Quote Originally Posted by Jojoya View Post
"In from the Cold" was not a combat skill issue. No one I knew that was failing had problem understanding how to use the 3 actions.

It was a puzzle-solving issue and we hadn't been presented with that in the MSQ before.

Not everyone is good at reasoning out what to do. They rely on guides to tell them. Adding an extremely visible timer counting down in their face increased the anxiety and stress they were feeling. Those who have trouble keeping a sense of direction in a game (even with a mini-map to help) would have those other issues compounded. I can remember needing to calm down a couple of friends who were experiencing severe anxiety and talk them through what to do after they failed and thought it was impossible.
I really don’t know how to say in a nice way that if you are having anxiety attacks at failing in from the cold you cannot reasonably expect content to be catered for you (outside of say “very easy mode”)

It’s the same as the argument where accessibility is good to a point, but if you make it accessible enough that your quadriplegic 134 year old grandma can clear all content then you are going to drive a measure of people who have the full range of accessibility away