I do miss the arr and heavansward period where the game had some difficulty and you had to pay attention and not ignore mechanics or else a wipe would happen.



I do miss the arr and heavansward period where the game had some difficulty and you had to pay attention and not ignore mechanics or else a wipe would happen.

Right now, I was in a P12 NORMAL, and they failed the dps check.
I don't understand what do you find HARD in a game where you can SAVE and RELOAD during a fight, but whatever, if the difficulty level in ff14 were at a "single player level", players will mass leave, first of all the skilled players, unable to end daily content without a premade.
I have 10,000 needles,
I'm not a weaver,
and I'm not scared to use them.
Hot take, I think most people enjoy hard games but only if theyre solo. Team based challenges tend to frustrate more than satisfy the hardcore because of factors of fumbles and mistakes of other playeres when theyre performing the encounter well. Also the loot reward distribution creates more stress for the player because people hate to feel like their time is being wasted.
Its basically the lack of personal agency.
People enjoy easy games.
That's why Summoner, Warrior, and Dancer are some of the top most played jobs.
Summoner saw a massive boost in playability after it was reworked and made easy.
The majority has spoken.



Not everyone plays a job because it's easy to play. I play dancer because i enjoyed it in ff11 and like the aesthetics of its abilities and gear on ff14 and find it fun.




Same. Summoner was always my primary DPS since ARR, through all it's many iterations. Rydia and summoning in general is a class I always enjoy.
Warrior I picked up for narrative reasons given what happens in ShB and a main story character.
WhM I really just like the Holy Druid theme and is closest to Clerics in other games.
So I play several easy classes due to theme, and coincidentally they are all presently among the easier classes. I also play Monk which is harder (to me) and BLM which isn't hard but has a reputation for being so for thematic reasons.
But I think Tanis is still right about the increase in popularity, even if it's not the only reason peope play the classes.
I started the game as Summoner in Stormblood. I liked it then. Then they changed it and I lost my tanking egi and I hated it (solo player) went BLM after that. Recently started leveling the summoner again (because it annoyed me to have it open and not leveled) and I actually don't mind the form it is in now. It is not as complex but not everything needs to be complex. If I want complex BLM takes care of that. If I want an easier day Summoner works. Options in a game are not a bad thing.




The problem is they keep removing complex jobs and we are almost at the point where we don't have any complex jobs at all. Except BLM, because that's Yoshi-Ps main and gets preferential treatment, of course.I started the game as Summoner in Stormblood. I liked it then. Then they changed it and I lost my tanking egi and I hated it (solo player) went BLM after that. Recently started leveling the summoner again (because it annoyed me to have it open and not leveled) and I actually don't mind the form it is in now. It is not as complex but not everything needs to be complex. If I want complex BLM takes care of that. If I want an easier day Summoner works. Options in a game are not a bad thing.
Actually you have reminded me of a problem no one is talking about here. What is complicated or hard to play in terms of classes really does differ from player to player. I find ninja and samurai totally baffling but I have no problems at all with BLM.
Someone else would have a different set.
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