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  1. #8
    Player Amnmaat's Avatar
    Join Date
    May 2019
    Posts
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Supersnow845 View Post
    Square designs jobs so that healers aren’t needed in 90% of content then people get angry when healers end up patchwork fixing this problem by playing a gimped caster

    You know what we had the design you are asking for, every single dumb suggestion y’all come up with is literally just “coils”, and we dumped it, you know why, because this isn’t an MMO, this is an e thot simulator with a side of braindead combat
    I did expert roulete the other day with 2 tanks and 2 dps the other day and we didn't miss the healers at all, in fact our clear time was no different from when we run it with a healer.

    Quote Originally Posted by DixieBellOCE View Post
    Wanna know the solution to this?

    Stop making normal content braindead easy and design it so people have to PLAY THE GAME to progress.

    The fact that you can clear any and all normal content in the game without a healer just speaks volumes to how piss easy everything is in the current state of the game.
    Give every single fight a heal check, give every single fight a DPS check.

    Then watch how the playerbase improves to compensate for it.

    Lazy gameplay breeds lazy players, plain and simple.
    Instead of solving the wall to wall pulls and how it can destroy innocent healers who are either learning the role or learning a new healer job, square enix keeps designing every dungeon with 2 mobs between bosses. Literally almost every dungeon from level 1 to level 90 is designed the same way, and we call this the best mmorpg ever made? Hahahaha

    Look, what xiv needs is new blood, new blood who's ready to create something new; what if the beginning of the Aetherfont dungeon was a 5 minute wave of polar bears which ended with a huge aether-drinking bear (coca cola reference) before you face the first boss? What if after the first boss you had to race, yes, you heard me right, you had to race penguins to the finish line as you make your way to the second boss; everyone in the party would need to outrace all the penguins or the entire party would have to re-race them again. What if after the second boss you had to swim underwater to catch 100 fish to summon the last boss?

    I know I went off from your original point, but my point is that square enix is just bland and out of ideas. If they're worried about big pulls and how making squishier tanks would stress out healers, then how about not designing dungeons with big pulls anymore? Instead, introduce new encounters in content/dungeons where you don't have to balance healers and tanks around big pulls.

    PS. Yes, I know tanks and healers are designed around ultimates, but one of their big worries is also the toxicity that occurred early on in Stormblood when they made tanks very squishy. I know a lot of you don't remember this or weren't around for this. But that's why White mage had a lot of healing skills during that expansion, they actually tried to make tanks squishy so that healers would start making use of all these oGCDs. But you can all guess what happened after people complained that tanks were too squishy? They gave tanks more hp and more defense. That mentality started the slow decline in battle content.

    I still remember tanking and healing the first 2 stormblood expert dungeons and feeling badass healing or tanking all that incoming damage; it took good knowledge of the job you were using.
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    Last edited by Amnmaat; 08-14-2023 at 04:46 PM.