WHAT THE!!!!!!!!!!!!!!!! This is the most disappointing thread I think I have ever seen here on this site. The man posts a neat and tidy questionnaire and only like two people actually answered it-maybe more did, but if they did, then they didnt bother to use the same format exampled and so its just a steaming pile of no-one-cares because if I wanted to read a brickwall, I'd go outside and do that!!!! Sigh![]()
I'm not a big fan of the direction that PvE content is currently taking, that's why I keep posting to help others get heard instead of being drowned by "X is fiiiine".
I would probably play more if they extended the rewards of PvP content, which I enjoy despite its issues. CC and Mahjong are great fun.




I’m a big doom poster on the forums and I don’t attempt to hide it
Why do I doompost- well I’m a legacy player and I’ve seen every iteration this game has gone through and I don’t like the direction it’s going in at all, greater focus on mogstation, dumbed down combat, we haven’t had a creative raid since Midas, content schedule going down the toilet, lack of exploration zone. I still want to play 14 but 14 gives me nothing to plan, if there was actually any content I’d probably be doomposting less because I would be actually playing
Think, I personally think that deep dungeons are a bit too niche to be the lynchpin on an expansion but let’s say EO was a massive success for theoretical purposes; EO was released 8 months ago, and they have given us literally nothing since then, that is a terrible patch cycle, hell legacy had better patch cycles than currently, oh also on legacy they need to look at what they did with dalamud as a framework for how to do world events, a jump tower is not a world event; dalamud was a world event and was hella fun to experience it as it was happening
So yes bad content cycle, lack of content, poor job design decisions, I still enjoy it for a few specific things (BA my one true love) but definitely reaching the end of my tether



No Storm/Koros/Night?
I was genuinely curious to see their responses.

"Imagine getting THAT worked up and defensive over formatting. Like?? Did these people have careers?? Families?? What critical thing was missing from their lives that they took it that seriously-because something for sure was wrong with them. Others have probably said it, but I'll say it too."WHAT THE!!!!!!!!!!!!!!!! This is the most disappointing thread I think I have ever seen here on this site. The man posts a neat and tidy questionnaire and only like two people actually answered it-maybe more did, but if they did, then they didnt bother to use the same format exampled and so its just a steaming pile of no-one-cares because if I wanted to read a brickwall, I'd go outside and do that!!!! Sigh
Last edited by purgatori; 08-18-2023 at 09:26 AM.






This sort of statement is where a lot of the objections to "negative posters" come from. It's not that you personally dislike the game, but that you claim those who like it are automatically something less than a real player.
Some people like to stand around in Limsa looking pretty, but there's plenty of people that just play the game as an actual game – but not 24 hours a day.
I'm here because forum discussion is a hobby in itself – any time I start playing a major game, I will look for a forum to it so I can discuss the game with other people who like the game (which does not mean liking every aspect), and if it provides dev feedback then all the better.
If you don't like a thing, say you don't like a thing. But don't say that people can only like the thing if they don't really play it.
Because feedback isn't always negative.
If people only speak up about the things they dislike, and not the things they do like, they might change something on the false impression that nobody is happy with it in its current state.
I must admit, I used to have more energy in these debates but honestly… I just think very few of the regular 'complainers' actually care about the state of the game or what they say. It makes trying to debate these topics feel rather worthless, given how jaded some people appear, and I really do not think the game and its flaws can be used as an excuse.
That's the an issue too, there is a spiteful element to much of the constant negativity/trolling. People who play are just AFK'ing/ERP'ing, and anyone who dares disagree with a criticism is just a ‘white knight shilling for the poor billionaire company’. Even the self-admitted trolls have changed their tune of late and decided to go for more personal attacks to get more ‘enrage’ engagement. Its even stranger due to the fact that there are so little ‘white knight’ posts/trolls here… out of all the places on the web which discuss the game, this is the most 'open' I would say.This sort of statement is where a lot of the objections to "negative posters" come from. It's not that you personally dislike the game, but that you claim those who like it are automatically something less than a real player.
Some people like to stand around in Limsa looking pretty, but there's plenty of people that just play the game as an actual game – but not 24 hours a day.
I'm here because forum discussion is a hobby in itself – any time I start playing a major game, I will look for a forum to it so I can discuss the game with other people who like the game (which does not mean liking every aspect), and if it provides dev feedback then all the better.
If you don't like a thing, say you don't like a thing. But don't say that people can only like the thing if they don't really play it.
Exactly, all type of feedback should be recorded. Dismissing praise and positive comments is just as bad as dismissing constructive criticism.Because feedback isn't always negative.
If people only speak up about the things they dislike, and not the things they do like, they might change something on the false impression that nobody is happy with it in its current state.
Last edited by Hurlstone; 08-18-2023 at 10:06 AM.



Oh, alright. I guess I never realized they were a housing/social player. I know plenty of people like that.
The one thing I've never understood about Storm is why they seem so confrontational/antagonistic to even the most chill of posts such as what OP did here.
It's fine to be angry with the game, the devs, and even confrontational "white knights" or whatever you wanna call them, but to chill posts or reasonable people? Dunno... seems to stifle the chance of any productive conversation.
It's a matter of implication. Especially given recent threads (that have repeatedly asked players critical of the game to defend their right to/rationale for still playing it), it's hard not to read some "If you don't like X, why don't you just quit altogether?(!)" energy from the OP at a glance (especially if you're someone repeatedly called out just for being a "frequent negative poster"), even if one would normally assume from the post's style that such probably isn't the fairest take on his intent.Oh, alright. I guess I never realized they were a housing/social player. I know plenty of people like that.
The one thing I've never understood about Storm is why they seem so confrontational/antagonistic to even the most chill of posts such as what OP did here.
It's fine to be angry with the game, the devs, and even confrontational "white knights" or whatever you wanna call them, but to chill posts or reasonable people? Dunno... seems to stifle the chance of any productive conversation.
I agree with your conclusion that it doesn't help the discourse to react that way, but at the same time, that reaction doesn't seem unreasonable in/from this context.
Efficient feedback tends, at its core, to be negative, since those are the parts that warrant some sort of analysis or call to action. But it also tends to make suggestions that can be readily visualized, which in turn often depends on juxtoposing the good with the bad in order to illustrate what is bad and/or why.
Only when why X works is worth debating do we tend to focus directly on the positive for a time, and even that's usually in the interest of providing guidelines that will ultimately correct or preclude what the community thinks could use improvement.
That feedback includes little reference to what is good or has worked isn't typically a sign of neglect or bias so much as simply...
- that there are few examples already existing in-game that could be successfully copied over or seem likely able to be built up from compared to more general or from-scratch examples (or the poster is hoping for a more imaginative/contextualized approach and doesn't want to prompt yet another Monkey's Paw outcome or further stagnancy by relying on those past examples),
- that the poster simply isn't putting that much time into the details of their suggestion (such as because they don't think it's their place to do the design-work for the devs, only to evaluate what has been given, because the concrete designs simply aren't their forte or could inadvertently give a false impression, the issue is too fundamental for concrete examples to be of much use, or because they just don't have the time/interest at that moment),
- etc.
Last edited by Shurrikhan; 08-18-2023 at 10:47 AM.
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