People who discount DRK have just never met a good one. A DRK who knows what they are doing will feel like they are barely taking damage in normal content.Each tank has its own lane. WAR's just happens to be extremely potent self-healing, which people believe to be far more powerful than it actually is because of the job's performance in non-endgame content. Conversely, DRK winds up being written off as bad because of its poor sustain despite all the other goodies it brings to the table. They are two different kinds of tanks, and so trying to compare them on a 1 to on 1 basis is already a bad start.
Last edited by PercibelTheren; 08-12-2023 at 04:46 AM.
That's kinda my point, yeah. People are writing DRK off when in actuality it works just fine. Instead of noticing the DRK will just decide it's not taking damage today, they take notice of the WAR going from 10% to 100% with Bloodwhetting and a bonk. Two very different kinds of tank. Not to mention the fact DRK's got some crazy burst, but that's a different point.
I have bolded where I believe the issue truly lies. No one in their right mind is going to try and tell you having a single DPS button is any sort of appealing. Part of the reason that even happened was player feedback. The rest was SE seemingly not being able to interpret that player feedback in a way that made any rational sense. For a while healers said they wanted to heal less. Then they wanted to heal more, so they wound up with boring DPS options. Then they wanted to heal less again, so they wound up with those same boring DPS options and very little to use their healing options on in most content. I know you've got people out there with that weird "I only heal" mindset, but them aside I feel like those of you who play the game correctly might be a little happier if you had a more engaging DPS rotation to throw down between heals, yeah?We have plenty to do? Since when? Granted, I don't do Ultimate, but in Savage my job boils down to slapping an OGCD AoE heal down every raidwide, sometimes healing up people who stand in mechanics. Tanks barely need my help outside the first few weeks when they still have garbage gear. 99% of the healer experience in lategame is spamming one damage ability.
Now we're at a point where any fix that involves nerfing tanks is probably going to decrease the number of them like you wouldn't believe. All that survivability is why a great many people choose to play them, and its sudden removal is not something I think would be taken well by the greater community. Either they rework tanks, they rework healers (again), or they up the amount of outgoing raid damage to force people into healing more frequently. They already tried the latter-most, and it didn't seem to pan out how they wanted it to. Regardless of outcome, somebody is probably going to lose something.
Last edited by Absimiliard; 08-12-2023 at 05:01 AM.
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