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  1. #1
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Nebelheim View Post
    Not everyone plays a job because it's easy to play. I play dancer because i enjoyed it in ff11 and like the aesthetics of its abilities and gear on ff14 and find it fun.
    This is so true. Most of the time people pick classes because of their own personal tastes no matter if its easy or hard of if its the meta (to a certain extent on that one though).

    I love playing Machinist even though its not as viable solely because I like its aesthetic. Same feeling goes to Red Mage or White Mage or Summoner. I love the class identity even though I criticize the dullness of healing and playstyle of Summoner (although it being actual summons rather than dot mage is the best direction imo and hopefullu gets expanded with 7.0
    (3)

  2. #2
    Player
    Nebelheim's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    771
    Character
    Lilisette Lufaise
    World
    Leviathan
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    This is so true. Most of the time people pick classes because of their own personal tastes no matter if its easy or hard of if its the meta (to a certain extent on that one though).

    I love playing Machinist even though its not as viable solely because I like its aesthetic. Same feeling goes to Red Mage or White Mage or Summoner. I love the class identity even though I criticize the dullness of healing and playstyle of Summoner (although it being actual summons rather than dot mage is the best direction imo and hopefullu gets expanded with 7.0
    I agree I pretty much think every job is pretty fun to play. The only jobs i lost interest in was healers and tanks.
    (1)

  3. #3
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Zeastria View Post
    I dont enjoy hard games tho..
    but i like the option to play on harder difficuilty!.

    I was able to play and finish Elden Ring because it had an option to play it "easier"..
    by that i mean magic build..

    Games earn more by having different difficulty settings..
    Because people enjoy different difficulty settings!..
    That's exactly it. But strangely enough all difficulty options are normal, easy and very easy for instances. I shudder to think what very easy even means. lol
    (2)

  4. #4
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Ath192 View Post
    In short, XIV is too easy, and recent commercial successes reveal there is no reason to dumb the game down to where it is today.
    Some people prefer hard games, some people want easy games, and many people enjoy both hard and easy games depending on how they feel that day.
    So making a hard game will make you lose one part of your potential playerbase, and making an easy game will make you lose another part of that same potential playerbase.

    Comparing an MMO to single-player games is difficult. Very, very few single-player games maintain their popularity for more than a year or two - then they will slowly disappear into obscurity. MMOs on the other hand can remain popular for many years since they constantly evolve.
    (8)

  5. #5
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ath192 View Post
    [b]People Enjoy hard Games
    SOME people do.

    SOME people do not.

    And WHAT people consider hard and enjoyable is different from person to person.

    Bad controls make things needlessly hard, but few people think Superman 64 was the pinnacle of gaming.

    (Also, the critics on this forum are anything BUT silent; they can hardly be considered a "silent majority" considering how insanely VOCAL they are.)
    (10)

  6. #6
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,195
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Everyone on both sides of this debate want to say they are speaking for the silent majority, and really I don't think any of them are right about that. Most people seem to be enjoying what the game is and while they may want something more challenging or maybe even easier, they also realize they weren't sold a game that is promising white knuckle difficulty or even complex strategy. We are all being sold a online narrative driven game and that's what we got, the rest is just kind of extra bits.
    (4)

  7. #7
    Player
    angienessyo's Avatar
    Join Date
    Jul 2017
    Posts
    467
    Character
    Khulan Noir
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I think that easy and hard content should exist within the game as leaning too much towards either demographic is very bad. I think stuff like alliance raids could use a small bump up in difficulty to make them less mindless. Orbonne imo was the perfect difficulty prior to the nerfs. Normal raids are actually okay where they're at, still on the easy side but it's not unusual to see a wipe in the newer ones. Expert roulette dungeons could probably also be a tad harder for something called "expert".

    I personally love difficult games, I'm all about FromSoft titles as well as Team Ninja offerings like Nioh, so obviously I enjoy savage+Ultimate content in this game. But I wouldn't want all easy content to disappear as casual players belong in the game too. If anything it's not the game not having enough hard content, it doesn't have enough content for middle skill level players.
    (4)
    Last edited by angienessyo; 08-20-2023 at 01:10 PM.

  8. #8
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by angienessyo View Post
    I think that easy and hard content should exist within the game as leaning too much towards either demographic is very bad. I think stuff like alliance raids could use a small bump up in difficulty to make them less mindless. Orbonne imo was the perfect difficulty prior to the nerfs. Normal raids are actually okay where they're at, still on the easy side but it's not unusual to see a wipe in the newer ones. Expert roulette dungeons could probably also be a tad harder for something called "expert".

    I personally love difficult games, I'm all about FromSoft titles as well as Team Ninja offerings like Nioh, so obviously I enjoy savage+Ultimate content in this game. But I wouldn't want all easy content to disappear as casual players belong in the game too. If anything it's not the game not having enough hard content, it doesn't have enough content for middle skill level players.
    The cause of that IMO is that "easy mode" players insist on claiming all content that isn't labeled extreme, savage, ultimate, as theirs so when something appears that hits that middle mark they start screaming "nerf plz".
    (2)

  9. #9
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by RitsukoSonoda View Post
    The cause of that IMO is that "easy mode" players insist on claiming all content that isn't labeled extreme, savage, ultimate, as theirs so when something appears that hits that middle mark they start screaming "nerf plz".
    The "In from the Cold" instance comes to mind.
    (4)

  10. #10
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Soge01 View Post
    The "In from the Cold" instance comes to mind.
    "In from the Cold" was not a combat skill issue. No one I knew that was failing had problem understanding how to use the 3 actions.

    It was a puzzle-solving issue and we hadn't been presented with that in the MSQ before.

    Not everyone is good at reasoning out what to do. They rely on guides to tell them. Adding an extremely visible timer counting down in their face increased the anxiety and stress they were feeling. Those who have trouble keeping a sense of direction in a game (even with a mini-map to help) would have those other issues compounded. I can remember needing to calm down a couple of friends who were experiencing severe anxiety and talk them through what to do after they failed and thought it was impossible.
    (6)

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