Quote Originally Posted by JiraTyanu View Post
The Healer DPS Problem: Toxicity it incites

Y'know, I'm not even going to beat around the bush with this. The title says everything, I'm sitting here doing a dungeon and a healer refuses to even use their off GCD abilities.

Sure the tank was a gunbreaker but that's not an excuse for the healer not to fill the role they chose, this is what brings me to the forums today. Not just for this run, but to address what I feel is becoming a MAJOR problem.

In FFXIV we have all sorts of jobs that fill multiple roles, Tanks/Healers/DPS. Y'know, the "holy trinity" as it were.

All jobs have a little bit of the other roles stuff, healing, dps, etc. Having mitigations and heals on DPS, having DPS and mitigations on healers, having heals and DPS on tanks.

But where the problem comes in? Is when people see the .01% players parses and think "Oh that's all that should be needed."

I legitimately had a combat mentor in the novice network tell me ahem.. "Tank's don't need a healer to even clear ultimate content."

To which I say, congrats I guess? Because that doesn't speak for the average player, the average individual isn't gonna be some person who picks the best of the best tank and gets BiS gear, running only the hardest content you can get into, topping the charts, etc.

No, the average player wants to sit here and enjoy the game. The toxic mentality of "Healers shouldn't have to heal." is a plague that needs to go away.
Wanna know the solution to this?

Stop making normal content braindead easy and design it so people have to PLAY THE GAME to progress.

The fact that you can clear any and all normal content in the game without a healer just speaks volumes to how piss easy everything is in the current state of the game.
Give every single fight a heal check, give every single fight a DPS check.

Then watch how the playerbase improves to compensate for it.

Lazy gameplay breeds lazy players, plain and simple.