Because Kardia is like Regen, not Raw Intuition/Bloodwhetting/Bloodbath. Each usage of applicable skills procs it once. I imagine even if SGE had a multi-hit attack, only the cast itself would apply a heal, not each hit.
Because Kardia is like Regen, not Raw Intuition/Bloodwhetting/Bloodbath. Each usage of applicable skills procs it once. I imagine even if SGE had a multi-hit attack, only the cast itself would apply a heal, not each hit.
What the post is saying is there is no reason why SGE couldn’t have multi bot skills to proc kardia multiple times
Like if instead of phlegma 3 being a 600 potency attack it could be 3 200 potency hits on one GCD, same damage but procs kardia 3 times, would be interesting for interaction with soteria
I'm not sure how what you said makes what I said any less valid. I said that Kardia procs once per skill. That's how it works, and if they add a multi-hit skill for SGE it would probably still only proc once. It doesn't work like the skills I mentioned because it's not those skills. And it shouldn't. I've never felt Kardia to be lacking, since like Regen and other skills like it, it's not meant to keep someone at full the entire time. It doesn't need to change or be more 'powerful' than it already is.What the post is saying is there is no reason why SGE couldn’t have multi bot skills to proc kardia multiple times
Like if instead of phlegma 3 being a 600 potency attack it could be 3 200 potency hits on one GCD, same damage but procs kardia 3 times, would be interesting for interaction with soteria
I say this as a SGE main who's been playing it since EW released with a full understanding of the job. You don't need to explain what the OP 'really' means. I read the post.
I guess that's just where opinions differ, I find Kardia to be extremely lacking, not necessarily it's potency but it's utilization as a mechanic.It doesn't work like the skills I mentioned because it's not those skills. And it shouldn't. I've never felt Kardia to be lacking, since like Regen and other skills like it, it's not meant to keep someone at full the entire time. It doesn't need to change or be more 'powerful' than it already is.
What does Kardia currently do? It heals a single player for a single instance of 170 potency every time you cast a damage spell and it can be buffed for 4 casts with Soteria, that is literally all the interaction it has with Sage's healing kit.
What people are asking for is to make Kardia a more integral mechanic for the job, so instead of 10 different oGCDs that all "just heal by X potency" you get more options to interact with Kardia as a healing mechanic.
As an example let's say instead of Druochole's flat 600 potency healing you get a multi-hit spell that procs 3-4 instances of Kardia or instead of Ixochole you get an ability that spreads Kardia to the entire party for the next 2-3 attacks you do.
Last edited by Absurdity; 08-20-2023 at 04:37 PM.
Pretty much this. Kardia is SGE's identity, like cards are to AST or the fairy to SCH, it should be the job's core mechanic, not just a Regen/Embrace cloneI guess that's just where opinions differ, I find Kardia to be extremely lacking, not necessarily it's potency but it's utilization as a mechanic.
What does Kardia currently do? It heals a single player for a single instance of 170 potency every time you cast a damage spell and it can be buffed for 4 casts with Soteria, that is literally all the interaction it has with Sage's healing kit.
What people are asking for is to make Kardia a more integral mechanic for the job, so instead of 10 different oGCDs that all "just heal by X potency" you get more options to interact with Kardia as a healing mechanic.
As an example let's say instead of Druochole's flat 600 potency healing you get a multi-hit spell that procs 3-4 instances of Kardia or instead of Ixochole you get an ability that spreads Kardia to the entire party for the next 2-3 attacks you do.
Though it’s not like they care about healer identity considering SCH’s core identity of the fairy tactician healer has been reduced down to “eos can totem heal on some skills”
Because you are intentionally ignoring the point of the post for a technicalityI'm not sure how what you said makes what I said any less valid. I said that Kardia procs once per skill. That's how it works, and if they add a multi-hit skill for SGE it would probably still only proc once. It doesn't work like the skills I mentioned because it's not those skills. And it shouldn't. I've never felt Kardia to be lacking, since like Regen and other skills like it, it's not meant to keep someone at full the entire time. It doesn't need to change or be more 'powerful' than it already is.
I say this as a SGE main who's been playing it since EW released with a full understanding of the job. You don't need to explain what the OP 'really' means. I read the post.
We all know how kardia works the post is saying that it would be interesting there were skills that procced kardia multiple times
*Toss a monkey paw*
You now have a focus laser and can't move for 6s that deal damage and proc kardia every 1s.
If SE do what you ask for it'll probably be that.
I certainly wouldn't mind as that would require some planning instead of just "press button, make green bar go up".
The only problem I can see is that if it’s a DPS loss it goes down the route of ShB lilies, if it’s neutral it just ends up like pneuma where it’s functionally an oGCD or if it’s a gain then the heal stops being important
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