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  1. #24
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Deo14 View Post
    But Atelier admitted that she forced herself to do Bozja relics even though she hated it. Don't try to reason with her, she wants to play all optional content, so all of it must suit her tastes.
    The fact that you and other people still play this game doesnt make you any better than me or anyone else. I did the content on my alts because I wanted the completion and the specific relic glams for my characters. That doesnt excuse it for the grind to be that tedious and boring.

    Why in the hell did you had to get 20 of each memory type for a single weapon, farming FATES? Or how about 15 Timeworn artifacts doing Delibrum Reginae (yes I know you can get them from Deep Dungeons, but its not guaranteed while you get 3 each DR clear, so its clear which one is the more efficient activity)The fact that you have to do that for every weapon basically amounting to do 6 or so DR runs is so agonizing awful that its just destroyed any fun that raid had. At least they didnt do that with a previous memory step where you could run CLL for them but you get 5 for every clear alongside any CE that has a chance for giving you 1, and those dont take as long.

    And lets not forget the most awful grind design I've ever seen and its just as bad as the dreaded ARR book phase where you had to collect 180 items via Zadnor Fates and Shb raids. Thank god its only a one time grind but that was just so insulting and obviously padded out to heck because Shadowbringers was desperate in keeping retention.

    Its just amazing how much easily acceptable these grinds are just because some folk want I quote "long-term progressions grind. Sometimes, you just want to turn off your brain and mindlessly grind".




    turn off your brain and mindlessly grind? Thats the saddest thing I ever heard from somebody trying to validate their own enjoyment in a video game. Thats not better than the afk'ers or people who just hang out in Limsa not doing anything and just chatting it up. Its like the other side of the extreme, where there's people who dont want to do anything in the game vs the people who dont to be engaged with the game. Why cant long progression be a fun and an enjoyable journey like in say classic WoW where while the exp gain was slow you had multiple methods of going through it. Why do most steps have to be "just run this particular activity numerous times"? Its embarrassing how say the earlier steps of the ARR relic grind where you had to go find your weapon each at a varied location, get a specific weapon/meld specific materia, go fell these specific monsters, participate in a trial, and go on a treasure hunt had more thought put into it than the obvious lazily designed tasks presented here. Oh and dont you think Im well good with EW's relic steps, the whole tomestone thing is just incredibly dull and lazy.

    We have to stop accepting this mediocrity in MMO games. We should want more fun engagement in progression, whether it be mandatory or optional. Just because its "optional" doesnt excuse it for being bad.
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    Last edited by Atelier-Bagur; 08-15-2023 at 10:32 AM.