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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Not nerfed, but 'redistributed', I think would be the best way to go about it.
    Sorry; I hadn't remembered the potencies or whether ppm had increased by result of these new elements. In that case, then there could be some concerns, even after you adjust to level it out to match the buffs to WHM since then, since doing only the same as now could actually make clearing Ultimate slightly harder.

    My main point was simply that I don't feel like we need to be compelled to wholly avoid buffing healers when/by adding new elements.

    That at least opens up an avenue of 'I express my skill because where everyone else has had to use 6 at-cost GCDs, I only needed 5', but it does also open up an avenue of 'I could not keep up with the healing required, so we died' for at least one player of the game
    True, which is why I've tended to think about increased GCD healing requirements as being (necessarily) supported by a degree of more bankable and/or at-cost oGCD heals as well, as to have more room for recovery, even if that obviously still comes at cost to rDPS (or, really... primary output -- whatever output directly wins the fight, which is then damage in all fights thus far).

    If we healing overall without giving any prior obvious incentive to treat oGCDs differently, then that means that there's less slack, which can create as many more wipes as it did does fights where healers are more enjoyably engaged with that healing. Give that slack in a different way that doesn't so badly (compared to the current situation) stratify the healer kit and make much of it counterintuitive, and you've got the opportunity to increase healing requirements without increasing difficulty in ways likely to cause more wipes.
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    Last edited by Shurrikhan; 08-21-2023 at 04:39 PM.