Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast
Results 51 to 60 of 65
  1. #51
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Ren button counting means nothing when it comes to job difficulty, forgive me if I don’t fully trust how you “feel” on a job after previous incidents on the healer forums, WAR is universally considered by far the easiest tank, arguing on the necessity of hyperbole in a statement doesn’t change you know that’s exactly what that comment was meant to evoke
    You can believe or not believe something, I find GNB easier to do rotationally since there's nothing to upkeep. The things with CDs you line up with No Mercy windows, and otherwise the base rotation is "don't overcap" using Gnashing if you have it or Burst Strike if you don't to prevent overcapping. There's some nuance you can work with it, but all the information you need is easily accessible on your bar and Job. You can mock me for it, but as I've noted before, DoTs and non-gauge self-buffs are easy to lose in the UI. GNB doesn't have something like Surging Tempest to keep up/fall off. That makes it easier to me. You can find this hard to believe all you want, but I'm serious when I say stuff like that and DoTs are a pita to the way my brain works. On the other hand, GNB? No Mercy's CD I can see right there on my bar, and that's the anchor point for my rotation with the rest being just keep pressing 1-2-3 and Burst Strike/Gnasing Fang. PLD has a similar situation with FoF/Req.

    Quote Originally Posted by Naraka View Post
    Does the game still use Pierce, Blunt and Slashing damage types in the calculation?
    Was there not some bosses who took more or less damage depending on the weapon type?
    Quote Originally Posted by Supersnow845 View Post
    No that’s been removed, everything only does physical or magical damage and aspected magical damage doesn’t actually have any sort of weaknesses or resistances
    So you know, this is false. For example, Fleche on RDM is Piercing damage. It's just not particularly relevant since there's nothing using the mechanics anymore. Closest thing is Blue Carnivale for some of the achievements. If you have them, look up Sharpened Knife and Triple Trident (15 and 81, respectively) BLU spells, the former being Slashing and the latter Piercing damage. One reason RDM was strong in PotD is there's a boss (I forget which, though) where the adds are super weak to Wind damage, such that a shot of Veraero can take them down pretty quickly.

    While not overly relevant, the damage types still exist and abilities still probably carry various damage type tags, they just don't do anything in most situations.
    (1)

  2. #52
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Renathras View Post
    So you know, this is false. For example, Fleche on RDM is Piercing damage.
    Nowhere in-game calls it piercing damage anymore. Not the battle-log. (It calls it only Physical damage.) Nor the tooltip. (It reads simply "Delivers an attack with a potency of 460." For context, magic damage is referred to instead as "Deals unaspected damage with a potency of...").

    More importantly, though, if nothing can have its Piercing Resistance/Vulnerability affected uniquely, nor could Piercing Resistance/Vulnerability be skipped over by any of the broader divisions of damage (taken de)buffs, then it's effectively no more than physical. I.e., its damage that wouldn't then scale with Embolden (if Embolden's tooltip is accurate) but would scale with all other damage buffs in the game. Though, that just gets into the...

    While not overly relevant, the damage types still exist and abilities still probably carry various damage type tags, they just don't do anything in most situations.
    Which at least means they'd be retrievable if/where they remain.

    That said, I see no examples of this on the battle log or anywhere else, outside of BLU's elements. Among player damage types, only physical and magical are still displayed at all. Evidence of the P/S/B damage types still existing, hidden, would be appreciated.

    EDIT: ForsakenRoe later provides evidence of the tag still being baked in. See the next page.
    (3)
    Last edited by Shurrikhan; 08-26-2023 at 08:40 AM.

  3. #53
    Player
    SXTC's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    520
    Character
    Guardian Angel
    World
    Cerberus
    Main Class
    White Mage Lv 100
    In short they seem to have simplyfied the game in the hopes that more people would stick around but I think they have the wrong end of it... people do not stop playing FFXIV because its too hard... they stop playing FFXIV because it takes too long to receive new & original content and they kinda messed up on immersion by not giving most NPC's actual voices... not even your main character xD

    (people love it when they are better because they are more experienced vs the noobs... now a noob can easily beat a pro just by spending more time on the game).
    As an 8y to almost 9y player I can accurately state that the thing I hate most about FFXIV is the lack of immersion and new content... I feel most aspects of the game are unfinished like PVP, FC's, housing, etc.
    (4)
    Last edited by SXTC; 08-24-2023 at 07:17 PM.

  4. #54
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    650
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Alexandre_Noireau View Post
    Not my fault that SE is a bad company and doesn't invest in their games :x
    But yeah, thats basically it.

    This could be a fun game, but you would have to pay for that.

    And you are still boring, elements are the best.



    And honestly, no one cared.



    So dumb and boring.

    My Necromancer has more variety in gameplay than all classes, including DoL/DoH, of XIV combined.
    And we were nerfed. Bad.

    Still rocking, shit is unstoppable.
    Then it is really curious why don't you uninstall If this is really boring. I doubt complaining will change anything. I liked it that's why l kept playing. I play mechanist in gw2 because l only need auto attack and put 3 mechanics skills on auto release to get decent dps. Stuff like that exist because someone cared
    (3)
    Last edited by Eastwall; 08-24-2023 at 11:17 PM.

  5. #55
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Eastwall View Post
    Then it is really curious why don't you uninstall If this is really boring. I doubt complaining will change anything. I liked it that's why l kept playing. I play mechanist in gw2 because l only need auto attack and put 3 mechanics skills on auto release to get decent dps. Stuff like that exist because someone cared
    Must be nice to live in a mental world where you don't have any friend groups keeping you in the game and there's no emotional weight to abandoning things you've worked for.
    (5)
    he/him

  6. #56
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Supersnow845 View Post
    I don’t know why anyone thinks WAR is remotely acceptable as a class

    As Lucy pyre pointed out the devs are still terrified of benediction as a skill even though it’s been powercrept to hell and back then they decide to give WAR 4 benedictions on a 25 second CD in AOE situations and a fifth 3/4 benediction they can use whenever they want.

    It also has by far the strongest AOE mitigation, the easiest rotation by far and also does the most damage

    So it basically invalidates healers, presses 2 buttons to do more than GNB whos rotation is harder than half the DPS and somehow they still buff it every patch
    Late to this but this also reminds me of how JP thinks hallowed ground is the best tank immunity and the devs were thinking of making it a 7 minute CD. Like, do they not understand no one cares about what hp value it puts you at and the strongest factor for any immunity is its CD?? It’s why warrior is also so nuts right now because holmgang gcd is so dang short
    (1)

  7. #57
    Player
    Alexandre_Noireau's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah.
    Posts
    518
    Character
    Fredya Falenas
    World
    Hyperion
    Main Class
    Gladiator Lv 81
    Quote Originally Posted by Eastwall View Post
    Then it is really curious why don't you uninstall If this is really boring. I doubt complaining will change anything.
    Yeah, they changed 1.0 because they were very well recived and no one complained about it.
    (3)
    "The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
    Unmatched in heaven and earth, one body and one soul that challenge the gods!"

  8. #58
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Nowhere in-game calls it piercing damage anymore.
    Which isn't actually relevant to whether or not it's piercing damage, now is it?

    I did say, as you noted, that it doesn't MATTER at the moment. But the abilities likely still have the tags on the server back-end because the Devs tend not to change those things unless they completely remove them. The fact BLU spells still have those effects makes me think there's a high probability they have not removed those damage types, and thus probably didn't go through and untag all the abilities. After all, why? There's no need to remove Fleche being Piercing...if you simply have no enemies in the game weak to piercing, strong against piercing, nor abilities that buff or debuff piercing damage. The only content that matters in is BLU stuff, which RDM can't que into. So just leaving it dummied is less work than removing it would be, as there's no loss to the laziness in this case.

    It's like how they split ACN/SMN's Physic from SCH's Physic - they straight up added a second ability, with the same stats, but with "Affinity: SCH" and removed SCH from the Affinity of the ACN version...but left the ACN version scaling on MND, because that wasn't the purpose or goal of them making the change (to make SMN's actually useful), so they merely left it as it was.

    Contrast elemental resistance, which HAS been outright removed. (Note that's different from elemental weakness/defense, however, which DO exist in some places outside of BLU content, such as the PotD example I gave above).

    So I strongly suspect that those damage types on regular Job abilities still exist, they just aren't relevant since they aren't exploitable or interactable in any way at the moment. But they've likely been left in on (a) the off chance they might be worth having in the future and (b) because removing them all would take more effort than just leaving them in without any interactions or useful/harmful effects.

    Quote Originally Posted by SXTC View Post
    not even your main character
    This is strongly a subjective opinion thing. I don't like it when I have an original character but they have a voice that isn't mine. It's one thing if I'm actively playing a cinematic single player game (say, FF7:Remake), but not an MMO where the character is a self-insert anyway. Silent Protagonist is a better way to go for that. When your character moves their mouth and hands, that's where you get to mentally insert whatever voice (and dialogue) you want for them.

    I do agree, though, that it'd be nice if they spent more time on the open world stuff.

    Quote Originally Posted by Eastwall View Post
    Then it is really curious why don't you uninstall If this is really boring. I doubt complaining will change anything. I liked it that's why l kept playing. I play mechanist in gw2 because l only need auto attack and put 3 mechanics skills on auto release to get decent dps. Stuff like that exist because someone cared
    Mhm. This is honestly the right of it.

    Quote Originally Posted by Alexandre_Noireau View Post
    Yeah, they changed 1.0 because they were very well recived and no one complained about it.
    They changed 1.0 because it was quite literally unplayable. Not figuratively, literally. The server lag (not data/internet; server responses) made many tasks like crafting and gathering and even parlay often unplayable. Even opening the menu had a several second delay because the horribad coding meant it had to ping and get server confirmation before the client would load it up! Can you imagine hitting the key to bring up your menu and having to wate 5-10-20 or longer seconds before it popped up? Now try crafting with that. Oh, and 1.X's crafting had a time limit between inputs, so...it was somehow even worse due to that.

    The game would crash.

    A lot.

    Even when starting a new game (particularly in Limsa) it would sometimes crash to the desktop because of the cutscene rendering all the NPCs - and Leviathan's individual fins being individually rendered and animated - would overwhelm many/most computers. Meaning some players' first interaction with the game as crashing during the intro cutscene, or running a bog slow 10 (or lower) FPS just to get into the game for the first time.

    The instance servers would bug out and kick people. There were periods of time where the entire game was down for maintenance more than it was up, and when it was up, people often couldn't get in, or would randomly get kicked once in, and then the servers would go down again and be under maintenance for several more days. You think EW launch was bad? At least people could get in and play for a while and the game was still UP for the most part. 1.X was often down more than it was up and NO ONE could log in. As everyone knows, the FLOWER POTS had as many polygons as the player characters, making cities bog slow and crash inducing, too.

    Yeah, people complained about it, but it was literally not functional or playable as a game because of the mass instability and horribad optimization. Those were the reasons Yoshi P decided that 1.X wasn't salvageable. When he was first brought onto the project, it was to save the game. After looking at just how bad it was, he went to the execs, probably laid out all the problems, and convinced them that it WAS actually not possible to save it, which is when things shifted to how to rebuild and relaunch it instead. The fact that the legendarily stubborn execs there listened to him and okayed 2.0 means it was so bad even they couldn't deny it.

    ...those things are a far cry different than your complaints that the game isn't something you personally enjoy. The servers are up, the game is playable, many people enjoy it, and it's doing well financially. Collectively, those aren't in the same universe as 1.X's situation.
    (3)
    Last edited by Renathras; 08-25-2023 at 01:50 PM. Reason: EDIT for length

  9. #59
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Renathras View Post
    Which isn't actually relevant to whether or not it's piercing damage, now is it?
    My saying "even if it were" is not an acceptance of your claim, but merely pointing out that it's irrelevant. You simply have yet to provide evidence of it still existing.

    The tooltip says it's solely physical damage. The battlelog says it's solely physical damage. Even parsers seemingly cannot identify any unique damage classifier for it beyond that it's physical damage.


    Edit: Post (earlier) and ForsakenRoe provided a test from which to retrieve this evidence. See the next page.
    ________________________

    Alexandre's comment pretty clearly being sarcasm for "complaints do have impacts, actually; see 1.x being remade into ARR for proof" aside...

    Even opening the menu had a several second delay because the horribad coding meant it had to ping and get server confirmation before the client would load it up!
    It took only so much as looking at any 1.x gameplay video to find out that claim goes well into your hated hyperbole unless your internet nearly died somehow precisely as you hit the button. It was about 1 second delay.

    horribad optimization
    For me, on a pretty typical computer right at the recommendations for either, on the very same settings, performance only varied by a few FPS from 1.x to ARR.

    And I walked past the nefarious flower pot almost daily without any noticeably drop to frames; it made little to no sense to me why anyone would single that, of all things, out (except for the obvious bit that singling something out makes for a funny story, even if it was utterly unimpactful/unnoticable).

    Why would it surprise anyone that an object with dozens of times the limbs of a player would, to look remotely decent, need more polygons than the base unclothed player model? Should we likewise complain if grapes used up more than 12 facets (be that for 'inefficient'/'unoptimized' design or because they might then be an insufficient homage to our jolly rancher god)?

    More generally, though, why bother with this clearly third-hand information? It was remade. Unless we're comparing design concepts here, it makes no difference. Regurgitating random NoClip soundbites makes no difference to that.
    (4)
    Last edited by Shurrikhan; 08-26-2023 at 08:50 AM.

  10. #60
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Unless you can apply a piercing damage taken debuff to the boss it doesn’t matter if fletche does piercing damage, as it’s a subtype of physical. The entire point is moot and we’re arguing over pointless semantics. Why are we arguing over this.
    (2)

Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast