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  1. #21
    Player

    Join Date
    Sep 2011
    Posts
    289
    As far as strange drop patterns go I don't think any other shell can say this but on a single night in a 24hour period we had 3~4 DL mage hands drop. I believe in a 3hour span we had 3 drops. I think we got another the other night as well so 5 in 3 8hour run sessions. I will say I have not seen DL in a 5c run every time we wipe or miss the speed I see drops lol.

    I think my shell has around 40 DL drops so far with about 200 AV clears and 100 CC clears probably avg'ing 4.5 chests per run I'd say were right at the 3% drop rate per chest

    tldr: if you do 33 chests per day, your shell should have 1 DL drop per day.
    (0)
    Last edited by Tango; 04-11-2012 at 11:29 PM.

  2. #22
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Meatdawg View Post
    There are some slotted pieces with materia that are better then DL. For the amount of times you have to mindlessly clear a dungeon, the DL could be a lot better.

    We have done 14 speed runs in a row the past 2 nights to see nothing drop. Probably 200 clears since the patch and have seen 8 drops.

    My problem is not with the absurdly low drop rate, but the fact you have to do the same mindless boring dungeons over and over to get a piece. (forget a set)

    First it was kill Ifrit 200 times to get the weapon you want.
    Next it was kill Moogle 200 times to get the weapon you want.
    Clear AV/CC 1000 times to get the armor piece you want.

    This kills the casual gamer. Either your hardcore and find a shell to run it night after night or you stand no shot at the 1/100 chance that you will see a drop.

    I guess this is fun, but what do you expect when they are focusing on 2.0 and SE's idea of "hard content" is a crazy low drop rate.

    What amazes me the most is that everyone falls for their ruse. You guys (me included) will all kill Garuda 200 times to get that weapon you want. I guess content = doing a dungeon/boss till your eyes bleed.

    The part that is really going to upset me is when they put in achievements for clearing each dungeon 1000 times but start the counter over at 0~
    I got my moogle axe on my second run.

    In any case, he's free to go and put materia into some armor and have pretty decent gear.
    He's complaining about this very specific set of gear in the game when he has all these other available options.

    This set of gear is for people who are willing to spend all that time farming it.
    (0)

  3. #23
    Player

    Join Date
    Mar 2011
    Posts
    604
    Quote Originally Posted by Majidah View Post
    I got my moogle axe on my second run.

    In any case, he's free to go and put materia into some armor and have pretty decent gear.
    He's complaining about this very specific set of gear in the game when he has all these other available options.

    This set of gear is for people who are willing to spend all that time farming it.

    Im 14/14 Ifrit/moogle... The point is that TIME = REWARD when it doesn't have to be.

    SE rewards you on the Time you invest, not the skill level.

    Player A works a full time job/school, has responsibilities/family when he has free time, and can only play a few hours night if that

    Player B logs in 12 hours a day and has no RL commitments to hold him back.

    Player A has 10x the skill level of Player B

    Player B has all the loot....
    (4)

  4. #24
    Player

    Join Date
    Mar 2011
    Posts
    412
    Quote Originally Posted by Majidah View Post
    One does not simply quote FFX.


    Forgive me.

    http://www.youtube.com/watch?v=jzuINfax-oQ

    (1)

  5. #25
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    So which system offers more enjoyment?

    AF2 from Dynamis or DL from AV/Cutters

    I almost would rather do Dynamis for AF2 than endure the torture that is endless run after run of AV/Cutters. And that's saying alot.
    (3)

  6. #26
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Meatdawg View Post
    Im 14/14 Ifrit/moogle... The point is that TIME = REWARD when it doesn't have to be.

    SE rewards you on the Time you invest, not the skill level.

    Player A works a full time job/school, has responsibilities/family when he has free time, and can only play a few hours night if that

    Player B logs in 12 hours a day and has no RL commitments to hold him back.

    Player A has 10x the skill level of Player B

    Player B has all the loot....
    Well yes, that's a sound argument.
    But you have to keep in mind that they already tried to make something based on skill and the server latency caused nothing but players raging.

    Still, while I agree it'd be awesome if they were to implement INCREDIBLE hard to beat dungeons... dungeons that were so hard to beat that you'd lose 90% of the times you tried... I'm not against some content being about how time you put into it. There's no reason why we can't have all.
    (0)

  7. #27
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Majidah View Post
    Well yes, that's a sound argument.
    But you have to keep in mind that they already tried to make something based on skill and the server latency caused nothing but players raging.

    Still, while I agree it'd be awesome if they were to implement INCREDIBLE hard to beat dungeons... dungeons that were so hard to beat that you'd lose 90% of the times you tried... I'm not against some content being about how time you put into it. There's no reason why we can't have all.
    Darkhold is the only content they ever put in the game that wasn't a massive grind, and they obsoleted its gear the very next patch. Everything relevant in the game today is about "how much time you put into it" (or alternately, winning the lottery). I agree there's no reason we can't "have it all", but there's so much unchallenging time sink already in the game without having to make dungeon content like this also. If you want time-based reward, make some powerful multi-melded equipment or grind for luminary tools. In order to "have it all" at least ONE thing needs to be skill over grind, and we have nothing.
    (2)

  8. #28
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Rogue View Post
    hold on... you people are saying that doing 3-5 hours every single day for the last 2 weeks i shouldnt expect any reward?

    this really doesnt make a difference because if this is the way it is i eventually will just stop logging on.

    i dont know how anyone can find doing the same thing 200 times fun, regardless of reward. sorry what a load of bollocks.
    This argument negates the ability to have any item in this world that is 'ultra/mega/superliciously' rare. Surely SE should be allowed to add something to this world that is extremely rare and unlikely to obtain?

    Or are you saying they should not be allowed to add ultra-rare and unlikely to obtain items?
    (1)
    Last edited by Asiaine; 04-12-2012 at 03:03 PM.

  9. #29
    Player
    Hikozaemon's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    456
    Character
    Hikozaemon Kenkonken
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Mikita View Post
    Darklight is currently the best gear in the game and has definitely given people something to work for. At least they drop into the loot list so we can pass them to people who can use them (unlike primal weapons).

    Being luck based is rough, especially when the stars never align for you. But there is something to be said for the joy of finally getting the piece you want. And if the drop rates were higher then pretty soon most people would be running around in full Darklight gear and there would be nothing special about it.

    Who knows what the timers are like. But we got the Heavy Darklight Flanchard on our very first Cutter's Cry win, and there were a lot of other parties there at the time. Beginner's luck?
    All darklight gear is not the best in the game in fact many pieces are complete ass and i wouldnt wear them even if i could gear swap. the Entire mage set is junk no self respecting whm or blm would dare wear that crap over the better easier to obtain double/tripple melds or even af pieces tbh. And no sane person would think its cool and enjoyable to do dozens of runs and get no drop what so ever. The 20 people on this forum that like to play ff14 18hours a day and live off there parents need to get a real job and real life and realize its not fun to play a time sink its fun to play a game thats rewarding and "FUN!" At least the combat system is finally fixed now the instance/gear development departments need to get there heads outa there asses.



    BTW.... im up to liek 20 ifrits canes about a dozen bows/lances a few fists still no Ifrits axe 100s of kills later awesome droprates! great system!
    (1)
    Last edited by Hikozaemon; 04-12-2012 at 03:25 PM.

  10. #30
    Player

    Join Date
    Jul 2011
    Posts
    231
    Quote Originally Posted by Asiaine View Post
    This argument negates the ability to have any item in this world that is 'ultra/mega/superliciously' rare. Surely SE should be allowed to add something to this world that is extremely rare and unlikely to obtain?

    Or are you saying they should not be allowed to add ultra-rare and unlikely to obtain items?
    Quote Originally Posted by Rogue View Post
    i want to be clear-

    i can deal with gear taking along time to get, but not if it involves doing the same content over and over.. and over.

    something like you need to do 3-4 other areas before you were allowed into the last area.. but at the end of which was an item that had a decent drop rate... it would still take a long time to complete but i wont feel like my brains were turning to mush.

    perhaps there should be an item that drops from each of the raid areas (which itself could have a 25%~ drop rate) that allows you to pop an HNM or something along those lines, then they could increase the drop rate of the gear while keeping it elusive- but we wont feel like we are banging our heads on a brick wall.

    if im completely honest the fact i have to make posts like this tells me something about where this game is headed...
    ..........
    (0)

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