Quote Originally Posted by Rithy255 View Post
Tank Sustain just be reduced slightly. In casual Content healers shouldn't be treated like a Joke but a lot of that isn't tank design issues it's how little out going damage their is, It's not really a sustain issue other then Warriors Blood whetting ability which is really broken in AOE situations...


Warriors identity is the sustain tank, but shake it off in its current state is really bad, I would also nerf bloodwhettings sustain in single target and reduce its aoe effectiveness, but it should remain with the most Sustain.

I think Removing Paladins self healing from magic spells would be good, in turn put a little but of extra self healing somewhere else on PLD.

Gunbreaker is fine perfect example of a good amount of sustain, Dark Knight could actually use a little bit of sustain I think slow overtime sustain would suit dark knight the most, In trade of dark mind being nerfed but less Jank. In terms of actual tanking it's actually good but the main reason why people brought dark knight before was because of its damage.. other tanks are fine and more consistent at tanking, Despite that dark knight isn't bad defensively outside of sustain.
Why is WAR the sustain tank, though? Is it a Final Fantasy thing? Because it seems to me very much like the DnD Barbarian and those, while being extremely sturdy, don't really have a whole lot of healing. If anyone should be "the healing tank", it's Paladin.