Actually you have reminded me of a problem no one is talking about here. What is complicated or hard to play in terms of classes really does differ from player to player. I find ninja and samurai totally baffling but I have no problems at all with BLM.
Someone else would have a different set.



I agree that things could improve job wise I truly do. There is a fine line to walk here though. If this game were to step on either side of that line too much it will upset many people. I understand healers have a boring rotation. I am not a game designer so have no suggestions for improvement I sincerely hope that improvements are made so people are happy though.Never have I said anything to be a disease in this game... I myself suffer from " Arthritis ", though I don't act the victim through being offended by a post to try and vilify another. I prefer to mock the content both with a joke and treating it in-game as child's play, which I find satisfying to do. Age is not a disease no I agree, and I never said it was? Yet you twist my words or misinterpret my delivery willingly...
Either way, I shared my suggestions yet you don't counter my points with anything. Rather you admit to want to dismiss them based purely on how its conveyed. I'm all ears if you have any better suggestions then lifting the Skill-Ceiling without changing the Skill-Floor regarding job design to improve XIV's gameplay. I value the gameplay of my Job, yet after it being simplified 7 times over and Square showing no sign of stopping with more Job simplifications? You'll have to excuse the harsh tone you might read from my sentences... mhm.
Enjoy Life you only get one.
Only because FF14 isnt as old yet. We will still be dealing with Yshtola which will have her 20th fake death and the twins in 10 years.
I might be incorrect; but japanese culture is known for selling body pillows, character figurines, and all sorts of merchandise of characters? To the point where some japanese have even married anime characters like miku hatsune?
So. With that in mind we shouldn't be surprised that we'll be seeing y'shtola and the rest of the scions until FFXIV is over.
Last edited by Amnmaat; 08-20-2023 at 07:33 AM.
I feel like the first is more a matter of whether one feels enticed and rewarded for cognitive work, and the latter is more a description of stringency.
...But likewise not at my most lucid/eloquent right now. Maybe when I've had a chance to sleep a full 6 hours for a change...
There's also a stark difference in how souls-like games teach players and how FFXIV does it.The funny thing about the AI in Souls-like games is the fact they removed a lot of limitations that other AIs have. Souls-like have a very simple AI program that states "Once aggroed...do things." That's it. Any other game has "When engaged with one or two enemies, limit AI to idle. When enemy is not in the FOV of the PC, limit the AI or idle". That's why you don't get punched or shot in the head in most games because of the rules put on the AI. Souls-like is more simple therefore more engaging. Once aggroed...it's go time. If you take it slow you will take them out rather easily because they really do have a simple AI. They just don't have limitations.
Actually how programmers do things to cheat in favor of the PC is quite interesting. For example the last health pixel for the original AC games is double that of other health pixels? It makes those "Got out by the skin of my teeth" more common. In shooter games the first shot is always a miss. They will never shoot you in hiding a large majority of the time. Like 95% of 1st shots are just warning shots to draw your attention.
FFXIV is like that parent that rewards everything including failure and bad behavior.
Souls-like games are like that episode of family guy where Stewie is at a baseball game and catches a fly ball, then offers the kid next to him a trade for his souvenir baseball bat, then hits the kid upside the head with the bat taking his ball back and asking the kid "Now what did you learn?"
I think that easy and hard content should exist within the game as leaning too much towards either demographic is very bad. I think stuff like alliance raids could use a small bump up in difficulty to make them less mindless. Orbonne imo was the perfect difficulty prior to the nerfs. Normal raids are actually okay where they're at, still on the easy side but it's not unusual to see a wipe in the newer ones. Expert roulette dungeons could probably also be a tad harder for something called "expert".
I personally love difficult games, I'm all about FromSoft titles as well as Team Ninja offerings like Nioh, so obviously I enjoy savage+Ultimate content in this game. But I wouldn't want all easy content to disappear as casual players belong in the game too. If anything it's not the game not having enough hard content, it doesn't have enough content for middle skill level players.
Last edited by angienessyo; 08-20-2023 at 01:10 PM.
The cause of that IMO is that "easy mode" players insist on claiming all content that isn't labeled extreme, savage, ultimate, as theirs so when something appears that hits that middle mark they start screaming "nerf plz".I think that easy and hard content should exist within the game as leaning too much towards either demographic is very bad. I think stuff like alliance raids could use a small bump up in difficulty to make them less mindless. Orbonne imo was the perfect difficulty prior to the nerfs. Normal raids are actually okay where they're at, still on the easy side but it's not unusual to see a wipe in the newer ones. Expert roulette dungeons could probably also be a tad harder for something called "expert".
I personally love difficult games, I'm all about FromSoft titles as well as Team Ninja offerings like Nioh, so obviously I enjoy savage+Ultimate content in this game. But I wouldn't want all easy content to disappear as casual players belong in the game too. If anything it's not the game not having enough hard content, it doesn't have enough content for middle skill level players.


The game direction will always follow their biggest consumer/player base. And XIV have so many casual players so they dumbed the game down to keep casuals around.
But XIV is overdoing it. Because this game's GCD is very slow. 2.4-2.5 secs GCD mean you can weave petting your cat before pressing the next ability and wont miss a thing. So when they nerf mechanics to the point where you can stand in fire and not die, the game loses all meaning, this type of gaming is not more than just watching a video because not only can you ignore the GCD for the most part, you can also ignore the mechanics. Mechanics should still kill people, easier mechanics should be about easier to notice/dodge and not encourage facerolling gameplay.
The game can still be easy without it being absolutely braindead. Which in turn will raise the bottom levels of players and open up the possibility of them jumping to harder content. Lets talk about an example, normal trials are much much easier than extreme trials. I think that says a lot, how can you go from "its ok you wont die lol just queue up" to "watch 5 aoes at once and rotate clockwise while remembering what the boss casted previously because you need to dodge it right after" and expect the players to ever improve? You dont push a baby into a swimming pool and expect them to swim.
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