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  1. #1
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by ASkellington View Post
    WAR's personal sustain is still needing a nerf. They straight up invalidate a healer in dungeons, and frankly I don't care if their sustain is fine in raids. Their raid sustain isn't the issue. Their dungeon one is.

    GNB I'll also say is an issue. I can STILL solo a boss with 2 charges of aurora and HoC. PLD at least has the drawback of needing to use MP and DRK... DRK actually could use a bit more but its... fine. RN.

    WAR's sustain needs more of a draw back than "every 40s" recast and I could argue the same with GNB. Probably make it so that HoC doesn't auto heal you if you're below half... cause yeah I have done that. It should require damage being dealt to do it.
    Tanks being able to solo inconsequential bosses is a thing in most MMOs, y'know. It's completely normal. It also goes completely out the window if, as I mentioned in my prior post, enrage timers become a thing again.

    Healers need something to do besides hit their one DPS button. That much, I agree with. What they're healing doesn't have to be the tank, however. There are plenty of other people in a group the game could start directing more damage to. Heck, that's another thing common across most MMOs now. Tanks in general just tend to not need as much healing attention as the healers/DPS outside of tankbusters and specific, and it should stay that way.
    (0)
    Last edited by Absimiliard; 08-16-2023 at 01:18 AM.

  2. #2
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Absimiliard View Post
    Tanks being able to solo inconsequential bosses is a thing in most MMOs, y'know. It's completely normal. It also goes completely out the window if, as I mentioned in my prior post, enrage timers become a thing again.

    Healers need something to do besides hit their one DPS button. That much, I agree with. What they're healing doesn't have to be the tank, however. There are plenty of other people in a group the game could start directing more damage to. Heck, that's another thing common across most MMOs now. Tanks in general just tend to not need as much healing attention as the healers/DPS outside of tankbusters and specific, and it should stay that way.
    If we we limiting this discussion to tanks soloing ARR bosses, most people would likely agree that those bosses are "inconsequential" however when we're talking about endgame dungeons? No- I would disagree. Your statement regarding how this is common across 'most MMOs" is rather surprising as well- which ones are you thinking of, as this definitely isn't common to the ones I've played in the past.

    So there are a number of options , I can understand why you would prefer one over the other. Fundamentally however there should be some recognition that each role relies on each other and that one of the options on the table could increase healing requirements on tanks outside of TBs. Or it could be damage/debuffs to the party members, a little creativity from SE would be welcome (time for a new Doom maybe)
    (1)

  3. #3
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Absimiliard View Post
    Tanks being able to solo inconsequential bosses is a thing in most MMOs, y'know. It's completely normal. It also goes completely out the window if, as I mentioned in my prior post, enrage timers become a thing again.

    Healers need something to do besides hit their one DPS button. That much, I agree with. What they're healing doesn't have to be the tank, however. There are plenty of other people in a group the game could start directing more damage to. Heck, that's another thing common across most MMOs now. Tanks in general just tend to not need as much healing attention as the healers/DPS outside of tankbusters and specific, and it should stay that way.
    Yeah no. The cure potency on Raw Intuition and Bloodwhetting for a WAR's AOE still needs to be nerfed. How I don't care as long as it doesn't go from 400 to 100. You can even halve it for additional enemies hit.

    As for Tanks being able to solo bosses. Also a no. Especially Endgame. I don't care how geared they are. You shouldn't be putting out enough sustain for it when the boss is 50% plus. 25% maybe, but if a healer can die at the start of a boss battle in a dungeon and a tank can pretty much solo it without them, there is a balancing issue with their sustain that needs fix. Period.

    At that point you are actively impacting my enjoyment of my role.
    (7)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE