatible with 14 (both old and new)
I really wouldn’t like them to redo any of the other fights unless they make individual normal versions but i don’t think they will do that
Just make an optional version for people who think the fights are too hard.
Call it "The Bindie Coilies of Bahamuty". It's a solo version where all fights are impossible to lose because when your HP reaches 0 the game revives you to full health and MP with Alisaie's encouragement.
AST taking about 3 years to kill Bahamut at 50Just make an optional version for people who think the fights are too hard.
Call it "The Bindie Coilies of Bahamuty". It's a solo version where all fights are impossible to lose because when your HP reaches 0 the game revives you to full health and MP with Alisaie's encouragement.
lmao. I don't trust 98% of the player base to do basic mechanics in the current raid tier that's been out for well over 2 months now? What makes you think they'd be good enough to do any of the mechanics in the coil series?? Hell, I had to sit and explain for almost 30min to an entire party of 8 players doing extreme Ramuh SYNCED (even after they said they watched videos)-- and they couldnt even get through it without disbanding in less than 15min in.
T5 twisters would wipe parties out back then, and they will today.
T9's ice or fire in/out would kill players instantly.
I'm not even gonna go over T7, T8, and T11 or 13 lol
'Modern design' is the problem. Coils is replayable for fun where other raids aren't because it's experimental and difficult in a non-DDR.way. Because it predates the stale formula they settled into.They just finished reworking 3 expansions worth of content to match modern design with the game, they could definitely rework portions that are outliers and bring it in line with modern design without a terribly large hit. Compared to a half dozen dungeons with 3 bosses each per expansion, 13 bosses total isn't that much to change.
he/him
The only other thing that probably makes it hard to redo Coils is all the cutscenes. In T1 alone you have one as you enter the place, right as someone goes over the line in everyone's favorite Allagan ball's fight area, another a few steps after you defeat it, another after defeating the 1st golem, one after the 2nd Golem, one for Caduces, one after beating Caduces and finally one after leaving the instance. Now some of the Coils have less than that, but they would have to cut out a lot of cutscenes or move them. Otherwise you'd get old Praetorium levels of people skipping CSes just to have a 1st timer get smacked with back to back CSes.
To be fair just undersize it solo and take as much time with it as you want. Can't be placing it in roulettes in a game that has nerfed all content for years. It's just a relic from a different time.
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