Or a12n when neither tank knows when to lb3Speaking of tedious or boring, imagine queueing for a raid and ending up in A2N, and one or, if you have awful luck, two of your four DPS sit in the gobwalkers for the whole fight doing 0 damage because they don't understand that the bombs hit for less than 2k in normal. Maybe that's someone's idea of fun, bu-
Or a9n if no one kills the ads in the right spot
there's plenty of alexander portions that can be either boring or be screwed over by people who don't know the mechanics.
he/him
So because some people are bad you mustn't have a nice challenge? Some people are also bad at glamour and yet we have different armour sets. Some people are bad at soloing the MSQ yet we don't stop that either. Having options is a good thing.They're not in the roulette because they are the savage of ARR. You would be synced to lv 50 and most people these days don't even know how to do a lot of the mechanics. Turn 3 is a jumping puzzle. They also have adds that for the most part you can't skip as they are on the way to the boss. Turn 8's map can be a bit hard to get around. If you think trying to get someone to adapt and take a different spot for a mechanic is hard now and that the responsibility for mechanics in coils would be easier then jokes on you. Even when Final Coils was fresh and people were trying to play catch up trying to get people to learn how to do the towers in T8, do renards in T7, to know the timing for how to cheese divebombs in T5. Or you know remember if it's Ice in this time with a bunch of randoms you have a lot more faith than me. People still get eaten by carbuncle, knocked off the arena while fighting Kefka and not deal with Faust in A9.
I spent almost an entire lock out helping a friend try and help someone else get a T5 clear back during HW. The only person who no matter how many times we went over the mechanics that kept on wiping the group was the person needing the clear. I also spent months trying to clear T8 with pugs only to either have a tower not get pushed at all, not enough, someone with Allagan Field take damage, or enough people not stand in the circles. This was of course on runs where my groups would get a person who knew how to do things like T8 towers or at least had the guts to learn. Just to give you another example of how bad the "some people" were back then I practically had to get Rich levels of Ucob carried just to get my Tex clear cause every other group of people that had cleared it but me couldn't even get to post heart phase and the quality of your average XIV player hasn't really improved over the years.
You mean when we had more fun? Yeh, how horrible to not have a circular arena. Oh noes, I have to kill some adds on the way. The sky is falling. /s
The jumping puzzle isn't nearly as bad as people make it out to be. Was a nice diversion and something new at least.
Personally I think Alexander was the happy medium. A short puzzle and/or a door boss before the main fight.
I can only speak as someone that has only done the first 2 parts of coils. From what I saw of it, putting it roulette is going to take massive reworking of the entire thing. I agree it sucks for people like me that would have loved to see the rest of the story and can't get it to pop but that place is pretty rough on an average player.
Yep. Like others have said, Savage was kind of the default difficulty. Actual Savage in SCoB was a lot rougher. It would definitely require a lot of work to get it down to normal mode standards we are used to nowadays.I can only speak as someone that has only done the first 2 parts of coils. From what I saw of it, putting it roulette is going to take massive reworking of the entire thing. I agree it sucks for people like me that would have loved to see the rest of the story and can't get it to pop but that place is pretty rough on an average player.
I think if they do anything it should be to rename the current ones as Savage and create a new set of them that are extremely easy and involve no tank swaps, tethers, precise movements, dive bombs and use full telegraphs so people stack correctly for mechanics.
They have actually already redone some of them. A modern take on the Bahamut fight appears in Cid's memories before Bozja, as well as another version in the final dungeon before EW. They could most likely just take one of those and reuse them for T13.
They also have a modern version of Nael in Ruby that they could use for T9.
I'm not sure about Twintania, but there is at least a hunt version of it that seems stripped of anything difficult.
We also have had some of the others reused in dungeons and as hunts and mobs, such as the plant boss.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
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