Quote Originally Posted by Aravell View Post
I've been noticing a trend lately on these forums.

When very easy mode was added to MSQ solo duties, people praised it for offering more options. When EW SMN happened and people saw the abundance of free movement, people praised it for offering more options. When jobs were simplified, people praised it for allowing more options among roles.

But when people ask for optional complexity to their jobs, or when people ask for optional grinds to do, suddenly people are fighting tooth and nail against those options. Why is that? Are options good or bad to have?
You’ll find people who want complexity will praise accessibility options as long as they don’t reduce inherent complexity (such as very easy mode) but people who don’t like complexity will fight tooth and nail to get it completely removed from the game (such as I can’t clear this duty on normal, instead of clearing it on very easy I’ll demand it be nerfed)

And it affects every facet of the game, jobs can’t be easy with added complexity people need to be able to pink parse with their brains turned off, eureka and Bozja can’t continue because they force me to actually play the game

It’s just a never ending sequence of content being cut and watered down because excessively pro casual people would rather content be deleted than just admit that it may be too hard or not the type of content for them