Quote Originally Posted by Calysto View Post
*Toss a monkey paw*

You now have a focus laser and can't move for 6s that deal damage and proc kardia every 1s.

If SE do what you ask for it'll probably be that.
So like that one new BLU ability from the final boss of Amorout that does healing via Kardia?

I mean...that might actually be kind of cool. Especially if it's a big CD ability that boosts the Kardia it procs through the roof. Kind of a SGE-ified version of Benediction? I dunno, I might be okay with that, honestly.

Quote Originally Posted by Post View Post
And, they make stuff multi hit heal all the goddamn time. If Bloodbath Overpower could do it in 2.0, frigging new healer in 2021 can manage it.
My first thought was "Isn't Dream Within A Dream (NIN) a 3 hit thing?"
...except apparently it's not, despite the description.

So yeah, ability descriptions are completely useless for this. Though I think there ARE some multi-hit abilities (or used to be?), I can't think of any specific ones other than the ones that apply a DoT while dealing an initial bit of damage if you happen to apply it right before a server tick.

Quote Originally Posted by Shurrikhan View Post
But, yes, they could do multi-hits without issue back in 1.x, including with synergetic exploitation from that (iirc, Lifesurge was effectively Judgment of Light back then, a debuff that flat healed attackers per hit scored against the enemy, which then saw more value from multi-hit attacks like Simian Strike and Rage of Halone).
Wait, what? o.O

I've thought for a while it would be neat for a healer to have a Judgement of Light type of thing (SGE is the obvious choice, and yet...), namely if it was one that had less raw healing and so functioned more over secondary healing effects like that. Then again, FFXIV's combat model...