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  1. #1
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,382
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    On the one hand, I can see why people take issue with blatant exaggerations in regards to classes etc. It doesn’t really help the argument at the end of the day.

    On the other hand, a lot of the situations we find ourself in literally are absurd lol. Role responsibilities are a commonly cited example lol (we have 3 roles, 1 is dps, 1 is dps, and 1 is…dps lol). Especially if they’ve been playing for a while (i.e starting 2.0 etc), it’s hard not to become negative when you see the same mistakes repeated over, and over, and over…and over lol (even when the entire playerbase warned them they were making a mistake)
    (3)

  2. #2
    Player
    Alexandre_Noireau's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah.
    Posts
    518
    Character
    Fredya Falenas
    World
    Hyperion
    Main Class
    Gladiator Lv 81
    Devolution.
    Combat has lost so much depth. And never had much in fact to begin with.

    Like elements nearly didn't matter. And then were removed.

    Balance is poison for fun.
    (7)
    "The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
    Unmatched in heaven and earth, one body and one soul that challenge the gods!"

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,995
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Alexandre_Noireau View Post
    Devolution.
    Combat has lost so much depth. And never had much in fact to begin with.

    Like elements nearly didn't matter. And then were removed.
    Tbf, unless we're talking about 1.x here, elements truly have never mattered; it just made it so --for one whole... patch-- Foe Requiem buffed only BLM and WHM, instead of affecting SMN or SCH.

    Balance is poison for fun.
    Yes and no. Targeting overly narrow parity (e.g., between ability X on Job A and the nearest analog on Job B) tends to constrain things so tightly that fun is often lost in the process, but balance itself does not degrade nor harm fun.

    Heck, the ability to have fun amid difficult content typically relies largely on balance, else you end up replacing "Normal, Savage, Ultimate" with the likes of simply "SMN, RDM, BLM", where all but one job per role just functions as intentional self-sabotage / bonus challenge at best. Such works in a single-player game, but rarely in a multiplayer one, as the difficulty setting would then be a composite of each person's difficulty modifiers (7 out of 8 of whom each player has no control over).
    (3)
    Last edited by Shurrikhan; 08-22-2023 at 12:36 PM.

  4. #4
    Player
    Alexandre_Noireau's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah.
    Posts
    518
    Character
    Fredya Falenas
    World
    Hyperion
    Main Class
    Gladiator Lv 81
    Quote Originally Posted by Shurrikhan View Post
    Boring
    I want a poison damage evasion tank Dragoon.

    Now.
    (1)
    "The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
    Unmatched in heaven and earth, one body and one soul that challenge the gods!"

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,995
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Alexandre_Noireau View Post
    I want a poison damage evasion tank Dragoon.
    Which will have all of... what... difference in gameplay?

    Look, I agree with you that gameplay has devolved over recent expansions. I'll agree it never had much depth to begin with. I agree that it should be capable of more. But let's not pretend that a bizarre on-paper descriptor actually comes through in gameplay.

    Having elements "matter" in 1.x just meant that you picked between 6 different identical actions each based on the enemy type, meaning that it took 12 buttons just to support the simple filler + single DoT gameplay that healers have now.

    The extent of having elements "matter" at the very start of ARR just meant that Bard could not interact with SMN or SCH, meaning that in a quarter of all compositions, Foe Requiem was useless, and in three-quarters of composition it was half-useless.

    Unless you specifically add mechanics to differentiate it, "poison" is just a DoT. Unless you specifically add mechanics to compliment it, "evasion" is just passive RNG-based mitigation.

    "Differentiation" on paper does not necessarily, or even typically, cause difference in practice/gameplay.
    (4)

  6. #6
    Player
    Alexandre_Noireau's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah.
    Posts
    518
    Character
    Fredya Falenas
    World
    Hyperion
    Main Class
    Gladiator Lv 81
    Quote Originally Posted by Shurrikhan View Post
    Which will have all of... what... difference in gameplay?
    All my combo rotation would be completely diferent. Completely diferent traits and skills.
    My gearing proceses would be diferent from those silly Fire Damage Wyvern Pet Dragoons.

    The numbers would be green, tons of DoT.
    Mechanically in most fights i wouldn't be jumping too much, and i wouldn't have any positionals compared to other dragoons, instead i would probably having to handle aggro.

    I would be useless against bosses with DoT or poison, piercing damage, a bummer.

    I would go as my Dark Damage HP Stealing Dark Knight, not much of a tank, more of a debuffer-self sustain DPS that one. But i love its DDR-Like rotation, you never know what cool debuff you will land next, sad part is there is no paralyzis nor confusion on demand, i'ts random.. Oh well. Ill just put more points into status effects in my Chaotic Fending Armor.


    We have the classes.
    Now they need to look like GW2 ones.

    Where everyone can tank, heal, dps, support or do all four or any combination as you see fit. The meta will be meta with balance or no. Let people have fun.

    I wanna do millions of damage to marine enemies, fuck i hate The Tempest.
    (0)
    "The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
    Unmatched in heaven and earth, one body and one soul that challenge the gods!"

  7. #7
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Alexandre_Noireau View Post
    Devolution.
    Combat has lost so much depth. And never had much in fact to begin with.
    Not disagreeing with you, but uh... there wasn't much depth there for it to lose. We've gone from the kiddie pool to splashing around in a puddle so shallow you can't even dip your toes in.
    (1)

  8. #8
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,042
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I really don’t know why I apparently have to defend the use of hyperbole, it was exceedingly obvious what I meant by that comment and so it doesn’t detract from anything, as was pointed out it’s just another way of saying “much much easier”

    Ren button counting means nothing when it comes to job difficulty, forgive me if I don’t fully trust how you “feel” on a job after previous incidents on the healer forums, WAR is universally considered by far the easiest tank, arguing on the necessity of hyperbole in a statement doesn’t change you know that’s exactly what that comment was meant to evoke
    (14)
    Last edited by Supersnow845; 08-22-2023 at 09:36 AM.

  9. #9
    Player
    Naraka's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    70
    Character
    Oliver Solidor
    World
    Shiva
    Main Class
    Gunbreaker Lv 90
    Does the game still use Pierce, Blunt and Slashing damage types in the calculation?
    Was there not some bosses who took more or less damage depending on the weapon type?
    (2)

  10. #10
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,042
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Naraka View Post
    Does the game still use Pierce, Blunt and Slashing damage types in the calculation?
    Was there not some bosses who took more or less damage depending on the weapon type?
    No that’s been removed, everything only does physical or magical damage and aspected magical damage doesn’t actually have any sort of weaknesses or resistances
    (3)

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