Page 1 of 5 1 2 3 ... LastLast
Results 1 to 10 of 60

Hybrid View

  1. #1
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,205
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100

    Why are there no multi-hit skills on Sage?

    Why are there no multi-hit skills on Sage? Sage benefits greatly from just having multi-hit skills to activate kardia multiple times in a short span of time to give some depth and breadth into the kardia system. Not to mention, multi-hit skills put less stress on having one gigantic crit variance for balance purposes by spreading the crit variance into multiple hits.

    I've heard people say the game can't support multihit, but it's not as if we don't have multi-hit skills in the game either.
    - Ninja's PvE skill "Dream within a dream" is an ability that attacks with multiple hits.
    - Bard's PvE skill "Straight Shot" is a weaponskill that can be modified to do multi-hit with the skill Barrage.
    - PvP's Bard's Empyreal Arrow is an ability that works to fire off multi-hit based on the number of stored charges.

    It's already in both PvE and in PvP, and has been proven the game works with skills regardless whether they are on the global cooldown or not. What's stopping this type of implementation on Sage, a job that wants to hit as many times as possible to activate Kardia?
    (2)

  2. #2
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,334
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    I imagine that even if it did have multihit skills, Kardia heal triggers are worded and coded in the same way as Holy Spirit/Circle on PLD, where regardless of number of enemies hit, it only gives the heal effect once. Or Carve and Spit, which says it's a 'threefold attack' but only deals one instance of damage (and one instance of MP restore). Tooltips are weird

    Regardless, if it were coded in such a way that certain skills trigger multiple blasts of Kardia, that would indeed be interesting. It'd make Soteria more interesting, at least
    (9)

  3. #3
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    What Forsaken Roe said. I also think 14 could use "more multi-hit" abilities anyway. Functionally they'd work as they do now but it would feel more satisfying seeing a few flying texts pop up on abilities like dyskrasia, phantom rush or abdomen tear where it LOOKS like the enemy is taking damage from rapid hits.
    (7)

  4. #4
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    898
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by SargeTheSeagull View Post
    What Forsaken Roe said. I also think 14 could use "more multi-hit" abilities anyway. Functionally they'd work as they do now but it would feel more satisfying seeing a few flying texts pop up on abilities like dyskrasia, phantom rush or abdomen tear where it LOOKS like the enemy is taking damage from rapid hits.
    Rage of Halone and Chaos Thrust used to be like that. Wouldn't mind that being a thing again.
    (2)

  5. #5
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,363
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Kardia is just an undercooked mechanic in general

    They would never do it because it gives a skill floor that a toddler couldn’t trip over but kardia should form the majority of the healing of SGE, if you don’t do damage you shouldn’t be able to survive on SGE
    (2)

  6. #6
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    kardia should form the majority of the healing of SGE
    Setting aside the hyperbole and "too easy" remarks:

    The above I agree with. Kardia would be such a cooler mechanic and SGE more distinct from SCH (and all the other healer Jobs, honestly) if it worked as Kardia management. As it is, it can output more raw healing than SCH and enough to solo heal encounters. Its "weak" GCD heals (which are just as strong as everyone else's GCD heals, so not really "weak") aren't a detriment when it has massive amounts of free oGCD healing with short CDs plus oGCD mitigation that also has short CDs.

    No idea on the multi-hit thing. I still feel like EuDosis ticks should also proc little Kardia heals making it into a Regen. AOE situations would allow you to get some serious healing on your Kardia targets by spreading your DoT. That would be kind of cool.
    (4)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,784
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I'd love to see multi-hits make a difference (though that would probably require the likes of a Stagger or Armor [Penetration] undermechanic), and for the player be able to choose from among, say...
    • Show each hit, fading slowly, with a separate cumulative sum
    • Fade each hit into the cumulative sum
    • Fade each hit without cumulative sum
    • Show only the cumulative sum (one number per action)
    (1)

  8. #8
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Because Kardia is like Regen, not Raw Intuition/Bloodwhetting/Bloodbath. Each usage of applicable skills procs it once. I imagine even if SGE had a multi-hit attack, only the cast itself would apply a heal, not each hit.
    (3)

  9. #9
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,363
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Doozer View Post
    Because Kardia is like Regen, not Raw Intuition/Bloodwhetting/Bloodbath. Each usage of applicable skills procs it once. I imagine even if SGE had a multi-hit attack, only the cast itself would apply a heal, not each hit.
    What the post is saying is there is no reason why SGE couldn’t have multi bot skills to proc kardia multiple times

    Like if instead of phlegma 3 being a 600 potency attack it could be 3 200 potency hits on one GCD, same damage but procs kardia 3 times, would be interesting for interaction with soteria
    (2)

  10. #10
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by Supersnow845 View Post
    What the post is saying is there is no reason why SGE couldn’t have multi bot skills to proc kardia multiple times

    Like if instead of phlegma 3 being a 600 potency attack it could be 3 200 potency hits on one GCD, same damage but procs kardia 3 times, would be interesting for interaction with soteria
    I'm not sure how what you said makes what I said any less valid. I said that Kardia procs once per skill. That's how it works, and if they add a multi-hit skill for SGE it would probably still only proc once. It doesn't work like the skills I mentioned because it's not those skills. And it shouldn't. I've never felt Kardia to be lacking, since like Regen and other skills like it, it's not meant to keep someone at full the entire time. It doesn't need to change or be more 'powerful' than it already is.

    I say this as a SGE main who's been playing it since EW released with a full understanding of the job. You don't need to explain what the OP 'really' means. I read the post.
    (2)

Page 1 of 5 1 2 3 ... LastLast